47 lines
1.6 KiB
Markdown
47 lines
1.6 KiB
Markdown
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# iQue Player Support Enhancement
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This enhancement allows the same ROM to work on both the N64 and the iQue Player.
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## Instructions
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### Fix video corruption
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In `lib/src/__osViSwapContext.c`, change the line
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```c
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HW_REG(VI_CONTROL_REG, u32) = s1->features;
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```
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to
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```c
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HW_REG(VI_CONTROL_REG, u32) = s1->features & ~(1 << 13);
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```
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This has no effect on the N64, but prevents video corruption on iQue. Games will be unplayable on iQue unless you do this modification.
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### Add console detection
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Copy `enhancements/ique_support/skGetId.s` into `lib/asm/`.
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Copy `enhancements/ique_support/consoleType.c` into `lib/src/`.
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Copy `enhancements/ique_support/console_type.h` into `include/PR/`.
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Add the line `#include <PR/console_type.h>` to the bottom of the block of `#include`s in `include/ultra64.h`.
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Add the line `gConsoleType = get_console_type();` as the first line of code in `osInitialize()` in `lib/src/osInitialize.c` (i.e. right before the line `D_80365CD0 = TRUE;`)
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### Patch libultra EEPROM functions
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Console detection needs to be added for this modification.
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In `lib/src/osEepromRead.c`, `lib/src/osEepromWrite.c`, and `lib/src/osEepromProbe.c`:
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Add
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```c
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if (gConsoleType == CONSOLE_N64) {
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```
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directly after the `__osSiGetAccess` call.
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Add
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```c
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} else if (gConsoleType == CONSOLE_IQUE) {
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#include "../../enhancements/ique_support/FILENAME.inc.c"
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}
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```
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directly before the `__osSiRelAccess` call; replace `FILENAME` with the filename, i.e. if `lib/src/osEepromRead.c` put `#include "../../enhancements/ique_support/osEepromRead.inc.c"`.
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