Texturer to hold raw Go image.Image
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@ -74,6 +74,11 @@ func (t *Texture) Size() render.Rect {
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return render.NewRect(t.width, t.height)
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}
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// Image returns the underlying image.
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func (t *Texture) Image() image.Image {
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return nil
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}
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// LoadTexture recalls a cached texture image.
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func (e *Engine) LoadTexture(name string) (render.Texturer, error) {
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if tex, ok := e.textures[name]; ok {
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@ -49,6 +49,7 @@ type Engine interface {
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// abstracting away its inner workings.
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type Texturer interface {
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Size() Rect
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Image() image.Image
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}
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// Rect has a coordinate and a width and height.
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@ -24,6 +24,7 @@ func (r *Renderer) Copy(t render.Texturer, src, dst render.Rect) {
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// Texture can hold on to SDL textures for caching and optimization.
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type Texture struct {
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tex *sdl.Texture
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image image.Image
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width int32
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height int32
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}
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@ -64,6 +65,7 @@ func (r *Renderer) StoreTexture(name string, img image.Image) (render.Texturer,
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width: surface.W,
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height: surface.H,
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tex: texture,
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image: img,
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}
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r.textures[name] = tex
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@ -75,6 +77,11 @@ func (t *Texture) Size() render.Rect {
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return render.NewRect(int(t.width), int(t.height))
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}
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// Image returns the underlying Go image.Image.
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func (t *Texture) Image() image.Image {
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return t.image
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}
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// LoadTexture initializes a texture from a bitmap image.
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func (r *Renderer) LoadTexture(name string) (render.Texturer, error) {
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if tex, ok := r.textures[name]; ok {
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