Update testdata/out

This commit is contained in:
Ryosuke IWANAGA 2014-12-09 14:40:43 +09:00
parent f7b87a0a9a
commit fc595e391e
5 changed files with 1214 additions and 186 deletions

View File

@ -3,14 +3,20 @@ package main
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"log"
"strings"
"os"
"time"
"io/ioutil"
"path"
"path/filepath"
)
func bindata_read(data []byte, name string) []byte {
func bindata_read(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
log.Fatalf("Read %q: %v", name, err)
return nil, fmt.Errorf("Read %q: %v", name, err)
}
var buf bytes.Buffer
@ -18,69 +24,271 @@ func bindata_read(data []byte, name string) []byte {
gz.Close()
if err != nil {
log.Fatalf("Read %q: %v", name, err)
return nil, fmt.Errorf("Read %q: %v", name, err)
}
return buf.Bytes()
return buf.Bytes(), nil
}
func in_b_test_asset() []byte {
return bindata_read([]byte{
0x1f, 0x8b, 0x08, 0x00, 0x00, 0x09, 0x6e, 0x88, 0x00, 0xff, 0xd2, 0xd7,
0x57, 0x28, 0x4e, 0xcc, 0x2d, 0xc8, 0x49, 0x55, 0x48, 0xcb, 0xcc, 0x49,
0xe5, 0x02, 0x04, 0x00, 0x00, 0xff, 0xff, 0x8a, 0x82, 0x8c, 0x85, 0x0f,
0x00, 0x00, 0x00,
},
"in/b/test.asset",
)
type asset struct {
bytes []byte
info os.FileInfo
}
func in_test_asset() []byte {
return bindata_read([]byte{
0x1f, 0x8b, 0x08, 0x00, 0x00, 0x09, 0x6e, 0x88, 0x00, 0xff, 0xd2, 0xd7,
0x57, 0x28, 0x4e, 0xcc, 0x2d, 0xc8, 0x49, 0x55, 0x48, 0xcb, 0xcc, 0x49,
0xe5, 0x02, 0x04, 0x00, 0x00, 0xff, 0xff, 0x8a, 0x82, 0x8c, 0x85, 0x0f,
0x00, 0x00, 0x00,
},
"in/test.asset",
)
type bindata_file_info struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func in_a_test_asset() []byte {
return bindata_read([]byte{
0x1f, 0x8b, 0x08, 0x00, 0x00, 0x09, 0x6e, 0x88, 0x00, 0xff, 0xd2, 0xd7,
0x57, 0x28, 0x4e, 0xcc, 0x2d, 0xc8, 0x49, 0x55, 0x48, 0xcb, 0xcc, 0x49,
0xe5, 0x02, 0x04, 0x00, 0x00, 0xff, 0xff, 0x8a, 0x82, 0x8c, 0x85, 0x0f,
0x00, 0x00, 0x00,
},
func (fi bindata_file_info) Name() string {
return fi.name
}
func (fi bindata_file_info) Size() int64 {
return fi.size
}
func (fi bindata_file_info) Mode() os.FileMode {
return fi.mode
}
func (fi bindata_file_info) ModTime() time.Time {
return fi.modTime
}
func (fi bindata_file_info) IsDir() bool {
return false
}
func (fi bindata_file_info) Sys() interface{} {
return nil
}
var _in_a_test_asset = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00")
func in_a_test_asset_bytes() ([]byte, error) {
return bindata_read(
_in_a_test_asset,
"in/a/test.asset",
)
}
func in_c_test_asset() []byte {
return bindata_read([]byte{
0x1f, 0x8b, 0x08, 0x00, 0x00, 0x09, 0x6e, 0x88, 0x00, 0xff, 0xd2, 0xd7,
0x57, 0x28, 0x4e, 0xcc, 0x2d, 0xc8, 0x49, 0x55, 0x48, 0xcb, 0xcc, 0x49,
0xe5, 0x02, 0x04, 0x00, 0x00, 0xff, 0xff, 0x8a, 0x82, 0x8c, 0x85, 0x0f,
0x00, 0x00, 0x00,
},
func in_a_test_asset() (*asset, error) {
bytes, err := in_a_test_asset_bytes()
if err != nil {
return nil, err
}
info := bindata_file_info{name: "in/a/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1418006091, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _in_b_test_asset = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00")
func in_b_test_asset_bytes() ([]byte, error) {
return bindata_read(
_in_b_test_asset,
"in/b/test.asset",
)
}
func in_b_test_asset() (*asset, error) {
bytes, err := in_b_test_asset_bytes()
if err != nil {
return nil, err
}
info := bindata_file_info{name: "in/b/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1418006091, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _in_c_test_asset = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00")
func in_c_test_asset_bytes() ([]byte, error) {
return bindata_read(
_in_c_test_asset,
"in/c/test.asset",
)
}
func in_c_test_asset() (*asset, error) {
bytes, err := in_c_test_asset_bytes()
if err != nil {
return nil, err
}
info := bindata_file_info{name: "in/c/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1418006091, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _in_test_asset = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00")
func in_test_asset_bytes() ([]byte, error) {
return bindata_read(
_in_test_asset,
"in/test.asset",
)
}
func in_test_asset() (*asset, error) {
bytes, err := in_test_asset_bytes()
if err != nil {
return nil, err
}
info := bindata_file_info{name: "in/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1418006091, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// This returns nil of the asset could not be found.
func Asset(name string) []byte {
if f, ok := _bindata[name]; ok {
return f()
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"in/a/test.asset": in_a_test_asset,
"in/b/test.asset": in_b_test_asset,
"in/c/test.asset": in_c_test_asset,
"in/test.asset": in_test_asset,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for name := range node.Children {
rv = append(rv, name)
}
return rv, nil
}
type _bintree_t struct {
Func func() (*asset, error)
Children map[string]*_bintree_t
}
var _bintree = &_bintree_t{nil, map[string]*_bintree_t{
"in": &_bintree_t{nil, map[string]*_bintree_t{
"a": &_bintree_t{nil, map[string]*_bintree_t{
"test.asset": &_bintree_t{in_a_test_asset, map[string]*_bintree_t{
}},
}},
"b": &_bintree_t{nil, map[string]*_bintree_t{
"test.asset": &_bintree_t{in_b_test_asset, map[string]*_bintree_t{
}},
}},
"c": &_bintree_t{nil, map[string]*_bintree_t{
"test.asset": &_bintree_t{in_c_test_asset, map[string]*_bintree_t{
}},
}},
"test.asset": &_bintree_t{in_test_asset, map[string]*_bintree_t{
}},
}},
}}
// Restore an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, path.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() []byte{
"in/b/test.asset": in_b_test_asset,
"in/test.asset": in_test_asset,
"in/a/test.asset": in_a_test_asset,
"in/c/test.asset": in_c_test_asset,
// Restore assets under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
if err != nil { // File
return RestoreAsset(dir, name)
} else { // Dir
for _, child := range children {
err = RestoreAssets(dir, path.Join(name, child))
if err != nil {
return err
}
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}

View File

@ -3,13 +3,19 @@ package main
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"log"
"reflect"
"strings"
"unsafe"
"os"
"time"
"io/ioutil"
"path"
"path/filepath"
)
func bindata_read(data, name string) []byte {
func bindata_read(data, name string) ([]byte, error) {
var empty [0]byte
sx := (*reflect.StringHeader)(unsafe.Pointer(&data))
b := empty[:]
@ -20,7 +26,7 @@ func bindata_read(data, name string) []byte {
gz, err := gzip.NewReader(bytes.NewBuffer(b))
if err != nil {
log.Fatalf("Read %q: %v", name, err)
return nil, fmt.Errorf("Read %q: %v", name, err)
}
var buf bytes.Buffer
@ -28,61 +34,271 @@ func bindata_read(data, name string) []byte {
gz.Close()
if err != nil {
log.Fatalf("Read %q: %v", name, err)
return nil, fmt.Errorf("Read %q: %v", name, err)
}
return buf.Bytes()
return buf.Bytes(), nil
}
var _in_b_test_asset = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00"
func in_b_test_asset() []byte {
return bindata_read(
_in_b_test_asset,
"in/b/test.asset",
)
type asset struct {
bytes []byte
info os.FileInfo
}
var _in_test_asset = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00"
type bindata_file_info struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func in_test_asset() []byte {
return bindata_read(
_in_test_asset,
"in/test.asset",
)
func (fi bindata_file_info) Name() string {
return fi.name
}
func (fi bindata_file_info) Size() int64 {
return fi.size
}
func (fi bindata_file_info) Mode() os.FileMode {
return fi.mode
}
func (fi bindata_file_info) ModTime() time.Time {
return fi.modTime
}
func (fi bindata_file_info) IsDir() bool {
return false
}
func (fi bindata_file_info) Sys() interface{} {
return nil
}
var _in_a_test_asset = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00"
func in_a_test_asset() []byte {
func in_a_test_asset_bytes() ([]byte, error) {
return bindata_read(
_in_a_test_asset,
"in/a/test.asset",
)
}
func in_a_test_asset() (*asset, error) {
bytes, err := in_a_test_asset_bytes()
if err != nil {
return nil, err
}
info := bindata_file_info{name: "in/a/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1418006091, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _in_b_test_asset = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00"
func in_b_test_asset_bytes() ([]byte, error) {
return bindata_read(
_in_b_test_asset,
"in/b/test.asset",
)
}
func in_b_test_asset() (*asset, error) {
bytes, err := in_b_test_asset_bytes()
if err != nil {
return nil, err
}
info := bindata_file_info{name: "in/b/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1418006091, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _in_c_test_asset = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00"
func in_c_test_asset() []byte {
func in_c_test_asset_bytes() ([]byte, error) {
return bindata_read(
_in_c_test_asset,
"in/c/test.asset",
)
}
func in_c_test_asset() (*asset, error) {
bytes, err := in_c_test_asset_bytes()
if err != nil {
return nil, err
}
info := bindata_file_info{name: "in/c/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1418006091, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _in_test_asset = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00"
func in_test_asset_bytes() ([]byte, error) {
return bindata_read(
_in_test_asset,
"in/test.asset",
)
}
func in_test_asset() (*asset, error) {
bytes, err := in_test_asset_bytes()
if err != nil {
return nil, err
}
info := bindata_file_info{name: "in/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1418006091, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// This returns nil of the asset could not be found.
func Asset(name string) []byte {
if f, ok := _bindata[name]; ok {
return f()
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"in/a/test.asset": in_a_test_asset,
"in/b/test.asset": in_b_test_asset,
"in/c/test.asset": in_c_test_asset,
"in/test.asset": in_test_asset,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for name := range node.Children {
rv = append(rv, name)
}
return rv, nil
}
type _bintree_t struct {
Func func() (*asset, error)
Children map[string]*_bintree_t
}
var _bintree = &_bintree_t{nil, map[string]*_bintree_t{
"in": &_bintree_t{nil, map[string]*_bintree_t{
"a": &_bintree_t{nil, map[string]*_bintree_t{
"test.asset": &_bintree_t{in_a_test_asset, map[string]*_bintree_t{
}},
}},
"b": &_bintree_t{nil, map[string]*_bintree_t{
"test.asset": &_bintree_t{in_b_test_asset, map[string]*_bintree_t{
}},
}},
"c": &_bintree_t{nil, map[string]*_bintree_t{
"test.asset": &_bintree_t{in_c_test_asset, map[string]*_bintree_t{
}},
}},
"test.asset": &_bintree_t{in_test_asset, map[string]*_bintree_t{
}},
}},
}}
// Restore an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, path.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() []byte{
"in/b/test.asset": in_b_test_asset,
"in/test.asset": in_test_asset,
"in/a/test.asset": in_a_test_asset,
"in/c/test.asset": in_c_test_asset,
// Restore assets under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
if err != nil { // File
return RestoreAsset(dir, name)
} else { // Dir
for _, child := range children {
err = RestoreAssets(dir, path.Join(name, child))
if err != nil {
return err
}
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}

270
testdata/out/debug.go vendored
View File

@ -1,80 +1,248 @@
package main
import (
"bytes"
"io"
"log"
"fmt"
"io/ioutil"
"strings"
"os"
"path"
"path/filepath"
)
// bindata_read reads the given file from disk.
// It panics if anything went wrong.
func bindata_read(path, name string) []byte {
fd, err := os.Open(path)
// bindata_read reads the given file from disk. It returns an error on failure.
func bindata_read(path, name string) ([]byte, error) {
buf, err := ioutil.ReadFile(path)
if err != nil {
log.Fatalf("Read %s: %v", name, err)
err = fmt.Errorf("Error reading asset %s at %s: %v", name, path, err)
}
return buf, err
}
defer fd.Close()
type asset struct {
bytes []byte
info os.FileInfo
}
var buf bytes.Buffer
_, err = io.Copy(&buf, fd)
// in_a_test_asset reads file data from disk. It returns an error on failure.
func in_a_test_asset() (*asset, error) {
path := "/Users/iwanaga.ryosuke/golang/src/github.com/riywo/go-bindata/testdata/in/a/test.asset"
name := "in/a/test.asset"
bytes, err := bindata_read(path, name)
if err != nil {
log.Fatalf("Read %s: %v", name, err)
return nil, err
}
return buf.Bytes()
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
// in_b_test_asset reads file data from disk.
// It panics if something went wrong in the process.
func in_b_test_asset() []byte {
return bindata_read(
"/a/code/go/src/github.com/jteeuwen/go-bindata/testdata/in/b/test.asset",
"in/b/test.asset",
)
a := &asset{bytes: bytes, info: fi}
return a, err
}
// in_test_asset reads file data from disk.
// It panics if something went wrong in the process.
func in_test_asset() []byte {
return bindata_read(
"/a/code/go/src/github.com/jteeuwen/go-bindata/testdata/in/test.asset",
"in/test.asset",
)
// in_b_test_asset reads file data from disk. It returns an error on failure.
func in_b_test_asset() (*asset, error) {
path := "/Users/iwanaga.ryosuke/golang/src/github.com/riywo/go-bindata/testdata/in/b/test.asset"
name := "in/b/test.asset"
bytes, err := bindata_read(path, name)
if err != nil {
return nil, err
}
// in_a_test_asset reads file data from disk.
// It panics if something went wrong in the process.
func in_a_test_asset() []byte {
return bindata_read(
"/a/code/go/src/github.com/jteeuwen/go-bindata/testdata/in/a/test.asset",
"in/a/test.asset",
)
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
// in_c_test_asset reads file data from disk.
// It panics if something went wrong in the process.
func in_c_test_asset() []byte {
return bindata_read(
"/a/code/go/src/github.com/jteeuwen/go-bindata/testdata/in/c/test.asset",
"in/c/test.asset",
)
a := &asset{bytes: bytes, info: fi}
return a, err
}
// in_c_test_asset reads file data from disk. It returns an error on failure.
func in_c_test_asset() (*asset, error) {
path := "/Users/iwanaga.ryosuke/golang/src/github.com/riywo/go-bindata/testdata/in/c/test.asset"
name := "in/c/test.asset"
bytes, err := bindata_read(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// in_test_asset reads file data from disk. It returns an error on failure.
func in_test_asset() (*asset, error) {
path := "/Users/iwanaga.ryosuke/golang/src/github.com/riywo/go-bindata/testdata/in/test.asset"
name := "in/test.asset"
bytes, err := bindata_read(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// Asset loads and returns the asset for the given name.
// This returns nil of the asset could not be found.
func Asset(name string) []byte {
if f, ok := _bindata[name]; ok {
return f()
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"in/a/test.asset": in_a_test_asset,
"in/b/test.asset": in_b_test_asset,
"in/c/test.asset": in_c_test_asset,
"in/test.asset": in_test_asset,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for name := range node.Children {
rv = append(rv, name)
}
return rv, nil
}
type _bintree_t struct {
Func func() (*asset, error)
Children map[string]*_bintree_t
}
var _bintree = &_bintree_t{nil, map[string]*_bintree_t{
"in": &_bintree_t{nil, map[string]*_bintree_t{
"a": &_bintree_t{nil, map[string]*_bintree_t{
"test.asset": &_bintree_t{in_a_test_asset, map[string]*_bintree_t{
}},
}},
"b": &_bintree_t{nil, map[string]*_bintree_t{
"test.asset": &_bintree_t{in_b_test_asset, map[string]*_bintree_t{
}},
}},
"c": &_bintree_t{nil, map[string]*_bintree_t{
"test.asset": &_bintree_t{in_c_test_asset, map[string]*_bintree_t{
}},
}},
"test.asset": &_bintree_t{in_test_asset, map[string]*_bintree_t{
}},
}},
}}
// Restore an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, path.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() []byte{
"in/b/test.asset": in_b_test_asset,
"in/test.asset": in_test_asset,
"in/a/test.asset": in_a_test_asset,
"in/c/test.asset": in_c_test_asset,
// Restore assets under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
if err != nil { // File
return RestoreAsset(dir, name)
} else { // Dir
for _, child := range children {
err = RestoreAssets(dir, path.Join(name, child))
if err != nil {
return err
}
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}

View File

@ -1,46 +1,265 @@
package main
func in_b_test_asset() []byte {
return []byte{
0x2f, 0x2f, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x20, 0x66, 0x69,
0x6c, 0x65, 0x0a,
}
import (
"fmt"
"strings"
"os"
"time"
"io/ioutil"
"path"
"path/filepath"
)
type asset struct {
bytes []byte
info os.FileInfo
}
func in_test_asset() []byte {
return []byte{
0x2f, 0x2f, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x20, 0x66, 0x69,
0x6c, 0x65, 0x0a,
}
type bindata_file_info struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func in_a_test_asset() []byte {
return []byte{
0x2f, 0x2f, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x20, 0x66, 0x69,
0x6c, 0x65, 0x0a,
func (fi bindata_file_info) Name() string {
return fi.name
}
func (fi bindata_file_info) Size() int64 {
return fi.size
}
func (fi bindata_file_info) Mode() os.FileMode {
return fi.mode
}
func (fi bindata_file_info) ModTime() time.Time {
return fi.modTime
}
func (fi bindata_file_info) IsDir() bool {
return false
}
func (fi bindata_file_info) Sys() interface{} {
return nil
}
func in_c_test_asset() []byte {
return []byte{
0x2f, 0x2f, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x20, 0x66, 0x69,
0x6c, 0x65, 0x0a,
var _in_a_test_asset = []byte(`// sample file
`)
func in_a_test_asset_bytes() ([]byte, error) {
return _in_a_test_asset, nil
}
func in_a_test_asset() (*asset, error) {
bytes, err := in_a_test_asset_bytes()
if err != nil {
return nil, err
}
info := bindata_file_info{name: "in/a/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1418006091, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _in_b_test_asset = []byte(`// sample file
`)
func in_b_test_asset_bytes() ([]byte, error) {
return _in_b_test_asset, nil
}
func in_b_test_asset() (*asset, error) {
bytes, err := in_b_test_asset_bytes()
if err != nil {
return nil, err
}
info := bindata_file_info{name: "in/b/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1418006091, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _in_c_test_asset = []byte(`// sample file
`)
func in_c_test_asset_bytes() ([]byte, error) {
return _in_c_test_asset, nil
}
func in_c_test_asset() (*asset, error) {
bytes, err := in_c_test_asset_bytes()
if err != nil {
return nil, err
}
info := bindata_file_info{name: "in/c/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1418006091, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _in_test_asset = []byte(`// sample file
`)
func in_test_asset_bytes() ([]byte, error) {
return _in_test_asset, nil
}
func in_test_asset() (*asset, error) {
bytes, err := in_test_asset_bytes()
if err != nil {
return nil, err
}
info := bindata_file_info{name: "in/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1418006091, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// This returns nil of the asset could not be found.
func Asset(name string) []byte {
if f, ok := _bindata[name]; ok {
return f()
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"in/a/test.asset": in_a_test_asset,
"in/b/test.asset": in_b_test_asset,
"in/c/test.asset": in_c_test_asset,
"in/test.asset": in_test_asset,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for name := range node.Children {
rv = append(rv, name)
}
return rv, nil
}
type _bintree_t struct {
Func func() (*asset, error)
Children map[string]*_bintree_t
}
var _bintree = &_bintree_t{nil, map[string]*_bintree_t{
"in": &_bintree_t{nil, map[string]*_bintree_t{
"a": &_bintree_t{nil, map[string]*_bintree_t{
"test.asset": &_bintree_t{in_a_test_asset, map[string]*_bintree_t{
}},
}},
"b": &_bintree_t{nil, map[string]*_bintree_t{
"test.asset": &_bintree_t{in_b_test_asset, map[string]*_bintree_t{
}},
}},
"c": &_bintree_t{nil, map[string]*_bintree_t{
"test.asset": &_bintree_t{in_c_test_asset, map[string]*_bintree_t{
}},
}},
"test.asset": &_bintree_t{in_test_asset, map[string]*_bintree_t{
}},
}},
}}
// Restore an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, path.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() []byte{
"in/b/test.asset": in_b_test_asset,
"in/test.asset": in_test_asset,
"in/a/test.asset": in_a_test_asset,
"in/c/test.asset": in_c_test_asset,
// Restore assets under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
if err != nil { // File
return RestoreAsset(dir, name)
} else { // Dir
for _, child := range children {
err = RestoreAssets(dir, path.Join(name, child))
if err != nil {
return err
}
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}

View File

@ -1,11 +1,18 @@
package main
import (
"fmt"
"reflect"
"strings"
"unsafe"
"os"
"time"
"io/ioutil"
"path"
"path/filepath"
)
func bindata_read(data, name string) []byte {
func bindata_read(data, name string) ([]byte, error) {
var empty [0]byte
sx := (*reflect.StringHeader)(unsafe.Pointer(&data))
b := empty[:]
@ -13,58 +20,268 @@ func bindata_read(data, name string) []byte {
bx.Data = sx.Data
bx.Len = len(data)
bx.Cap = bx.Len
return b
return b, nil
}
var _in_b_test_asset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a"
func in_b_test_asset() []byte {
return bindata_read(
_in_b_test_asset,
"in/b/test.asset",
)
type asset struct {
bytes []byte
info os.FileInfo
}
var _in_test_asset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a"
type bindata_file_info struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func in_test_asset() []byte {
return bindata_read(
_in_test_asset,
"in/test.asset",
)
func (fi bindata_file_info) Name() string {
return fi.name
}
func (fi bindata_file_info) Size() int64 {
return fi.size
}
func (fi bindata_file_info) Mode() os.FileMode {
return fi.mode
}
func (fi bindata_file_info) ModTime() time.Time {
return fi.modTime
}
func (fi bindata_file_info) IsDir() bool {
return false
}
func (fi bindata_file_info) Sys() interface{} {
return nil
}
var _in_a_test_asset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a"
func in_a_test_asset() []byte {
func in_a_test_asset_bytes() ([]byte, error) {
return bindata_read(
_in_a_test_asset,
"in/a/test.asset",
)
}
func in_a_test_asset() (*asset, error) {
bytes, err := in_a_test_asset_bytes()
if err != nil {
return nil, err
}
info := bindata_file_info{name: "in/a/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1418006091, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _in_b_test_asset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a"
func in_b_test_asset_bytes() ([]byte, error) {
return bindata_read(
_in_b_test_asset,
"in/b/test.asset",
)
}
func in_b_test_asset() (*asset, error) {
bytes, err := in_b_test_asset_bytes()
if err != nil {
return nil, err
}
info := bindata_file_info{name: "in/b/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1418006091, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _in_c_test_asset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a"
func in_c_test_asset() []byte {
func in_c_test_asset_bytes() ([]byte, error) {
return bindata_read(
_in_c_test_asset,
"in/c/test.asset",
)
}
func in_c_test_asset() (*asset, error) {
bytes, err := in_c_test_asset_bytes()
if err != nil {
return nil, err
}
info := bindata_file_info{name: "in/c/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1418006091, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _in_test_asset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a"
func in_test_asset_bytes() ([]byte, error) {
return bindata_read(
_in_test_asset,
"in/test.asset",
)
}
func in_test_asset() (*asset, error) {
bytes, err := in_test_asset_bytes()
if err != nil {
return nil, err
}
info := bindata_file_info{name: "in/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1418006091, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// This returns nil of the asset could not be found.
func Asset(name string) []byte {
if f, ok := _bindata[name]; ok {
return f()
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"in/a/test.asset": in_a_test_asset,
"in/b/test.asset": in_b_test_asset,
"in/c/test.asset": in_c_test_asset,
"in/test.asset": in_test_asset,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for name := range node.Children {
rv = append(rv, name)
}
return rv, nil
}
type _bintree_t struct {
Func func() (*asset, error)
Children map[string]*_bintree_t
}
var _bintree = &_bintree_t{nil, map[string]*_bintree_t{
"in": &_bintree_t{nil, map[string]*_bintree_t{
"a": &_bintree_t{nil, map[string]*_bintree_t{
"test.asset": &_bintree_t{in_a_test_asset, map[string]*_bintree_t{
}},
}},
"b": &_bintree_t{nil, map[string]*_bintree_t{
"test.asset": &_bintree_t{in_b_test_asset, map[string]*_bintree_t{
}},
}},
"c": &_bintree_t{nil, map[string]*_bintree_t{
"test.asset": &_bintree_t{in_c_test_asset, map[string]*_bintree_t{
}},
}},
"test.asset": &_bintree_t{in_test_asset, map[string]*_bintree_t{
}},
}},
}}
// Restore an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, path.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() []byte{
"in/b/test.asset": in_b_test_asset,
"in/test.asset": in_test_asset,
"in/a/test.asset": in_a_test_asset,
"in/c/test.asset": in_c_test_asset,
// Restore assets under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
if err != nil { // File
return RestoreAsset(dir, name)
} else { // Dir
for _, child := range children {
err = RestoreAssets(dir, path.Join(name, child))
if err != nil {
return err
}
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}