42 lines
1.2 KiB
Go
42 lines
1.2 KiB
Go
|
package event
|
||
|
|
||
|
// GameController holds event state for one or more (Xbox-style) controllers.
|
||
|
type GameController interface {
|
||
|
ID() int // Usually the controller index number
|
||
|
Name() string // Friendly name of the controller
|
||
|
|
||
|
// State setters, to be called by the engine.
|
||
|
// Note: button names are implementation-specific, use Button*() methods in your code.
|
||
|
SetButtonState(name string, pressed bool)
|
||
|
GetButtonState(name string) bool
|
||
|
SetAxisState(name string, value int) // value maybe -32768 to 32767
|
||
|
|
||
|
// State getters.
|
||
|
ButtonA() bool
|
||
|
ButtonB() bool
|
||
|
ButtonX() bool
|
||
|
ButtonY() bool
|
||
|
ButtonL1() bool // Left shoulder
|
||
|
ButtonR1() bool // Right shoulder
|
||
|
ButtonL2() bool // Left trigger (digital)
|
||
|
ButtonR2() bool // Right trigger (digital)
|
||
|
ButtonLStick() bool
|
||
|
ButtonRStick() bool
|
||
|
ButtonStart() bool
|
||
|
ButtonSelect() bool // Back button
|
||
|
ButtonHome() bool // Guide button
|
||
|
|
||
|
// D-Pad buttons.
|
||
|
ButtonUp() bool
|
||
|
ButtonLeft() bool
|
||
|
ButtonRight() bool
|
||
|
ButtonDown() bool
|
||
|
|
||
|
// Axis getters. Returns Vectors ranging from -1.0 to 1.0 being a
|
||
|
// percentage of the axis between neutral and maxed out.
|
||
|
LeftStick() Vector
|
||
|
RightStick() Vector
|
||
|
LeftTrigger() float64
|
||
|
RightTrigger() float64
|
||
|
}
|