render/interface.go

53 lines
1.2 KiB
Go

package render
import (
"image"
"git.kirsle.net/go/render/event"
)
// Engine is the interface for the rendering engine, keeping SDL-specific stuff
// far away from the core of Doodle.
type Engine interface {
Setup() error
// Poll for events like keypresses and mouse clicks.
Poll() (*event.State, error)
GetTicks() uint32
WindowSize() (w, h int)
// Present presents the current state to the screen.
Present() error
// Clear the full canvas and set this color.
Clear(Color)
SetTitle(string)
DrawPoint(Color, Point)
DrawLine(Color, Point, Point)
DrawRect(Color, Rect)
DrawBox(Color, Rect)
DrawText(Text, Point) error
ComputeTextRect(Text) (Rect, error)
// Texture caching.
StoreTexture(name string, img image.Image) (Texturer, error)
LoadTexture(name string) (Texturer, error)
Copy(t Texturer, src, dst Rect)
// Delay for a moment using the render engine's delay method,
// implemented by sdl.Delay(uint32)
Delay(uint32)
// Tasks that the Setup function should defer until tear-down.
Teardown()
Loop() error // maybe?
}
// Texturer is a stored image texture used by the rendering engine while
// abstracting away its inner workings.
type Texturer interface {
Size() Rect
Image() image.Image
}