sm64pc/levels/ddd/sub_door/2.inc.c

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// 0x07009080 - 0x07009098
static const Lights1 ddd_seg7_lights_07009080 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
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// 0x07009098 - 0x070090D8
static const Vtx ddd_seg7_vertex_07009098[] = {
{{{ 4941, -1015, -4197}, 0, { 4056, -3098}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 2893, -1015, -4197}, 0, { 0, -3098}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 2893, -3063, -4197}, 0, { 0, 990}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 4941, -3063, -4197}, 0, { 4056, 990}, {0x00, 0x00, 0x7f, 0xff}}},
};
// 0x070090D8 - 0x07009120
static const Gfx ddd_seg7_dl_070090D8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ddd_seg7_texture_07001800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&ddd_seg7_lights_07009080.l, 1),
gsSPLight(&ddd_seg7_lights_07009080.a, 2),
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gsSPVertex(ddd_seg7_vertex_07009098, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x07009120 - 0x07009190
const Gfx ddd_seg7_dl_07009120[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(ddd_seg7_dl_070090D8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};