A rendering engine library for Go supporting both SDL2 and WebAssembly (HTML Canvas) targets.
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 package render import ( "math" ) // IterLine is a generator that returns the X,Y coordinates to draw a line. // https://en.wikipedia.org/wiki/Digital_differential_analyzer_(graphics_algorithm) func IterLine(p1 Point, p2 Point) chan Point { var ( x1 = p1.X y1 = p1.Y x2 = p2.X y2 = p2.Y ) generator := make(chan Point) go func() { var ( dx = float64(x2 - x1) dy = float64(y2 - y1) ) var step float64 if math.Abs(dx) >= math.Abs(dy) { step = math.Abs(dx) } else { step = math.Abs(dy) } dx = dx / step dy = dy / step x := float64(x1) y := float64(y1) for i := 0; i <= int(step); i++ { generator <- Point{ X: int32(x), Y: int32(y), } x += dx y += dy } close(generator) }() return generator } // IterRect loops through all the points forming a rectangle between the // top-left point and the bottom-right point. func IterRect(p1, p2 Point) chan Point { generator := make(chan Point) go func() { var ( TopLeft = p1 BottomRight = p2 TopRight = Point{ X: BottomRight.X, Y: TopLeft.Y, } BottomLeft = Point{ X: TopLeft.X, Y: BottomRight.Y, } dedupe = map[Point]interface{}{} ) // Trace all four edges and yield it. var edges = []struct { A Point B Point }{ {TopLeft, TopRight}, {TopLeft, BottomLeft}, {BottomLeft, BottomRight}, {TopRight, BottomRight}, } for _, edge := range edges { for pt := range IterLine(edge.A, edge.B) { if _, ok := dedupe[pt]; !ok { generator <- pt dedupe[pt] = nil } } } close(generator) }() return generator } // IterEllipse iterates an Ellipse using two Points as the top-left and // bottom-right corners of a rectangle that encompasses the ellipse. func IterEllipse(A, B Point) chan Point { var ( width = AbsInt32(B.X - A.X) height = AbsInt32(B.Y - A.Y) radius = NewPoint(width/2, height/2) center = NewPoint(AbsInt32(B.X-radius.X), AbsInt32(B.Y-radius.Y)) ) return MidpointEllipse(center, radius) }