A rendering engine library for Go supporting both SDL2 and WebAssembly (HTML Canvas) targets.
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package sdl
import "github.com/kirsle/golog"
var log *golog.Logger
// Verbose debug logging.
var (
DebugMouseEvents = false
DebugClickEvents = false
DebugKeyEvents = false
DebugWindowEvents = false
)
func init() {
log = golog.GetLogger("doodle")
}