f93f031745
That is for Windows \\ are replaced with / since the asset map uses paths with /
66 lines
1.4 KiB
Go
66 lines
1.4 KiB
Go
// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
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// license. Its contents can be found at:
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// http://creativecommons.org/publicdomain/zero/1.0/
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package bindata
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import (
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"fmt"
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"io"
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)
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// writeDebug writes the debug code file.
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func writeDebug(w io.Writer, toc []Asset) error {
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err := writeDebugHeader(w)
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if err != nil {
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return err
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}
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for i := range toc {
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err = writeDebugAsset(w, &toc[i])
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if err != nil {
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return err
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}
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}
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return nil
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}
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// writeDebugHeader writes output file headers.
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// This targets debug builds.
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func writeDebugHeader(w io.Writer) error {
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_, err := fmt.Fprintf(w, `import (
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"fmt"
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"io/ioutil"
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"strings"
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)
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// bindata_read reads the given file from disk. It returns an error on failure.
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func bindata_read(path, name string) ([]byte, error) {
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buf, err := ioutil.ReadFile(path)
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if err != nil {
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err = fmt.Errorf("Error reading asset %%s at %%s: %%v", name, path, err)
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}
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return buf, err
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}
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`)
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return err
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}
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// writeDebugAsset write a debug entry for the given asset.
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// A debug entry is simply a function which reads the asset from
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// the original file (e.g.: from disk).
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func writeDebugAsset(w io.Writer, asset *Asset) error {
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_, err := fmt.Fprintf(w, `
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// %s reads file data from disk. It returns an error on failure.
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func %s() ([]byte, error) {
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return bindata_read(
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%q,
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%q,
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)
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}
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`, asset.Func, asset.Func, asset.Path, asset.Name)
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return err
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}
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