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29 changed files with 342 additions and 2386 deletions

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@ -70,7 +70,7 @@ good to keep in mind:
> the rest of the API. This addresses issue #32
Do not pile a lot of unrelated changes into a single commit.
Pick and choose only those changes for a single commit, which are
Pick and chose only those changes for a single commit, which are
directly related. We would much rather see a hundred commits
saying nothing but `"Runs go fmt"` in between any real fixes
than have these style changes embedded in those real fixes.

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@ -1,2 +0,0 @@
all:
make -C testdata

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@ -1,13 +1,3 @@
> **NOTICE:**
>
> This repository is a fork of <https://github.com/jteeuwen/go-bindata> which
> itself was a fork of an original project that disappeared.
>
> I've cloned a copy for personal use at <https://git.kirsle.net/go/bindata> so
> that I always have a version that won't disappear.
>
> [@kirsle](https://www.kirsle.net/)
## bindata
This package converts any file into managable Go source code. Useful for
@ -23,7 +13,7 @@ output being generated.
To install the library and command line program, use the following:
go get -u git.kirsle.net/go/bindata/...
go get github.com/jteeuwen/go-bindata/...
### Usage
@ -52,25 +42,22 @@ Multiple input directories can be specified if necessary.
$ go-bindata dir1/... /path/to/dir2/... dir3
The following paragraphs detail some of the command line options which can be
The following paragraphs detail some of the command line options which can
supplied to `go-bindata`. Refer to the `testdata/out` directory for various
output examples from the assets in `testdata/in`. Each example uses different
command line options.
To ignore files, pass in regexes using -ignore, for example:
$ go-bindata -ignore=\\.gitignore data/...
### Accessing an asset
To access asset data, we use the `Asset(string) ([]byte, error)` function which
To access asset data, we use the `Asset(string) []byte` function which
is included in the generated output.
data, err := Asset("pub/style/foo.css")
if err != nil {
data := Asset("pub/style/foo.css")
if len(data) == 0 {
// Asset was not found.
}
// use asset data
@ -192,7 +179,4 @@ format is specified at build time with the appropriate tags.
The tags are appended to a `// +build` line in the beginning of the output file
and must follow the build tags syntax specified by the go tool.
### Related projects
[go-bindata-assetfs](https://github.com/elazarl/go-bindata-assetfs#readme) -
implements `http.FileSystem` interface. Allows you to serve assets with `net/http`.

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@ -8,7 +8,6 @@ import (
"fmt"
"os"
"path/filepath"
"regexp"
)
// InputConfig defines options on a asset directory to be convert.
@ -117,29 +116,10 @@ type Config struct {
// in the code. The default behaviour is Release mode.
Debug bool
// Perform a dev build, which is nearly identical to the debug option. The
// only difference is that instead of absolute file paths in generated code,
// it expects a variable, `rootDir`, to be set in the generated code's
// package (the author needs to do this manually), which it then prepends to
// an asset's name to construct the file path on disk.
//
// This is mainly so you can push the generated code file to a shared
// repository.
Dev bool
// When true, size, mode and modtime are not preserved from files
NoMetadata bool
// When nonzero, use this as mode for all files.
Mode uint
// When nonzero, use this as unix timestamp for all files.
ModTime int64
// Ignores any filenames matching the regex pattern specified, e.g.
// path/to/file.ext will ignore only that file, or \\.gitignore
// will match any .gitignore file.
//
// This parameter can be provided multiple times.
Ignore []*regexp.Regexp
// Recursively process all assets in the input directory and its
// sub directories. This defaults to false, so only files in the
// input directory itself are read.
Recursive bool
}
// NewConfig returns a default configuration struct.
@ -149,8 +129,8 @@ func NewConfig() *Config {
c.NoMemCopy = false
c.NoCompress = false
c.Debug = false
c.Recursive = false
c.Output = "./bindata.go"
c.Ignore = make([]*regexp.Regexp, 0)
return c
}
@ -162,10 +142,14 @@ func (c *Config) validate() error {
}
for _, input := range c.Input {
_, err := os.Lstat(input.Path)
stat, err := os.Lstat(input.Path)
if err != nil {
return fmt.Errorf("Failed to stat input path '%s': %v", input.Path, err)
}
if !stat.IsDir() {
return fmt.Errorf("Input path '%s' is not a directory.", input.Path)
}
}
if len(c.Output) == 0 {
@ -186,12 +170,10 @@ func (c *Config) validate() error {
// File does not exist. This is fine, just make
// sure the directory it is to be in exists.
dir, _ := filepath.Split(c.Output)
if dir != "" {
err = os.MkdirAll(dir, 0744)
err = os.MkdirAll(dir, 0744)
if err != nil {
return fmt.Errorf("Create output directory: %v", err)
}
if err != nil {
return fmt.Errorf("Create output directory: %v", err)
}
}

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@ -10,7 +10,6 @@ import (
"os"
"path/filepath"
"regexp"
"sort"
"strings"
"unicode"
)
@ -27,11 +26,9 @@ func Translate(c *Config) error {
return err
}
var knownFuncs = make(map[string]int)
var visitedPaths = make(map[string]bool)
// Locate all the assets.
for _, input := range c.Input {
err = findFiles(input.Path, c.Prefix, input.Recursive, &toc, c.Ignore, knownFuncs, visitedPaths)
err = findFiles(input.Path, c.Prefix, input.Recursive, &toc)
if err != nil {
return err
}
@ -49,32 +46,10 @@ func Translate(c *Config) error {
bfd := bufio.NewWriter(fd)
defer bfd.Flush()
// Write the header. This makes e.g. Github ignore diffs in generated files.
if _, err = fmt.Fprint(bfd, "// Code generated by go-bindata.\n"); err != nil {
return err
}
if _, err = fmt.Fprint(bfd, "// sources:\n"); err != nil {
return err
}
wd, err := os.Getwd()
if err != nil {
return err
}
for _, asset := range toc {
relative, _ := filepath.Rel(wd, asset.Path)
if _, err = fmt.Fprintf(bfd, "// %s\n", filepath.ToSlash(relative)); err != nil {
return err
}
}
if _, err = fmt.Fprint(bfd, "// DO NOT EDIT!\n\n"); err != nil {
return err
}
// Write build tags, if applicable.
if len(c.Tags) > 0 {
if _, err = fmt.Fprintf(bfd, "// +build %s\n\n", c.Tags); err != nil {
_, err = fmt.Fprintf(bfd, "// +build %s\n\n", c.Tags)
if err != nil {
return err
}
}
@ -86,8 +61,8 @@ func Translate(c *Config) error {
}
// Write assets.
if c.Debug || c.Dev {
err = writeDebug(bfd, c, toc)
if c.Debug {
err = writeDebug(bfd, toc)
} else {
err = writeRelease(bfd, c, toc)
}
@ -97,108 +72,44 @@ func Translate(c *Config) error {
}
// Write table of contents
if err := writeTOC(bfd, toc); err != nil {
return err
}
// Write hierarchical tree of assets
if err := writeTOCTree(bfd, toc); err != nil {
return err
}
// Write restore procedure
return writeRestore(bfd)
return writeTOC(bfd, toc)
}
// Implement sort.Interface for []os.FileInfo based on Name()
type ByName []os.FileInfo
func (v ByName) Len() int { return len(v) }
func (v ByName) Swap(i, j int) { v[i], v[j] = v[j], v[i] }
func (v ByName) Less(i, j int) bool { return v[i].Name() < v[j].Name() }
// findFiles recursively finds all the file paths in the given directory tree.
// They are added to the given map as keys. Values will be safe function names
// for each file, which will be used when generating the output code.
func findFiles(dir, prefix string, recursive bool, toc *[]Asset, ignore []*regexp.Regexp, knownFuncs map[string]int, visitedPaths map[string]bool) error {
dirpath := dir
func findFiles(dir, prefix string, recursive bool, toc *[]Asset) error {
if len(prefix) > 0 {
dirpath, _ = filepath.Abs(dirpath)
dir, _ = filepath.Abs(dir)
prefix, _ = filepath.Abs(prefix)
prefix = filepath.ToSlash(prefix)
}
fi, err := os.Stat(dirpath)
fd, err := os.Open(dir)
if err != nil {
return err
}
var list []os.FileInfo
defer fd.Close()
if !fi.IsDir() {
dirpath = filepath.Dir(dirpath)
list = []os.FileInfo{fi}
} else {
visitedPaths[dirpath] = true
fd, err := os.Open(dirpath)
if err != nil {
return err
}
defer fd.Close()
list, err = fd.Readdir(0)
if err != nil {
return err
}
// Sort to make output stable between invocations
sort.Sort(ByName(list))
list, err := fd.Readdir(0)
if err != nil {
return err
}
for _, file := range list {
var asset Asset
asset.Path = filepath.Join(dirpath, file.Name())
asset.Name = filepath.ToSlash(asset.Path)
ignoring := false
for _, re := range ignore {
if re.MatchString(asset.Path) {
ignoring = true
break
}
}
if ignoring {
continue
}
asset.Path = filepath.Join(dir, file.Name())
asset.Name = asset.Path
if file.IsDir() {
if recursive {
recursivePath := filepath.Join(dir, file.Name())
visitedPaths[asset.Path] = true
findFiles(recursivePath, prefix, recursive, toc, ignore, knownFuncs, visitedPaths)
}
continue
} else if file.Mode()&os.ModeSymlink == os.ModeSymlink {
var linkPath string
if linkPath, err = os.Readlink(asset.Path); err != nil {
return err
}
if !filepath.IsAbs(linkPath) {
if linkPath, err = filepath.Abs(dirpath + "/" + linkPath); err != nil {
return err
}
}
if _, ok := visitedPaths[linkPath]; !ok {
visitedPaths[linkPath] = true
findFiles(asset.Path, prefix, recursive, toc, ignore, knownFuncs, visitedPaths)
findFiles(asset.Path, prefix, recursive, toc)
}
continue
}
if strings.HasPrefix(asset.Name, prefix) {
asset.Name = asset.Name[len(prefix):]
} else {
asset.Name = filepath.Join(dir, file.Name())
}
// If we have a leading slash, get rid of it.
@ -211,7 +122,7 @@ func findFiles(dir, prefix string, recursive bool, toc *[]Asset, ignore []*regex
return fmt.Errorf("Invalid file: %v", asset.Path)
}
asset.Func = safeFunctionName(asset.Name, knownFuncs)
asset.Func = safeFunctionName(asset.Name)
asset.Path, _ = filepath.Abs(asset.Path)
*toc = append(*toc, asset)
}
@ -222,40 +133,25 @@ func findFiles(dir, prefix string, recursive bool, toc *[]Asset, ignore []*regex
var regFuncName = regexp.MustCompile(`[^a-zA-Z0-9_]`)
// safeFunctionName converts the given name into a name
// which qualifies as a valid function identifier. It
// also compares against a known list of functions to
// prevent conflict based on name translation.
func safeFunctionName(name string, knownFuncs map[string]int) string {
var inBytes, outBytes []byte
var toUpper bool
// which qualifies as a valid function identifier.
func safeFunctionName(name string) string {
name = strings.ToLower(name)
inBytes = []byte(name)
name = regFuncName.ReplaceAllString(name, "_")
for i := 0; i < len(inBytes); i++ {
if regFuncName.Match([]byte{inBytes[i]}) {
toUpper = true
} else if toUpper {
outBytes = append(outBytes, []byte(strings.ToUpper(string(inBytes[i])))...)
toUpper = false
} else {
outBytes = append(outBytes, inBytes[i])
}
// Get rid of "__" instances for niceness.
for strings.Index(name, "__") > -1 {
name = strings.Replace(name, "__", "_", -1)
}
name = string(outBytes)
// Leading underscores are silly (unless they prefix a digit (see below)).
for len(name) > 1 && name[0] == '_' {
name = name[1:]
}
// Identifier can't start with a digit.
if unicode.IsDigit(rune(name[0])) {
name = "_" + name
}
if num, ok := knownFuncs[name]; ok {
knownFuncs[name] = num + 1
name = fmt.Sprintf("%s%d", name, num)
} else {
knownFuncs[name] = 2
}
return name
}

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@ -1,90 +0,0 @@
package bindata
import (
"regexp"
"strings"
"testing"
)
func TestSafeFunctionName(t *testing.T) {
var knownFuncs = make(map[string]int)
name1 := safeFunctionName("foo/bar", knownFuncs)
name2 := safeFunctionName("foo_bar", knownFuncs)
if name1 == name2 {
t.Errorf("name collision")
}
}
func TestFindFiles(t *testing.T) {
var toc []Asset
var knownFuncs = make(map[string]int)
var visitedPaths = make(map[string]bool)
err := findFiles("testdata/dupname", "testdata/dupname", true, &toc, []*regexp.Regexp{}, knownFuncs, visitedPaths)
if err != nil {
t.Errorf("expected to be no error: %+v", err)
}
if toc[0].Func == toc[1].Func {
t.Errorf("name collision")
}
}
func TestFindFilesWithSymlinks(t *testing.T) {
var tocSrc []Asset
var tocTarget []Asset
var knownFuncs = make(map[string]int)
var visitedPaths = make(map[string]bool)
err := findFiles("testdata/symlinkSrc", "testdata/symlinkSrc", true, &tocSrc, []*regexp.Regexp{}, knownFuncs, visitedPaths)
if err != nil {
t.Errorf("expected to be no error: %+v", err)
}
knownFuncs = make(map[string]int)
visitedPaths = make(map[string]bool)
err = findFiles("testdata/symlinkParent", "testdata/symlinkParent", true, &tocTarget, []*regexp.Regexp{}, knownFuncs, visitedPaths)
if err != nil {
t.Errorf("expected to be no error: %+v", err)
}
if len(tocSrc) != len(tocTarget) {
t.Errorf("Symlink source and target should have the same number of assets. Expected %d got %d", len(tocTarget), len(tocSrc))
} else {
for i, _ := range tocSrc {
targetFunc := strings.TrimPrefix(tocTarget[i].Func, "symlinktarget")
targetFunc = strings.ToLower(targetFunc[:1]) + targetFunc[1:]
if tocSrc[i].Func != targetFunc {
t.Errorf("Symlink source and target produced different function lists. Expected %s to be %s", targetFunc, tocSrc[i].Func)
}
}
}
}
func TestFindFilesWithRecursiveSymlinks(t *testing.T) {
var toc []Asset
var knownFuncs = make(map[string]int)
var visitedPaths = make(map[string]bool)
err := findFiles("testdata/symlinkRecursiveParent", "testdata/symlinkRecursiveParent", true, &toc, []*regexp.Regexp{}, knownFuncs, visitedPaths)
if err != nil {
t.Errorf("expected to be no error: %+v", err)
}
if len(toc) != 1 {
t.Errorf("Only one asset should have been found. Got %d: %v", len(toc), toc)
}
}
func TestFindFilesWithSymlinkedFile(t *testing.T) {
var toc []Asset
var knownFuncs = make(map[string]int)
var visitedPaths = make(map[string]bool)
err := findFiles("testdata/symlinkFile", "testdata/symlinkFile", true, &toc, []*regexp.Regexp{}, knownFuncs, visitedPaths)
if err != nil {
t.Errorf("expected to be no error: %+v", err)
}
if len(toc) != 1 {
t.Errorf("Only one asset should have been found. Got %d: %v", len(toc), toc)
}
}

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@ -10,14 +10,14 @@ import (
)
// writeDebug writes the debug code file.
func writeDebug(w io.Writer, c *Config, toc []Asset) error {
func writeDebug(w io.Writer, toc []Asset) error {
err := writeDebugHeader(w)
if err != nil {
return err
}
for i := range toc {
err = writeDebugAsset(w, c, &toc[i])
err = writeDebugAsset(w, &toc[i])
if err != nil {
return err
}
@ -32,13 +32,11 @@ func writeDebugHeader(w io.Writer) error {
_, err := fmt.Fprintf(w, `import (
"fmt"
"io/ioutil"
"os"
"path/filepath"
"strings"
)
// bindataRead reads the given file from disk. It returns an error on failure.
func bindataRead(path, name string) ([]byte, error) {
// bindata_read reads the given file from disk. It returns
// an error on failure.
func bindata_read(path, name string) ([]byte, error) {
buf, err := ioutil.ReadFile(path)
if err != nil {
err = fmt.Errorf("Error reading asset %%s at %%s: %%v", name, path, err)
@ -46,11 +44,6 @@ func bindataRead(path, name string) ([]byte, error) {
return buf, err
}
type asset struct {
bytes []byte
info os.FileInfo
}
`)
return err
}
@ -58,30 +51,16 @@ type asset struct {
// writeDebugAsset write a debug entry for the given asset.
// A debug entry is simply a function which reads the asset from
// the original file (e.g.: from disk).
func writeDebugAsset(w io.Writer, c *Config, asset *Asset) error {
pathExpr := fmt.Sprintf("%q", asset.Path)
if c.Dev {
pathExpr = fmt.Sprintf("filepath.Join(rootDir, %q)", asset.Name)
}
_, err := fmt.Fprintf(w, `// %s reads file data from disk. It returns an error on failure.
func %s() (*asset, error) {
path := %s
name := %q
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %%s at %%s: %%v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
func writeDebugAsset(w io.Writer, asset *Asset) error {
_, err := fmt.Fprintf(w, `
// %s reads file data from disk.
// It panics if something went wrong in the process.
func %s() ([]byte, error) {
return bindata_read(
%q,
%q,
)
}
`, asset.Func, asset.Func, pathExpr, asset.Name)
`, asset.Func, asset.Func, asset.Path, asset.Name)
return err
}

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@ -1,22 +0,0 @@
package main
import "strings"
// borrowed from https://github.com/hashicorp/serf/blob/master/command/agent/flag_slice_value.go
// AppendSliceValue implements the flag.Value interface and allows multiple
// calls to the same variable to append a list.
type AppendSliceValue []string
func (s *AppendSliceValue) String() string {
return strings.Join(*s, ",")
}
func (s *AppendSliceValue) Set(value string) error {
if *s == nil {
*s = make([]string, 0, 1)
}
*s = append(*s, value)
return nil
}

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@ -7,12 +7,10 @@ package main
import (
"flag"
"fmt"
"github.com/jteeuwen/go-bindata"
"os"
"path/filepath"
"regexp"
"strings"
"git.kirsle.net/go/bindata"
)
func main() {
@ -41,29 +39,15 @@ func parseArgs() *bindata.Config {
}
flag.BoolVar(&c.Debug, "debug", c.Debug, "Do not embed the assets, but provide the embedding API. Contents will still be loaded from disk.")
flag.BoolVar(&c.Dev, "dev", c.Dev, "Similar to debug, but does not emit absolute paths. Expects a rootDir variable to already exist in the generated code's package.")
flag.StringVar(&c.Tags, "tags", c.Tags, "Optional set of build tags to include.")
flag.StringVar(&c.Tags, "tags", c.Tags, "Optional set of uild tags to include.")
flag.StringVar(&c.Prefix, "prefix", c.Prefix, "Optional path prefix to strip off asset names.")
flag.StringVar(&c.Package, "pkg", c.Package, "Package name to use in the generated code.")
flag.BoolVar(&c.NoMemCopy, "nomemcopy", c.NoMemCopy, "Use a .rodata hack to get rid of unnecessary memcopies. Refer to the documentation to see what implications this carries.")
flag.BoolVar(&c.NoCompress, "nocompress", c.NoCompress, "Assets will *not* be GZIP compressed when this flag is specified.")
flag.BoolVar(&c.NoMetadata, "nometadata", c.NoMetadata, "Assets will not preserve size, mode, and modtime info.")
flag.UintVar(&c.Mode, "mode", c.Mode, "Optional file mode override for all files.")
flag.Int64Var(&c.ModTime, "modtime", c.ModTime, "Optional modification unix timestamp override for all files.")
flag.StringVar(&c.Output, "o", c.Output, "Optional name of the output file to be generated.")
flag.BoolVar(&version, "version", false, "Displays version information.")
ignore := make([]string, 0)
flag.Var((*AppendSliceValue)(&ignore), "ignore", "Regex pattern to ignore")
flag.Parse()
patterns := make([]*regexp.Regexp, 0)
for _, pattern := range ignore {
patterns = append(patterns, regexp.MustCompile(pattern))
}
c.Ignore = patterns
if version {
fmt.Printf("%s\n", Version())
os.Exit(0)

View File

@ -5,13 +5,10 @@
package bindata
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"unicode/utf8"
)
// writeRelease writes the release code file.
@ -34,24 +31,19 @@ func writeRelease(w io.Writer, c *Config, toc []Asset) error {
// writeReleaseHeader writes output file headers.
// This targets release builds.
func writeReleaseHeader(w io.Writer, c *Config) error {
var err error
if c.NoCompress {
if c.NoMemCopy {
err = header_uncompressed_nomemcopy(w)
return header_uncompressed_nomemcopy(w)
} else {
err = header_uncompressed_memcopy(w)
return header_uncompressed_memcopy(w)
}
} else {
if c.NoMemCopy {
err = header_compressed_nomemcopy(w)
return header_compressed_nomemcopy(w)
} else {
err = header_compressed_memcopy(w)
return header_compressed_memcopy(w)
}
}
if err != nil {
return err
}
return header_release_common(w)
}
// writeReleaseAsset write a release entry for the given asset.
@ -67,65 +59,52 @@ func writeReleaseAsset(w io.Writer, c *Config, asset *Asset) error {
if c.NoCompress {
if c.NoMemCopy {
err = uncompressed_nomemcopy(w, asset, fd)
return uncompressed_nomemcopy(w, asset, fd)
} else {
err = uncompressed_memcopy(w, asset, fd)
return uncompressed_memcopy(w, asset, fd)
}
} else {
if c.NoMemCopy {
err = compressed_nomemcopy(w, asset, fd)
return compressed_nomemcopy(w, asset, fd)
} else {
err = compressed_memcopy(w, asset, fd)
return compressed_memcopy(w, asset, fd)
}
}
if err != nil {
return err
}
return asset_release_common(w, c, asset)
}
// sanitize prepares a valid UTF-8 string as a raw string constant.
// Based on https://code.google.com/p/go/source/browse/godoc/static/makestatic.go?repo=tools
func sanitize(b []byte) []byte {
// Replace ` with `+"`"+`
b = bytes.Replace(b, []byte("`"), []byte("`+\"`\"+`"), -1)
// Replace BOM with `+"\xEF\xBB\xBF"+`
// (A BOM is valid UTF-8 but not permitted in Go source files.
// I wouldn't bother handling this, but for some insane reason
// jquery.js has a BOM somewhere in the middle.)
return bytes.Replace(b, []byte("\xEF\xBB\xBF"), []byte("`+\"\\xEF\\xBB\\xBF\"+`"), -1)
return nil
}
func header_compressed_nomemcopy(w io.Writer) error {
_, err := fmt.Fprintf(w, `import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
"bytes"
"compress/gzip"
"fmt"
"io"
"reflect"
"unsafe"
)
func bindataRead(data, name string) ([]byte, error) {
gz, err := gzip.NewReader(strings.NewReader(data))
func bindata_read(data, name string) ([]byte, error) {
var empty [0]byte
sx := (*reflect.StringHeader)(unsafe.Pointer(&data))
b := empty[:]
bx := (*reflect.SliceHeader)(unsafe.Pointer(&b))
bx.Data = sx.Data
bx.Len = len(data)
bx.Cap = bx.Len
gz, err := gzip.NewReader(bytes.NewBuffer(b))
if err != nil {
return nil, fmt.Errorf("Read %%q: %%v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %%q: %%v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
@ -136,18 +115,13 @@ func bindataRead(data, name string) ([]byte, error) {
func header_compressed_memcopy(w io.Writer) error {
_, err := fmt.Fprintf(w, `import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
"bytes"
"compress/gzip"
"fmt"
"io"
)
func bindataRead(data []byte, name string) ([]byte, error) {
func bindata_read(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("Read %%q: %%v", name, err)
@ -155,14 +129,11 @@ func bindataRead(data []byte, name string) ([]byte, error) {
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %%q: %%v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
@ -173,17 +144,12 @@ func bindataRead(data []byte, name string) ([]byte, error) {
func header_uncompressed_nomemcopy(w io.Writer) error {
_, err := fmt.Fprintf(w, `import (
"fmt"
"io/ioutil"
"os"
"path/filepath"
"reflect"
"strings"
"time"
"unsafe"
"fmt"
"reflect"
"unsafe"
)
func bindataRead(data, name string) ([]byte, error) {
func bindata_read(data, name string) ([]byte, error) {
var empty [0]byte
sx := (*reflect.StringHeader)(unsafe.Pointer(&data))
b := empty[:]
@ -200,53 +166,12 @@ func bindataRead(data, name string) ([]byte, error) {
func header_uncompressed_memcopy(w io.Writer) error {
_, err := fmt.Fprintf(w, `import (
"fmt"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
"fmt"
)
`)
return err
}
func header_release_common(w io.Writer) error {
_, err := fmt.Fprintf(w, `type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
`)
return err
}
func compressed_nomemcopy(w io.Writer, asset *Asset, r io.Reader) error {
_, err := fmt.Fprintf(w, `var _%s = "`, asset.Func)
if err != nil {
@ -263,8 +188,8 @@ func compressed_nomemcopy(w io.Writer, asset *Asset, r io.Reader) error {
_, err = fmt.Fprintf(w, `"
func %sBytes() ([]byte, error) {
return bindataRead(
func %s() ([]byte, error) {
return bindata_read(
_%s,
%q,
)
@ -275,12 +200,14 @@ func %sBytes() ([]byte, error) {
}
func compressed_memcopy(w io.Writer, asset *Asset, r io.Reader) error {
_, err := fmt.Fprintf(w, `var _%s = []byte("`, asset.Func)
_, err := fmt.Fprintf(w, `func %s() ([]byte, error) {
return bindata_read([]byte{`, asset.Func)
if err != nil {
return err
return nil
}
gz := gzip.NewWriter(&StringWriter{Writer: w})
gz := gzip.NewWriter(&ByteWriter{Writer: w})
_, err = io.Copy(gz, r)
gz.Close()
@ -288,16 +215,13 @@ func compressed_memcopy(w io.Writer, asset *Asset, r io.Reader) error {
return err
}
_, err = fmt.Fprintf(w, `")
func %sBytes() ([]byte, error) {
return bindataRead(
_%s,
_, err = fmt.Fprintf(w, `
},
%q,
)
}
`, asset.Func, asset.Func, asset.Name)
`, asset.Name)
return err
}
@ -314,8 +238,8 @@ func uncompressed_nomemcopy(w io.Writer, asset *Asset, r io.Reader) error {
_, err = fmt.Fprintf(w, `"
func %sBytes() ([]byte, error) {
return bindataRead(
func %s() ([]byte, error) {
return bindata_read(
_%s,
%q,
)
@ -326,62 +250,21 @@ func %sBytes() ([]byte, error) {
}
func uncompressed_memcopy(w io.Writer, asset *Asset, r io.Reader) error {
_, err := fmt.Fprintf(w, `var _%s = []byte(`, asset.Func)
_, err := fmt.Fprintf(w, `func %s() ([]byte, error) {
return []byte{`, asset.Func)
if err != nil {
return err
}
b, err := ioutil.ReadAll(r)
_, err = io.Copy(&ByteWriter{Writer: w}, r)
if err != nil {
return err
}
if utf8.Valid(b) && !bytes.Contains(b, []byte{0}) {
fmt.Fprintf(w, "`%s`", sanitize(b))
} else {
fmt.Fprintf(w, "%+q", b)
}
_, err = fmt.Fprintf(w, `)
func %sBytes() ([]byte, error) {
return _%s, nil
_, err = fmt.Fprintf(w, `
}, nil
}
`, asset.Func, asset.Func)
return err
}
func asset_release_common(w io.Writer, c *Config, asset *Asset) error {
fi, err := os.Stat(asset.Path)
if err != nil {
return err
}
mode := uint(fi.Mode())
modTime := fi.ModTime().Unix()
size := fi.Size()
if c.NoMetadata {
mode = 0
modTime = 0
size = 0
}
if c.Mode > 0 {
mode = uint(os.ModePerm) & c.Mode
}
if c.ModTime > 0 {
modTime = c.ModTime
}
_, err = fmt.Fprintf(w, `func %s() (*asset, error) {
bytes, err := %sBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: %q, size: %d, mode: os.FileMode(%d), modTime: time.Unix(%d, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
`, asset.Func, asset.Func, asset.Name, size, mode, modTime)
`)
return err
}

View File

@ -1,63 +0,0 @@
// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
// license. Its contents can be found at:
// http://creativecommons.org/publicdomain/zero/1.0/
package bindata
import (
"fmt"
"io"
)
func writeRestore(w io.Writer) error {
_, err := fmt.Fprintf(w, `
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}
`)
return err
}

37
testdata/Makefile vendored
View File

@ -1,37 +0,0 @@
FILES:=$(wildcard out/*.go)
.PHONY: check
check: errcheck vet golint $(FILES:.go=.checked)
out/%.checked: out/%.go
errcheck $<
go tool vet --all $<
go tool vet --shadow $<
golint $<
$(GOPATH)/bin/go-bindata: $(wildcard ../*.go) $(wildcard ../**/*.go)
go install ../...
out/compress-memcopy.go: $(wildcard in/**/*) $(GOPATH)/bin/go-bindata
$(GOPATH)/bin/go-bindata -o $@ in/...
out/compress-nomemcopy.go: $(wildcard in/**/*) $(GOPATH)/bin/go-bindata
$(GOPATH)/bin/go-bindata -nomemcopy -o $@ in/...
out/debug.go: $(wildcard in/**/*) $(GOPATH)/bin/go-bindata
$(GOPATH)/bin/go-bindata -debug -o $@ in/...
out/nocompress-memcopy.go: $(wildcard in/**/*) $(GOPATH)/bin/go-bindata
$(GOPATH)/bin/go-bindata -nocompress -o $@ in/...
out/nocompress-nomemcopy.go: $(wildcard in/**/*) $(GOPATH)/bin/go-bindata
$(GOPATH)/bin/go-bindata -nocompress -nomemcopy -o $@ in/...
errcheck:
go get github.com/kisielk/errcheck
vet:
go get golang.org/x/tools/cmd/vet
golint:
go get github.com/golang/lint/golint

View File

@ -1 +0,0 @@
// sample file

View File

@ -1 +0,0 @@
// sample file

View File

@ -1,312 +1,86 @@
// Code generated by go-bindata.
// sources:
// in/a/test.asset
// in/b/test.asset
// in/c/test.asset
// in/test.asset
// DO NOT EDIT!
package main
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
"log"
)
func bindataRead(data []byte, name string) ([]byte, error) {
func bindata_read(data []byte, name string) []byte {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
log.Fatalf("Read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
if clErr != nil {
return nil, err
log.Fatalf("Read %q: %v", name, err)
}
return buf.Bytes(), nil
return buf.Bytes()
}
type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var _inATestAsset = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00")
func inATestAssetBytes() ([]byte, error) {
return bindataRead(
_inATestAsset,
"in/a/test.asset",
)
}
func inATestAsset() (*asset, error) {
bytes, err := inATestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/a/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inBTestAsset = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00")
func inBTestAssetBytes() ([]byte, error) {
return bindataRead(
_inBTestAsset,
func in_b_test_asset() []byte {
return bindata_read([]byte{
0x1f, 0x8b, 0x08, 0x00, 0x00, 0x09, 0x6e, 0x88, 0x00, 0xff, 0xd2, 0xd7,
0x57, 0x28, 0x4e, 0xcc, 0x2d, 0xc8, 0x49, 0x55, 0x48, 0xcb, 0xcc, 0x49,
0xe5, 0x02, 0x04, 0x00, 0x00, 0xff, 0xff, 0x8a, 0x82, 0x8c, 0x85, 0x0f,
0x00, 0x00, 0x00,
},
"in/b/test.asset",
)
}
func inBTestAsset() (*asset, error) {
bytes, err := inBTestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/b/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inCTestAsset = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00")
func inCTestAssetBytes() ([]byte, error) {
return bindataRead(
_inCTestAsset,
"in/c/test.asset",
)
}
func inCTestAsset() (*asset, error) {
bytes, err := inCTestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/c/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inTestAsset = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00")
func inTestAssetBytes() ([]byte, error) {
return bindataRead(
_inTestAsset,
func in_test_asset() []byte {
return bindata_read([]byte{
0x1f, 0x8b, 0x08, 0x00, 0x00, 0x09, 0x6e, 0x88, 0x00, 0xff, 0xd2, 0xd7,
0x57, 0x28, 0x4e, 0xcc, 0x2d, 0xc8, 0x49, 0x55, 0x48, 0xcb, 0xcc, 0x49,
0xe5, 0x02, 0x04, 0x00, 0x00, 0xff, 0xff, 0x8a, 0x82, 0x8c, 0x85, 0x0f,
0x00, 0x00, 0x00,
},
"in/test.asset",
)
}
func inTestAsset() (*asset, error) {
bytes, err := inTestAssetBytes()
if err != nil {
return nil, err
}
func in_a_test_asset() []byte {
return bindata_read([]byte{
0x1f, 0x8b, 0x08, 0x00, 0x00, 0x09, 0x6e, 0x88, 0x00, 0xff, 0xd2, 0xd7,
0x57, 0x28, 0x4e, 0xcc, 0x2d, 0xc8, 0x49, 0x55, 0x48, 0xcb, 0xcc, 0x49,
0xe5, 0x02, 0x04, 0x00, 0x00, 0xff, 0xff, 0x8a, 0x82, 0x8c, 0x85, 0x0f,
0x00, 0x00, 0x00,
},
"in/a/test.asset",
)
}
info := bindataFileInfo{name: "in/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
func in_c_test_asset() []byte {
return bindata_read([]byte{
0x1f, 0x8b, 0x08, 0x00, 0x00, 0x09, 0x6e, 0x88, 0x00, 0xff, 0xd2, 0xd7,
0x57, 0x28, 0x4e, 0xcc, 0x2d, 0xc8, 0x49, 0x55, 0x48, 0xcb, 0xcc, 0x49,
0xe5, 0x02, 0x04, 0x00, 0x00, 0xff, 0xff, 0x8a, 0x82, 0x8c, 0x85, 0x0f,
0x00, 0x00, 0x00,
},
"in/c/test.asset",
)
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
// This returns nil of the asset could not be found.
func Asset(name string) []byte {
if f, ok := _bindata[name]; ok {
return f()
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
return nil
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"in/a/test.asset": inATestAsset,
"in/b/test.asset": inBTestAsset,
"in/c/test.asset": inCTestAsset,
"in/test.asset": inTestAsset,
var _bindata = map[string]func() []byte{
"in/b/test.asset": in_b_test_asset,
"in/test.asset": in_test_asset,
"in/a/test.asset": in_a_test_asset,
"in/c/test.asset": in_c_test_asset,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"in": &bintree{nil, map[string]*bintree{
"a": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inATestAsset, map[string]*bintree{}},
}},
"b": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inBTestAsset, map[string]*bintree{}},
}},
"c": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inCTestAsset, map[string]*bintree{}},
}},
"test.asset": &bintree{inTestAsset, map[string]*bintree{}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}

View File

@ -1,312 +1,88 @@
// Code generated by go-bindata.
// sources:
// in/a/test.asset
// in/b/test.asset
// in/c/test.asset
// in/test.asset
// DO NOT EDIT!
package main
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
"log"
"reflect"
"unsafe"
)
func bindataRead(data, name string) ([]byte, error) {
gz, err := gzip.NewReader(strings.NewReader(data))
func bindata_read(data, name string) []byte {
var empty [0]byte
sx := (*reflect.StringHeader)(unsafe.Pointer(&data))
b := empty[:]
bx := (*reflect.SliceHeader)(unsafe.Pointer(&b))
bx.Data = sx.Data
bx.Len = len(data)
bx.Cap = bx.Len
gz, err := gzip.NewReader(bytes.NewBuffer(b))
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
log.Fatalf("Read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
if clErr != nil {
return nil, err
log.Fatalf("Read %q: %v", name, err)
}
return buf.Bytes(), nil
return buf.Bytes()
}
type asset struct {
bytes []byte
info os.FileInfo
}
var _in_b_test_asset = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00"
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var _inATestAsset = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00"
func inATestAssetBytes() ([]byte, error) {
return bindataRead(
_inATestAsset,
"in/a/test.asset",
)
}
func inATestAsset() (*asset, error) {
bytes, err := inATestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/a/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inBTestAsset = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00"
func inBTestAssetBytes() ([]byte, error) {
return bindataRead(
_inBTestAsset,
func in_b_test_asset() []byte {
return bindata_read(
_in_b_test_asset,
"in/b/test.asset",
)
}
func inBTestAsset() (*asset, error) {
bytes, err := inBTestAssetBytes()
if err != nil {
return nil, err
}
var _in_test_asset = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00"
info := bindataFileInfo{name: "in/b/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inCTestAsset = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00"
func inCTestAssetBytes() ([]byte, error) {
return bindataRead(
_inCTestAsset,
"in/c/test.asset",
)
}
func inCTestAsset() (*asset, error) {
bytes, err := inCTestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/c/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inTestAsset = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00"
func inTestAssetBytes() ([]byte, error) {
return bindataRead(
_inTestAsset,
func in_test_asset() []byte {
return bindata_read(
_in_test_asset,
"in/test.asset",
)
}
func inTestAsset() (*asset, error) {
bytes, err := inTestAssetBytes()
if err != nil {
return nil, err
}
var _in_a_test_asset = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00"
info := bindataFileInfo{name: "in/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
func in_a_test_asset() []byte {
return bindata_read(
_in_a_test_asset,
"in/a/test.asset",
)
}
var _in_c_test_asset = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00"
func in_c_test_asset() []byte {
return bindata_read(
_in_c_test_asset,
"in/c/test.asset",
)
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
// This returns nil of the asset could not be found.
func Asset(name string) []byte {
if f, ok := _bindata[name]; ok {
return f()
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
return nil
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"in/a/test.asset": inATestAsset,
"in/b/test.asset": inBTestAsset,
"in/c/test.asset": inCTestAsset,
"in/test.asset": inTestAsset,
var _bindata = map[string]func() []byte{
"in/b/test.asset": in_b_test_asset,
"in/test.asset": in_test_asset,
"in/a/test.asset": in_a_test_asset,
"in/c/test.asset": in_c_test_asset,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"in": &bintree{nil, map[string]*bintree{
"a": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inATestAsset, map[string]*bintree{}},
}},
"b": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inBTestAsset, map[string]*bintree{}},
}},
"c": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inCTestAsset, map[string]*bintree{}},
}},
"test.asset": &bintree{inTestAsset, map[string]*bintree{}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}

295
testdata/out/debug.go vendored
View File

@ -1,263 +1,80 @@
// Code generated by go-bindata.
// sources:
// in/a/test.asset
// in/b/test.asset
// in/c/test.asset
// in/test.asset
// DO NOT EDIT!
package main
import (
"fmt"
"io/ioutil"
"bytes"
"io"
"log"
"os"
"path/filepath"
"strings"
)
// bindataRead reads the given file from disk. It returns an error on failure.
func bindataRead(path, name string) ([]byte, error) {
buf, err := ioutil.ReadFile(path)
// bindata_read reads the given file from disk.
// It panics if anything went wrong.
func bindata_read(path, name string) []byte {
fd, err := os.Open(path)
if err != nil {
err = fmt.Errorf("Error reading asset %s at %s: %v", name, path, err)
log.Fatalf("Read %s: %v", name, err)
}
return buf, err
defer fd.Close()
var buf bytes.Buffer
_, err = io.Copy(&buf, fd)
if err != nil {
log.Fatalf("Read %s: %v", name, err)
}
return buf.Bytes()
}
type asset struct {
bytes []byte
info os.FileInfo
// in_b_test_asset reads file data from disk.
// It panics if something went wrong in the process.
func in_b_test_asset() []byte {
return bindata_read(
"/a/code/go/src/github.com/jteeuwen/go-bindata/testdata/in/b/test.asset",
"in/b/test.asset",
)
}
// inATestAsset reads file data from disk. It returns an error on failure.
func inATestAsset() (*asset, error) {
path := "/home/ts/code/go/src/git.kirsle.net/go/bindata/testdata/in/a/test.asset"
name := "in/a/test.asset"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
// in_test_asset reads file data from disk.
// It panics if something went wrong in the process.
func in_test_asset() []byte {
return bindata_read(
"/a/code/go/src/github.com/jteeuwen/go-bindata/testdata/in/test.asset",
"in/test.asset",
)
}
// inBTestAsset reads file data from disk. It returns an error on failure.
func inBTestAsset() (*asset, error) {
path := "/home/ts/code/go/src/git.kirsle.net/go/bindata/testdata/in/b/test.asset"
name := "in/b/test.asset"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
// in_a_test_asset reads file data from disk.
// It panics if something went wrong in the process.
func in_a_test_asset() []byte {
return bindata_read(
"/a/code/go/src/github.com/jteeuwen/go-bindata/testdata/in/a/test.asset",
"in/a/test.asset",
)
}
// inCTestAsset reads file data from disk. It returns an error on failure.
func inCTestAsset() (*asset, error) {
path := "/home/ts/code/go/src/git.kirsle.net/go/bindata/testdata/in/c/test.asset"
name := "in/c/test.asset"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// inTestAsset reads file data from disk. It returns an error on failure.
func inTestAsset() (*asset, error) {
path := "/home/ts/code/go/src/git.kirsle.net/go/bindata/testdata/in/test.asset"
name := "in/test.asset"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
// in_c_test_asset reads file data from disk.
// It panics if something went wrong in the process.
func in_c_test_asset() []byte {
return bindata_read(
"/a/code/go/src/github.com/jteeuwen/go-bindata/testdata/in/c/test.asset",
"in/c/test.asset",
)
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
// This returns nil of the asset could not be found.
func Asset(name string) []byte {
if f, ok := _bindata[name]; ok {
return f()
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
return nil
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"in/a/test.asset": inATestAsset,
"in/b/test.asset": inBTestAsset,
"in/c/test.asset": inCTestAsset,
"in/test.asset": inTestAsset,
var _bindata = map[string]func() []byte{
"in/b/test.asset": in_b_test_asset,
"in/test.asset": in_test_asset,
"in/a/test.asset": in_a_test_asset,
"in/c/test.asset": in_c_test_asset,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"in": &bintree{nil, map[string]*bintree{
"a": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inATestAsset, map[string]*bintree{}},
}},
"b": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inBTestAsset, map[string]*bintree{}},
}},
"c": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inCTestAsset, map[string]*bintree{}},
}},
"test.asset": &bintree{inTestAsset, map[string]*bintree{}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}

View File

@ -1,259 +0,0 @@
package main
import (
"fmt"
"io/ioutil"
"strings"
"os"
"path"
"path/filepath"
)
// bindata_read reads the given file from disk. It returns an error on failure.
func bindata_read(path, name string) ([]byte, error) {
buf, err := ioutil.ReadFile(path)
if err != nil {
err = fmt.Errorf("Error reading asset %s at %s: %v", name, path, err)
}
return buf, err
}
type asset struct {
bytes []byte
info os.FileInfo
}
// in_a_test_asset reads file data from disk. It returns an error on failure.
func in_a_test_asset() (*asset, error) {
path := "/Users/tamird/src/go/src/git.kirsle.net/go/bindata/testdata/in/a/test.asset"
name := "in/a/test.asset"
bytes, err := bindata_read(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// in_b_test_asset reads file data from disk. It returns an error on failure.
func in_b_test_asset() (*asset, error) {
path := "/Users/tamird/src/go/src/git.kirsle.net/go/bindata/testdata/in/b/test.asset"
name := "in/b/test.asset"
bytes, err := bindata_read(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// in_c_test_asset reads file data from disk. It returns an error on failure.
func in_c_test_asset() (*asset, error) {
path := "/Users/tamird/src/go/src/git.kirsle.net/go/bindata/testdata/in/c/test.asset"
name := "in/c/test.asset"
bytes, err := bindata_read(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// in_test_asset reads file data from disk. It returns an error on failure.
func in_test_asset() (*asset, error) {
path := "/Users/tamird/src/go/src/git.kirsle.net/go/bindata/testdata/in/test.asset"
name := "in/test.asset"
bytes, err := bindata_read(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if (err != nil) {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"in/a/test.asset": in_a_test_asset,
"in/b/test.asset": in_b_test_asset,
"in/c/test.asset": in_c_test_asset,
"in/test.asset": in_test_asset,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for name := range node.Children {
rv = append(rv, name)
}
return rv, nil
}
type _bintree_t struct {
Func func() (*asset, error)
Children map[string]*_bintree_t
}
var _bintree = &_bintree_t{nil, map[string]*_bintree_t{
"in": &_bintree_t{nil, map[string]*_bintree_t{
"a": &_bintree_t{nil, map[string]*_bintree_t{
"test.asset": &_bintree_t{in_a_test_asset, map[string]*_bintree_t{
}},
}},
"b": &_bintree_t{nil, map[string]*_bintree_t{
"test.asset": &_bintree_t{in_b_test_asset, map[string]*_bintree_t{
}},
}},
"c": &_bintree_t{nil, map[string]*_bintree_t{
"test.asset": &_bintree_t{in_c_test_asset, map[string]*_bintree_t{
}},
}},
"test.asset": &_bintree_t{in_test_asset, map[string]*_bintree_t{
}},
}},
}}
// Restore an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, path.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// Restore assets under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
if err != nil { // File
return RestoreAsset(dir, name)
} else { // Dir
for _, child := range children {
err = RestoreAssets(dir, path.Join(name, child))
if err != nil {
return err
}
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}

View File

@ -1,280 +1,46 @@
// Code generated by go-bindata.
// sources:
// in/a/test.asset
// in/b/test.asset
// in/c/test.asset
// in/test.asset
// DO NOT EDIT!
package main
import (
"fmt"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
)
type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var _inATestAsset = []byte(`// sample file
`)
func inATestAssetBytes() ([]byte, error) {
return _inATestAsset, nil
}
func inATestAsset() (*asset, error) {
bytes, err := inATestAssetBytes()
if err != nil {
return nil, err
func in_b_test_asset() []byte {
return []byte{
0x2f, 0x2f, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x20, 0x66, 0x69,
0x6c, 0x65, 0x0a,
}
info := bindataFileInfo{name: "in/a/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inBTestAsset = []byte(`// sample file
`)
func inBTestAssetBytes() ([]byte, error) {
return _inBTestAsset, nil
}
func inBTestAsset() (*asset, error) {
bytes, err := inBTestAssetBytes()
if err != nil {
return nil, err
func in_test_asset() []byte {
return []byte{
0x2f, 0x2f, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x20, 0x66, 0x69,
0x6c, 0x65, 0x0a,
}
info := bindataFileInfo{name: "in/b/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inCTestAsset = []byte(`// sample file
`)
func inCTestAssetBytes() ([]byte, error) {
return _inCTestAsset, nil
}
func inCTestAsset() (*asset, error) {
bytes, err := inCTestAssetBytes()
if err != nil {
return nil, err
func in_a_test_asset() []byte {
return []byte{
0x2f, 0x2f, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x20, 0x66, 0x69,
0x6c, 0x65, 0x0a,
}
info := bindataFileInfo{name: "in/c/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inTestAsset = []byte(`// sample file
`)
func inTestAssetBytes() ([]byte, error) {
return _inTestAsset, nil
}
func inTestAsset() (*asset, error) {
bytes, err := inTestAssetBytes()
if err != nil {
return nil, err
func in_c_test_asset() []byte {
return []byte{
0x2f, 0x2f, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x20, 0x66, 0x69,
0x6c, 0x65, 0x0a,
}
info := bindataFileInfo{name: "in/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
// This returns nil of the asset could not be found.
func Asset(name string) []byte {
if f, ok := _bindata[name]; ok {
return f()
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
return nil
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"in/a/test.asset": inATestAsset,
"in/b/test.asset": inBTestAsset,
"in/c/test.asset": inCTestAsset,
"in/test.asset": inTestAsset,
var _bindata = map[string]func() []byte{
"in/b/test.asset": in_b_test_asset,
"in/test.asset": in_test_asset,
"in/a/test.asset": in_a_test_asset,
"in/c/test.asset": in_c_test_asset,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"in": &bintree{nil, map[string]*bintree{
"a": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inATestAsset, map[string]*bintree{}},
}},
"b": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inBTestAsset, map[string]*bintree{}},
}},
"c": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inCTestAsset, map[string]*bintree{}},
}},
"test.asset": &bintree{inTestAsset, map[string]*bintree{}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}

View File

@ -1,25 +1,11 @@
// Code generated by go-bindata.
// sources:
// in/a/test.asset
// in/b/test.asset
// in/c/test.asset
// in/test.asset
// DO NOT EDIT!
package main
import (
"fmt"
"io/ioutil"
"os"
"path/filepath"
"reflect"
"strings"
"time"
"unsafe"
)
func bindataRead(data, name string) ([]byte, error) {
func bindata_read(data, name string) []byte {
var empty [0]byte
sx := (*reflect.StringHeader)(unsafe.Pointer(&data))
b := empty[:]
@ -27,276 +13,58 @@ func bindataRead(data, name string) ([]byte, error) {
bx.Data = sx.Data
bx.Len = len(data)
bx.Cap = bx.Len
return b, nil
return b
}
type asset struct {
bytes []byte
info os.FileInfo
}
var _in_b_test_asset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a"
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var _inATestAsset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a"
func inATestAssetBytes() ([]byte, error) {
return bindataRead(
_inATestAsset,
"in/a/test.asset",
)
}
func inATestAsset() (*asset, error) {
bytes, err := inATestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/a/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inBTestAsset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a"
func inBTestAssetBytes() ([]byte, error) {
return bindataRead(
_inBTestAsset,
func in_b_test_asset() []byte {
return bindata_read(
_in_b_test_asset,
"in/b/test.asset",
)
}
func inBTestAsset() (*asset, error) {
bytes, err := inBTestAssetBytes()
if err != nil {
return nil, err
}
var _in_test_asset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a"
info := bindataFileInfo{name: "in/b/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inCTestAsset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a"
func inCTestAssetBytes() ([]byte, error) {
return bindataRead(
_inCTestAsset,
"in/c/test.asset",
)
}
func inCTestAsset() (*asset, error) {
bytes, err := inCTestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/c/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inTestAsset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a"
func inTestAssetBytes() ([]byte, error) {
return bindataRead(
_inTestAsset,
func in_test_asset() []byte {
return bindata_read(
_in_test_asset,
"in/test.asset",
)
}
func inTestAsset() (*asset, error) {
bytes, err := inTestAssetBytes()
if err != nil {
return nil, err
}
var _in_a_test_asset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a"
info := bindataFileInfo{name: "in/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
func in_a_test_asset() []byte {
return bindata_read(
_in_a_test_asset,
"in/a/test.asset",
)
}
var _in_c_test_asset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a"
func in_c_test_asset() []byte {
return bindata_read(
_in_c_test_asset,
"in/c/test.asset",
)
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
// This returns nil of the asset could not be found.
func Asset(name string) []byte {
if f, ok := _bindata[name]; ok {
return f()
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
return nil
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"in/a/test.asset": inATestAsset,
"in/b/test.asset": inBTestAsset,
"in/c/test.asset": inCTestAsset,
"in/test.asset": inTestAsset,
var _bindata = map[string]func() []byte{
"in/b/test.asset": in_b_test_asset,
"in/test.asset": in_test_asset,
"in/a/test.asset": in_a_test_asset,
"in/c/test.asset": in_c_test_asset,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"in": &bintree{nil, map[string]*bintree{
"a": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inATestAsset, map[string]*bintree{}},
}},
"b": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inBTestAsset, map[string]*bintree{}},
}},
"c": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inCTestAsset, map[string]*bintree{}},
}},
"test.asset": &bintree{inTestAsset, map[string]*bintree{}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}

View File

@ -1 +0,0 @@
../symlinkSrc/file1

View File

@ -1 +0,0 @@
../symlinkSrc/

View File

@ -1 +0,0 @@
// test file 1

View File

@ -1 +0,0 @@
../symlinkRecursiveParent/

View File

@ -1 +0,0 @@
// symlink file 1

View File

@ -1 +0,0 @@
// symlink file 2

View File

@ -1 +0,0 @@
// symlink file 3

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@ -1 +0,0 @@
// symlink file 4

184
toc.go
View File

@ -7,139 +7,8 @@ package bindata
import (
"fmt"
"io"
"sort"
"strings"
)
type assetTree struct {
Asset Asset
Children map[string]*assetTree
}
func newAssetTree() *assetTree {
tree := &assetTree{}
tree.Children = make(map[string]*assetTree)
return tree
}
func (node *assetTree) child(name string) *assetTree {
rv, ok := node.Children[name]
if !ok {
rv = newAssetTree()
node.Children[name] = rv
}
return rv
}
func (root *assetTree) Add(route []string, asset Asset) {
for _, name := range route {
root = root.child(name)
}
root.Asset = asset
}
func ident(w io.Writer, n int) {
for i := 0; i < n; i++ {
w.Write([]byte{'\t'})
}
}
func (root *assetTree) funcOrNil() string {
if root.Asset.Func == "" {
return "nil"
} else {
return root.Asset.Func
}
}
func (root *assetTree) writeGoMap(w io.Writer, nident int) {
fmt.Fprintf(w, "&bintree{%s, map[string]*bintree{", root.funcOrNil())
if len(root.Children) > 0 {
io.WriteString(w, "\n")
// Sort to make output stable between invocations
filenames := make([]string, len(root.Children))
i := 0
for filename, _ := range root.Children {
filenames[i] = filename
i++
}
sort.Strings(filenames)
for _, p := range filenames {
ident(w, nident+1)
fmt.Fprintf(w, `"%s": `, p)
root.Children[p].writeGoMap(w, nident+1)
}
ident(w, nident)
}
io.WriteString(w, "}}")
if nident > 0 {
io.WriteString(w, ",")
}
io.WriteString(w, "\n")
}
func (root *assetTree) WriteAsGoMap(w io.Writer) error {
_, err := fmt.Fprint(w, `type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = `)
root.writeGoMap(w, 0)
return err
}
func writeTOCTree(w io.Writer, toc []Asset) error {
_, err := fmt.Fprintf(w, `// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %%s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %%s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
`)
if err != nil {
return err
}
tree := newAssetTree()
for i := range toc {
pathList := strings.Split(toc[i].Name, "/")
tree.Add(pathList, toc[i])
}
return tree.WriteAsGoMap(w)
}
// writeTOC writes the table of contents file.
func writeTOC(w io.Writer, toc []Asset) error {
err := writeTOCHeader(w)
@ -159,58 +28,19 @@ func writeTOC(w io.Writer, toc []Asset) error {
// writeTOCHeader writes the table of contents file header.
func writeTOCHeader(w io.Writer) error {
_, err := fmt.Fprintf(w, `// Asset loads and returns the asset for the given name.
_, err := fmt.Fprintf(w, `
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %%s can't read by error: %%v", name, err)
}
return a.bytes, nil
if f, ok := _bindata[name]; ok {
return f()
}
return nil, fmt.Errorf("Asset %%s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %%s can't read by error: %%v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %%s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
var _bindata = map[string] func() ([]byte, error) {
`)
return err
}
@ -223,8 +53,8 @@ func writeTOCAsset(w io.Writer, asset *Asset) error {
// writeTOCFooter writes the table of contents file footer.
func writeTOCFooter(w io.Writer) error {
_, err := fmt.Fprintf(w, `}
_, err := fmt.Fprintf(w, `
}
`)
return err
}