260 lines
7.1 KiB
Plaintext
260 lines
7.1 KiB
Plaintext
package main
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import (
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"fmt"
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"io/ioutil"
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"strings"
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"os"
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"path"
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"path/filepath"
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)
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// bindata_read reads the given file from disk. It returns an error on failure.
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func bindata_read(path, name string) ([]byte, error) {
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buf, err := ioutil.ReadFile(path)
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if err != nil {
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err = fmt.Errorf("Error reading asset %s at %s: %v", name, path, err)
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}
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return buf, err
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}
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type asset struct {
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bytes []byte
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info os.FileInfo
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}
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// in_a_test_asset reads file data from disk. It returns an error on failure.
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func in_a_test_asset() (*asset, error) {
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path := "/Users/tamird/src/go/src/git.kirsle.net/go/bindata/testdata/in/a/test.asset"
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name := "in/a/test.asset"
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bytes, err := bindata_read(path, name)
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if err != nil {
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return nil, err
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}
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fi, err := os.Stat(path)
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if err != nil {
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err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
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}
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a := &asset{bytes: bytes, info: fi}
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return a, err
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}
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// in_b_test_asset reads file data from disk. It returns an error on failure.
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func in_b_test_asset() (*asset, error) {
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path := "/Users/tamird/src/go/src/git.kirsle.net/go/bindata/testdata/in/b/test.asset"
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name := "in/b/test.asset"
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bytes, err := bindata_read(path, name)
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if err != nil {
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return nil, err
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}
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fi, err := os.Stat(path)
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if err != nil {
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err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
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}
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a := &asset{bytes: bytes, info: fi}
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return a, err
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}
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// in_c_test_asset reads file data from disk. It returns an error on failure.
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func in_c_test_asset() (*asset, error) {
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path := "/Users/tamird/src/go/src/git.kirsle.net/go/bindata/testdata/in/c/test.asset"
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name := "in/c/test.asset"
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bytes, err := bindata_read(path, name)
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if err != nil {
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return nil, err
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}
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fi, err := os.Stat(path)
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if err != nil {
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err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
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}
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a := &asset{bytes: bytes, info: fi}
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return a, err
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}
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// in_test_asset reads file data from disk. It returns an error on failure.
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func in_test_asset() (*asset, error) {
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path := "/Users/tamird/src/go/src/git.kirsle.net/go/bindata/testdata/in/test.asset"
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name := "in/test.asset"
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bytes, err := bindata_read(path, name)
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if err != nil {
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return nil, err
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}
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fi, err := os.Stat(path)
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if err != nil {
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err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
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}
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a := &asset{bytes: bytes, info: fi}
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return a, err
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}
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// Asset loads and returns the asset for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func Asset(name string) ([]byte, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
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}
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return a.bytes, nil
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}
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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// MustAsset is like Asset but panics when Asset would return an error.
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// It simplifies safe initialization of global variables.
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func MustAsset(name string) []byte {
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a, err := Asset(name)
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if (err != nil) {
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panic("asset: Asset(" + name + "): " + err.Error())
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}
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return a
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}
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// AssetInfo loads and returns the asset info for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func AssetInfo(name string) (os.FileInfo, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
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}
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return a.info, nil
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}
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return nil, fmt.Errorf("AssetInfo %s not found", name)
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}
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// AssetNames returns the names of the assets.
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func AssetNames() []string {
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names := make([]string, 0, len(_bindata))
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for name := range _bindata {
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names = append(names, name)
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}
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return names
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}
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// _bindata is a table, holding each asset generator, mapped to its name.
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var _bindata = map[string]func() (*asset, error){
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"in/a/test.asset": in_a_test_asset,
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"in/b/test.asset": in_b_test_asset,
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"in/c/test.asset": in_c_test_asset,
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"in/test.asset": in_test_asset,
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}
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// AssetDir returns the file names below a certain
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// directory embedded in the file by go-bindata.
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// For example if you run go-bindata on data/... and data contains the
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// following hierarchy:
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// data/
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// foo.txt
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// img/
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// a.png
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// b.png
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// then AssetDir("data") would return []string{"foo.txt", "img"}
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// AssetDir("data/img") would return []string{"a.png", "b.png"}
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// AssetDir("foo.txt") and AssetDir("notexist") would return an error
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// AssetDir("") will return []string{"data"}.
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func AssetDir(name string) ([]string, error) {
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node := _bintree
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if len(name) != 0 {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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pathList := strings.Split(cannonicalName, "/")
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for _, p := range pathList {
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node = node.Children[p]
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if node == nil {
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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}
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}
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if node.Func != nil {
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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rv := make([]string, 0, len(node.Children))
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for name := range node.Children {
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rv = append(rv, name)
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}
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return rv, nil
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}
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type _bintree_t struct {
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Func func() (*asset, error)
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Children map[string]*_bintree_t
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}
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var _bintree = &_bintree_t{nil, map[string]*_bintree_t{
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"in": &_bintree_t{nil, map[string]*_bintree_t{
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"a": &_bintree_t{nil, map[string]*_bintree_t{
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"test.asset": &_bintree_t{in_a_test_asset, map[string]*_bintree_t{
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}},
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}},
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"b": &_bintree_t{nil, map[string]*_bintree_t{
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"test.asset": &_bintree_t{in_b_test_asset, map[string]*_bintree_t{
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}},
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}},
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"c": &_bintree_t{nil, map[string]*_bintree_t{
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"test.asset": &_bintree_t{in_c_test_asset, map[string]*_bintree_t{
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}},
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}},
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"test.asset": &_bintree_t{in_test_asset, map[string]*_bintree_t{
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}},
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}},
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}}
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// Restore an asset under the given directory
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func RestoreAsset(dir, name string) error {
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data, err := Asset(name)
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if err != nil {
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return err
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}
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info, err := AssetInfo(name)
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if err != nil {
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return err
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}
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err = os.MkdirAll(_filePath(dir, path.Dir(name)), os.FileMode(0755))
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if err != nil {
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return err
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}
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err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
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if err != nil {
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return err
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}
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err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
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if err != nil {
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return err
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}
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return nil
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}
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// Restore assets under the given directory recursively
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func RestoreAssets(dir, name string) error {
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children, err := AssetDir(name)
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if err != nil { // File
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return RestoreAsset(dir, name)
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} else { // Dir
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for _, child := range children {
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err = RestoreAssets(dir, path.Join(name, child))
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if err != nil {
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return err
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}
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}
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}
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return nil
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}
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func _filePath(dir, name string) string {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
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}
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