Noah Petherbridge
cddc41465f
* All private Doodle source code into the pkg/ folder. * Potentially public code into the lib/ folder. * Centralize the logger into a subpackage.
193 lines
3.9 KiB
Go
193 lines
3.9 KiB
Go
package render
|
|
|
|
import (
|
|
"encoding/json"
|
|
"errors"
|
|
"fmt"
|
|
"image/color"
|
|
"regexp"
|
|
"strconv"
|
|
)
|
|
|
|
var (
|
|
// Regexps to parse hex color codes. Three formats are supported:
|
|
// * reHexColor3 uses only 3 hex characters, like #F90
|
|
// * reHexColor6 uses standard 6 characters, like #FF9900
|
|
// * reHexColor8 is the standard 6 plus alpha channel, like #FF9900FF
|
|
reHexColor3 = regexp.MustCompile(`^([A-Fa-f0-9])([A-Fa-f0-9])([A-Fa-f0-9])$`)
|
|
reHexColor6 = regexp.MustCompile(`^([A-Fa-f0-9]{2})([A-Fa-f0-9]{2})([A-Fa-f0-9]{2})$`)
|
|
reHexColor8 = regexp.MustCompile(`^([A-Fa-f0-9]{2})([A-Fa-f0-9]{2})([A-Fa-f0-9]{2})([A-Fa-f0-9]{2})$`)
|
|
)
|
|
|
|
// Color holds an RGBA color value.
|
|
type Color struct {
|
|
Red uint8
|
|
Green uint8
|
|
Blue uint8
|
|
Alpha uint8
|
|
}
|
|
|
|
// RGBA creates a new Color.
|
|
func RGBA(r, g, b, a uint8) Color {
|
|
return Color{
|
|
Red: r,
|
|
Green: g,
|
|
Blue: b,
|
|
Alpha: a,
|
|
}
|
|
}
|
|
|
|
// FromColor creates a render.Color from a Go color.Color
|
|
func FromColor(from color.Color) Color {
|
|
// downscale a 16-bit color value to 8-bit. input range 0x0000..0xffff
|
|
downscale := func(in uint32) uint8 {
|
|
var scale = float64(in) / 0xffff
|
|
return uint8(scale * 0xff)
|
|
}
|
|
r, g, b, a := from.RGBA()
|
|
return RGBA(
|
|
downscale(r),
|
|
downscale(g),
|
|
downscale(b),
|
|
downscale(a),
|
|
)
|
|
}
|
|
|
|
// MustHexColor parses a color from hex code or panics.
|
|
func MustHexColor(hex string) Color {
|
|
color, err := HexColor(hex)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
return color
|
|
}
|
|
|
|
// HexColor parses a color from hexadecimal code.
|
|
func HexColor(hex string) (Color, error) {
|
|
c := Black // default color
|
|
|
|
if len(hex) > 0 && hex[0] == '#' {
|
|
hex = hex[1:]
|
|
}
|
|
|
|
var m []string
|
|
if len(hex) == 3 {
|
|
m = reHexColor3.FindStringSubmatch(hex)
|
|
} else if len(hex) == 6 {
|
|
m = reHexColor6.FindStringSubmatch(hex)
|
|
} else if len(hex) == 8 {
|
|
m = reHexColor8.FindStringSubmatch(hex)
|
|
} else {
|
|
return c, errors.New("not a valid length for color code; only 3, 6 and 8 supported")
|
|
}
|
|
|
|
// Any luck?
|
|
if m == nil {
|
|
return c, errors.New("not a valid hex color code")
|
|
}
|
|
|
|
// Parse the color values. 16=base, 8=bit size
|
|
red, _ := strconv.ParseUint(m[1], 16, 8)
|
|
green, _ := strconv.ParseUint(m[2], 16, 8)
|
|
blue, _ := strconv.ParseUint(m[3], 16, 8)
|
|
|
|
// Alpha channel available?
|
|
var alpha uint64 = 255
|
|
if len(m) == 5 {
|
|
alpha, _ = strconv.ParseUint(m[4], 16, 8)
|
|
}
|
|
|
|
c.Red = uint8(red)
|
|
c.Green = uint8(green)
|
|
c.Blue = uint8(blue)
|
|
c.Alpha = uint8(alpha)
|
|
return c, nil
|
|
}
|
|
|
|
func (c Color) String() string {
|
|
return fmt.Sprintf(
|
|
"Color<#%02x%02x%02x+%02x>",
|
|
c.Red, c.Green, c.Blue, c.Alpha,
|
|
)
|
|
}
|
|
|
|
// ToColor converts a render.Color into a Go standard color.Color
|
|
func (c Color) ToColor() color.RGBA {
|
|
return color.RGBA{
|
|
R: c.Red,
|
|
G: c.Green,
|
|
B: c.Blue,
|
|
A: c.Alpha,
|
|
}
|
|
}
|
|
|
|
// Transparent returns whether the alpha channel is zeroed out and the pixel
|
|
// won't appear as anything when rendered.
|
|
func (c Color) Transparent() bool {
|
|
return c.Alpha == 0x00
|
|
}
|
|
|
|
// MarshalJSON serializes the Color for JSON.
|
|
func (c Color) MarshalJSON() ([]byte, error) {
|
|
return []byte(fmt.Sprintf(
|
|
`"#%02x%02x%02x"`,
|
|
c.Red, c.Green, c.Blue,
|
|
)), nil
|
|
}
|
|
|
|
// UnmarshalJSON reloads the Color from JSON.
|
|
func (c *Color) UnmarshalJSON(b []byte) error {
|
|
var hex string
|
|
err := json.Unmarshal(b, &hex)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
parsed, err := HexColor(hex)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
c.Red = parsed.Red
|
|
c.Blue = parsed.Blue
|
|
c.Green = parsed.Green
|
|
c.Alpha = parsed.Alpha
|
|
return nil
|
|
}
|
|
|
|
// Add a relative color value to the color.
|
|
func (c Color) Add(r, g, b, a int32) Color {
|
|
var (
|
|
R = int32(c.Red) + r
|
|
G = int32(c.Green) + g
|
|
B = int32(c.Blue) + b
|
|
A = int32(c.Alpha) + a
|
|
)
|
|
|
|
cap8 := func(v int32) uint8 {
|
|
if v > 255 {
|
|
v = 255
|
|
} else if v < 0 {
|
|
v = 0
|
|
}
|
|
return uint8(v)
|
|
}
|
|
|
|
return Color{
|
|
Red: cap8(R),
|
|
Green: cap8(G),
|
|
Blue: cap8(B),
|
|
Alpha: cap8(A),
|
|
}
|
|
}
|
|
|
|
// Lighten a color value.
|
|
func (c Color) Lighten(v int32) Color {
|
|
return c.Add(v, v, v, 0)
|
|
}
|
|
|
|
// Darken a color value.
|
|
func (c Color) Darken(v int32) Color {
|
|
return c.Add(-v, -v, -v, 0)
|
|
}
|