A rendering engine library for Go supporting both SDL2 and WebAssembly (HTML Canvas) targets.
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package canvas
import (
"time"
"git.kirsle.net/apps/doodle/lib/events"
"git.kirsle.net/apps/doodle/lib/render"
)
// Engine implements a rendering engine targeting an HTML canvas for
// WebAssembly targets.
type Engine struct {
canvas Canvas
startTime time.Time
width int
height int
ticks uint32
// Private fields.
events *events.State
running bool
}
// New creates the Canvas Engine.
func New(canvasID string) (*Engine, error) {
canvas := GetCanvas(canvasID)
engine := &Engine{
canvas: canvas,
startTime: time.Now(),
events: events.New(),
width: canvas.ClientW(),
height: canvas.ClientH(),
}
return engine, nil
}
// WindowSize returns the size of the canvas window.
func (e *Engine) WindowSize() (w, h int) {
return e.canvas.ClientW(), e.canvas.ClientH()
}
// GetTicks returns the current tick count.
func (e *Engine) GetTicks() uint32 {
return e.ticks
}
// TO BE IMPLEMENTED...
func (e *Engine) Setup() error {
return nil
}
func (e *Engine) Present() error {
return nil
}
func (e *Engine) NewBitmap(filename string) (render.Texturer, error) {
return nil, nil
}
func (e *Engine) Copy(t render.Texturer, src, dist render.Rect) {
}
// Delay for a moment.
func (e *Engine) Delay(delay uint32) {
time.Sleep(time.Duration(delay) * time.Millisecond)
}
// Teardown tasks.
func (e *Engine) Teardown() {}
func (e *Engine) Loop() error {
return nil
}