bindata/testdata/out/compress-nomemcopy.go

320 lines
8.2 KiB
Go

package main
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"reflect"
"strings"
"unsafe"
"os"
"time"
"io/ioutil"
"path"
"path/filepath"
)
func bindataRead(data, name string) ([]byte, error) {
var empty [0]byte
sx := (*reflect.StringHeader)(unsafe.Pointer(&data))
b := empty[:]
bx := (*reflect.SliceHeader)(unsafe.Pointer(&b))
bx.Data = sx.Data
bx.Len = len(data)
bx.Cap = bx.Len
gz, err := gzip.NewReader(bytes.NewBuffer(b))
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var _in_a_test_asset = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00"
func in_a_test_asset_bytes() ([]byte, error) {
return bindataRead(
_in_a_test_asset,
"in/a/test.asset",
)
}
func in_a_test_asset() (*asset, error) {
bytes, err := in_a_test_asset_bytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/a/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1431385279, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _in_b_test_asset = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00"
func in_b_test_asset_bytes() ([]byte, error) {
return bindataRead(
_in_b_test_asset,
"in/b/test.asset",
)
}
func in_b_test_asset() (*asset, error) {
bytes, err := in_b_test_asset_bytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/b/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1430781941, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _in_c_test_asset = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00"
func in_c_test_asset_bytes() ([]byte, error) {
return bindataRead(
_in_c_test_asset,
"in/c/test.asset",
)
}
func in_c_test_asset() (*asset, error) {
bytes, err := in_c_test_asset_bytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/c/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1430781941, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _in_test_asset = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00"
func in_test_asset_bytes() ([]byte, error) {
return bindataRead(
_in_test_asset,
"in/test.asset",
)
}
func in_test_asset() (*asset, error) {
bytes, err := in_test_asset_bytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1430781941, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if (err != nil) {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"in/a/test.asset": in_a_test_asset,
"in/b/test.asset": in_b_test_asset,
"in/c/test.asset": in_c_test_asset,
"in/test.asset": in_test_asset,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"in": &bintree{nil, map[string]*bintree{
"a": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{in_a_test_asset, map[string]*bintree{
}},
}},
"b": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{in_b_test_asset, map[string]*bintree{
}},
}},
"c": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{in_c_test_asset, map[string]*bintree{
}},
}},
"test.asset": &bintree{in_test_asset, map[string]*bintree{
}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, path.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, path.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}