render/rect_test.go
Noah Petherbridge d10f7d190c Return False: Solid Collision Between Actors
* Implement the handler code for `return false` when actors are
  colliding with each other and wish to act like solid walls.
* The locked doors will `return false` when they're closed and the
  colliding actor does not have the matching key.
* Add arbitrary key/value storage to Actors. The colored keys will set
  an actor value "key:%TITLE%" on the one who touched the key before
  destroying itself. The colored doors check that key when touched to
  decide whether to open.
* The trapdoor now only opens if you're touching it from the top (your
  overlap box Y value is 0), but if you touch it from below and the door
  is closed, it acts like a solid object.
2019-05-28 21:43:30 -07:00

82 lines
1.5 KiB
Go

package render_test
import (
"strconv"
"testing"
"git.kirsle.net/apps/doodle/lib/render"
)
func TestIntersection(t *testing.T) {
newRect := func(x, y, w, h int) render.Rect {
return render.Rect{
X: int32(x),
Y: int32(y),
W: int32(w),
H: int32(h),
}
}
type TestCase struct {
A render.Rect
B render.Rect
Expect bool
}
var tests = []TestCase{
{
A: newRect(0, 0, 1000, 1000),
B: newRect(200, 200, 100, 100),
Expect: true,
},
{
A: newRect(200, 200, 100, 100),
B: newRect(0, 0, 1000, 1000),
Expect: true,
},
{
A: newRect(0, 0, 100, 100),
B: newRect(100, 0, 100, 100),
Expect: true,
},
{
A: newRect(0, 0, 99, 99),
B: newRect(100, 0, 99, 99),
Expect: false,
},
{
// Real coords of a test doodad!
A: newRect(183, 256, 283, 356),
B: newRect(0, -232, 874, 490),
Expect: true,
},
{
A: newRect(183, 256, 283, 356),
B: newRect(0, -240, 874, 490),
Expect: false, // XXX: must be true
},
{
A: newRect(0, 30, 9, 62),
B: newRect(16, 0, 32, 64),
Expect: false,
},
{
A: newRect(0, 30, 11, 62),
B: newRect(7, 4, 17, 28),
Expect: false,
},
}
for _, test := range tests {
actual := test.A.Intersects(test.B)
if actual != test.Expect {
t.Errorf(
"%s collision with %s: expected %s, got %s",
test.A,
test.B,
strconv.FormatBool(test.Expect),
strconv.FormatBool(actual),
)
}
}
}