render/sdl/log.go
Noah Petherbridge cddc41465f Code Layout Refactor
* All private Doodle source code into the pkg/ folder.
* Potentially public code into the lib/ folder.
* Centralize the logger into a subpackage.
2019-04-09 17:35:44 -07:00

18 lines
262 B
Go

package sdl
import "github.com/kirsle/golog"
var log *golog.Logger
// Verbose debug logging.
var (
DebugMouseEvents = false
DebugClickEvents = false
DebugKeyEvents = false
DebugWindowEvents = false
)
func init() {
log = golog.GetLogger("doodle")
}