sm64pc/src/buffers/framebuffers.h

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2019-11-03 19:36:27 +00:00
#ifndef FRAMEBUFFERS_H
#define FRAMEBUFFERS_H
// level_script.c assumes that the frame buffers are adjacent, while game.c's
// -g codegen implies that they are separate variables. This is impossible to
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// reconcile without undefined behavior. Avoid that when possible.
#ifdef AVOID_UB
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extern u16 gFrameBuffers[3][SCREEN_WIDTH * SCREEN_HEIGHT];
#define gFrameBuffer0 gFrameBuffers[0]
#define gFrameBuffer1 gFrameBuffers[1]
#define gFrameBuffer2 gFrameBuffers[2]
#else
extern u16 gFrameBuffer0[SCREEN_WIDTH * SCREEN_HEIGHT];
extern u16 gFrameBuffer1[SCREEN_WIDTH * SCREEN_HEIGHT];
extern u16 gFrameBuffer2[SCREEN_WIDTH * SCREEN_HEIGHT];
#endif
#endif