Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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#include <ultra64.h>
#include "sm64.h"
#include "surface_terrains.h"
#include "geo_commands.h"
#include "make_const_nonconst.h"
#include "bubba/model.inc.c"
UNUSED static const u64 binid_0 = 0;
#include "wiggler_body/model.inc.c"
#include "wiggler_body/anims/data.inc.c"
#include "wiggler_body/geo.inc.c"
#include "wiggler_body/anims/table.inc.c"
#include "wiggler_head/model.inc.c"
#include "wiggler_head/anims/data.inc.c"
#include "wiggler_head/anims/table.inc.c"
UNUSED static const u64 binid_1 = 1;
#include "lakitu_enemy/model.inc.c"
#include "lakitu_enemy/anims/data.inc.c"
#include "lakitu_enemy/anims/table.inc.c"
UNUSED static const u64 binid_2 = 2;
#include "spiny_egg/model.inc.c"
#include "spiny_egg/anims/data.inc.c"
#include "spiny_egg/anims/table.inc.c"
UNUSED static const u64 binid_3 = 3;
#include "spiny/model.inc.c"
#include "spiny/anims/data.inc.c"
#include "spiny/anims/table.inc.c"
UNUSED static const u64 binid_4 = 4;