Clean up repository for stand-alone release
This commit is contained in:
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21
LICENSE.md
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21
LICENSE.md
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# The MIT License (MIT)
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Copyright (c) 2020 Noah Petherbridge
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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145
README.md
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README.md
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@ -1,7 +1,144 @@
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# Render: Go Graphics Library
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Render is a graphics library written in Go which targets desktop applications on
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Windows, MacOS and Linux as well as WebAssembly to run in the browser.
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Render is a graphics rendering library for Go.
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For desktop systems it uses SDL2 under the hood, and in WebAssembly it interacts
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with an HTML Canvas element for drawing.
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It supports SDL2 and HTML Canvas back-ends enabling its use for both desktop
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applications (Linux, Mac and Windows) and WebAssembly modules for running in
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the web browser.
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![Screenshot](examples/hello-world/screenshot.png)
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## Example
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```go
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package main
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import (
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"git.kirsle.net/go/render"
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"git.kirsle.net/go/render/sdl"
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)
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func main() {
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mw := sdl.New("Hello World", 320, 240)
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if err := mw.Setup(); err != nil {
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panic(err)
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}
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// Text that we're gonna draw in the window.
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text := render.Text{
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Text: "Hello, world!",
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Size: 24,
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Color: render.SkyBlue,
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Shadow: render.Blue,
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FontFilename: "DejaVuSans.ttf",
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}
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// Compute the rendered size of the text.
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rect, _ := mw.ComputeTextRect(text)
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for {
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// Blank the window.
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mw.Clear(render.White)
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// Poll for events (mouse clicks, keyboard keys, etc.)
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ev, err := mw.Poll()
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if err != nil {
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panic(err)
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}
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// Escape key closes the window.
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if ev.Escape {
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mw.Teardown()
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break
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}
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// Get the window size.
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w, h := mw.WindowSize()
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// Draw the text centered in the window.
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mw.DrawText(text, render.NewPoint(
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(int32(w)/2)-(rect.W/2),
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(int32(h)/2)-(rect.H/2),
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))
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mw.Present()
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}
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}
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```
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See the `examples/` directory for examples. More will come eventually,
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including some WebAssembly examples.
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## Project Status: Alpha
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This module was written as part of my drawing-based maze game, code named
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[Project: Doodle](https://www.kirsle.net/doodle). It is currently in
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**alpha status** and its API may change and be cleaned up in the future.
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There are a few API cleanup tasks on my to-do list for this project, but they
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will come later when I have a chance to update the Project: Doodle game
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accordingly:
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* I want to replace all `int32` types with normal `int` -- int32 was used
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initially due to SDL2 but for the Go API I want to abstract this away.
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## Drawing Methods (Engine)
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This package provides some _basic_ primitive drawing methods which are
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implemented for SDL2 (desktops) and HTML Canvas (WebAssembly). See the
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render.Engine interface. The drawing methods supported are:
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* Clear(Color): blank the window and fill it with this color.
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* DrawPoint(Color, Point): draw a single pixel at a coordinate.
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* DrawLine(Color, A Point, B Point): draw a line between two points.
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* DrawRect(Color, Rect): draw a rectangle outline between two points.
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* DrawBox(Color, Rect): draw a filled rectangle between two points.
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* DrawText(Text, Point): draw text at a location.
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* StoreTexture(name string, image.Image): load a Go image.Image object into
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the engine as a "texture" that can be re-used and pasted on the canvas.
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* LoadTexture(filename string): load an image from disk into a texture.
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* Copy(Texturer, src Rect, dst Rect): copy a texture onto the canvas.
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## Drawing Types
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This package defines a handful of types useful for drawing operations.
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See the godoc for full details.
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**Note:** all int32 values are to become normal ints at some point in the
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future, pending refactor in my Project: Doodle game.
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* Color: an RGBA color holding uint8 values for each channel.
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* NewRGBA(red, green, blue, alpha uint8) to construct a new color.
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* Point: holds an X,Y pair of coordinates (int32, to become int at some point)
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* Rect: holds an X,Y and a W,H value (int32).
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* Text: holds text and configuration for rendering (color, stroke, shadow,
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size, etc.)
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## Shape Generator Functions
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The render package includes a few convenience functions for drawing
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complex shapes.
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The generator functions return a channel that yields all of the Points
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that should be drawn to complete the shape. Example:
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```go
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var (
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A Point = render.NewPoint(10, 10)
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B Point = render.NewPoint(15, 20)
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)
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for pt := range render.IterLine(A, B) {
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engine.DrawPoint(render.Red, pt)
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}
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```
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* IterLine(A Point, B Point): draw a line from A to B.
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* IterRect(A Point, B Point): iterate all the points to draw a rectangle.
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* IterEllipse(A Point, B Point): draw an elipse fitting inside the
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rectangle bounded by points A and B.
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## License
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MIT.
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BIN
examples/hello-world/DejaVuSans.ttf
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BIN
examples/hello-world/DejaVuSans.ttf
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examples/hello-world/README.md
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examples/hello-world/README.md
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# Hello World Example
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![Screenshot](screenshot.png)
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This example program draws a yellow window, with a red "ridged" border
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and a blue Gopher that bounces around inside the bordered area. Some blue
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text with drop-shadow is also present.
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The window can be resized and the gopher will find his way into the visible
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area if he ends up outside of it.
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To run this example: `go run main.go`
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## Credits
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Gopher image was created by Takuya Ueda (https://twitter.com/tenntenn)
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from https://github.com/golang-samples/gopher-vector
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This example comes with the DejaVu Sans font. License information
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at https://dejavu-fonts.github.io/License.html
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examples/hello-world/gopher.png
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BIN
examples/hello-world/gopher.png
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After Width: | Height: | Size: 7.3 KiB |
164
examples/hello-world/main.go
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examples/hello-world/main.go
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package main
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import (
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"image/png"
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"log"
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"os"
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"time"
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"git.kirsle.net/go/render"
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"git.kirsle.net/go/render/sdl"
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)
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var (
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// Cap animation speed to 60 FPS
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targetFPS = 1000 / 60
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// Gopher sprite variables
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gopher render.Texturer
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texSize render.Rect
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speed int32 = 4
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position = render.NewPoint(0, 0)
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velocity = render.NewPoint(speed, speed)
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// Decorative border variables
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borderColor = render.Red
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borderSize int32 = 12
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// Background color of the window.
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bgColor = render.RGBA(255, 255, 128, 255)
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)
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func main() {
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mw := sdl.New("Hello World", 800, 600)
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setup(mw)
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for {
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start := time.Now()
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ev, err := mw.Poll()
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if err != nil {
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panic(err)
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}
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if ev.Escape {
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mw.Teardown()
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break
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}
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update(mw)
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draw(mw)
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mw.Present()
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// Delay to maintain constant 60 FPS.
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var delay uint32
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elapsed := time.Now().Sub(start)
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tmp := elapsed / time.Millisecond
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if targetFPS-int(tmp) > 0 {
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delay = uint32(targetFPS - int(tmp))
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}
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mw.Delay(delay)
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}
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}
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func setup(e render.Engine) {
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if err := e.Setup(); err != nil {
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panic(err)
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}
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// Load gopher sprite.
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fh, err := os.Open("gopher.png")
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if err != nil {
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log.Fatalf("read gopher.png: %s", err)
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}
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img, _ := png.Decode(fh)
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gopher, _ = e.StoreTexture("gopher.png", img)
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texSize = gopher.Size()
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}
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func update(e render.Engine) {
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position.X += velocity.X
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position.Y += velocity.Y
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// Bounce off the walls.
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w, h := e.WindowSize()
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if velocity.X > 0 && position.X+texSize.W >= int32(w)-borderSize {
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velocity.X *= -1
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} else if velocity.X < 0 && position.X <= borderSize {
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velocity.X *= -1
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}
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if velocity.Y > 0 && position.Y+texSize.H >= int32(h)-borderSize {
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velocity.Y *= -1
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} else if velocity.Y < 0 && position.Y <= borderSize {
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velocity.Y *= -1
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}
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}
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func draw(e render.Engine) {
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w, h := e.WindowSize()
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drawBorder(e, w, h)
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// Draw some text centered along the top of the canvas.
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text := render.Text{
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Text: "Hello, world!",
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Size: 24,
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Color: render.SkyBlue,
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Shadow: render.Blue,
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FontFilename: "DejaVuSans.ttf",
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}
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rect, _ := e.ComputeTextRect(text)
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e.DrawText(text, render.NewPoint(
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(int32(w)/2)-(rect.W/2),
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25,
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))
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e.Copy(gopher, texSize, render.Rect{
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X: position.X,
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Y: position.Y,
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W: texSize.W,
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H: texSize.H,
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})
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}
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func drawBorder(e render.Engine, w, h int) {
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// Draw the decorative border. We're going for a "ridged" border
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// style here. First draw the light and dark edges of the top/left
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// sides of the border.
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e.DrawBox(borderColor.Lighten(40), render.Rect{
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X: 0,
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Y: 0,
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W: int32(w),
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H: int32(h),
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})
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e.DrawBox(borderColor.Darken(40), render.Rect{
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X: borderSize / 2,
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Y: borderSize / 2,
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W: int32(w) - (borderSize / 2),
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H: int32(h) - (borderSize / 2),
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})
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// Now inset a bit and draw the light/dark edges of the bottom/right.
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e.DrawBox(borderColor.Darken(40), render.Rect{
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X: borderSize,
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Y: borderSize,
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W: int32(w),
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H: int32(h),
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})
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e.DrawBox(borderColor.Lighten(40), render.Rect{
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X: borderSize,
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Y: borderSize,
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W: int32(w) - borderSize - (borderSize / 2),
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H: int32(h) - borderSize - (borderSize / 2),
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})
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e.DrawBox(bgColor, render.Rect{
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X: borderSize,
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Y: borderSize,
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W: int32(w) - (borderSize * 2),
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H: int32(h) - (borderSize * 2),
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})
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}
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examples/hello-world/screenshot.png
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examples/hello-world/screenshot.png
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After Width: | Height: | Size: 14 KiB |
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"fmt"
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"image"
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"git.kirsle.net/apps/doodle/lib/render/event"
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"git.kirsle.net/go/render/event"
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)
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// Engine is the interface for the rendering engine, keeping SDL-specific stuff
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@ -4,7 +4,7 @@ import (
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"strconv"
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"testing"
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"git.kirsle.net/apps/doodle/lib/render"
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"git.kirsle.net/go/render"
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)
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func TestPointInside(t *testing.T) {
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@ -4,7 +4,7 @@ import (
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"strconv"
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"testing"
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"git.kirsle.net/apps/doodle/lib/render"
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"git.kirsle.net/go/render"
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)
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func TestIntersection(t *testing.T) {
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@ -2,7 +2,7 @@
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package sdl
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import (
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"git.kirsle.net/apps/doodle/lib/render"
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"git.kirsle.net/go/render"
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"github.com/veandco/go-sdl2/sdl"
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)
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@ -4,7 +4,7 @@ import (
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"errors"
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"fmt"
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"git.kirsle.net/apps/doodle/lib/render/event"
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"git.kirsle.net/go/render/event"
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"github.com/veandco/go-sdl2/sdl"
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)
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"fmt"
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"time"
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"git.kirsle.net/apps/doodle/lib/render"
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"git.kirsle.net/apps/doodle/lib/render/event"
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"git.kirsle.net/go/render"
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"git.kirsle.net/go/render/event"
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"github.com/veandco/go-sdl2/sdl"
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"github.com/veandco/go-sdl2/ttf"
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)
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@ -4,7 +4,7 @@ import (
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"fmt"
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"sync"
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"git.kirsle.net/apps/doodle/lib/render"
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"git.kirsle.net/go/render"
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"github.com/veandco/go-sdl2/sdl"
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"github.com/veandco/go-sdl2/ttf"
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)
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@ -5,7 +5,7 @@ import (
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"fmt"
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"image"
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"git.kirsle.net/apps/doodle/lib/render"
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"git.kirsle.net/go/render"
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"github.com/veandco/go-sdl2/sdl"
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"golang.org/x/image/bmp"
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)
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@ -1,7 +1,7 @@
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package sdl
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import (
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"git.kirsle.net/apps/doodle/lib/render"
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"git.kirsle.net/go/render"
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"github.com/veandco/go-sdl2/sdl"
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)
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