Support directory listing with AssetDir(dirname string)
Signed-off-by: Elazar Leibovich <elazarl@gmail.com>
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@ -72,7 +72,11 @@ func Translate(c *Config) error {
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}
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// Write table of contents
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return writeTOC(bfd, toc)
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if err := writeTOC(bfd, toc); err != nil {
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return err
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}
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// Write hierarchical tree of assets
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return writeTOCTree(bfd, toc)
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}
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// findFiles recursively finds all the file paths in the given directory tree.
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113
toc.go
113
toc.go
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@ -7,8 +7,121 @@ package bindata
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import (
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"fmt"
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"io"
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"os"
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"strings"
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)
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type assetTree struct {
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Asset Asset
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Children map[string]*assetTree
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}
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func newAssetTree() *assetTree {
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tree := &assetTree{}
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tree.Children = make(map[string]*assetTree)
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return tree
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}
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func (node *assetTree) child(name string) *assetTree {
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rv, ok := node.Children[name]
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if !ok {
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rv = newAssetTree()
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node.Children[name] = rv
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}
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return rv
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}
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func (root *assetTree) Add(route []string, asset Asset) {
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for _, name := range route {
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root = root.child(name)
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}
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root.Asset = asset
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}
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func ident(w io.Writer, n int) {
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for i := 0; i < n; i++ {
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w.Write([]byte{'\t'})
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}
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}
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func (root *assetTree) funcOrNil() string {
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if root.Asset.Func == "" {
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return "nil"
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} else {
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return root.Asset.Func
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}
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}
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func (root *assetTree) writeGoMap(w io.Writer, nident int) {
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fmt.Fprintf(w, "&_bintree_t{%s, map[string]*_bintree_t{\n", root.funcOrNil())
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for p, child := range root.Children {
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ident(w, nident+1)
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fmt.Fprintf(w, `"%s": `, p)
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child.writeGoMap(w, nident+1)
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}
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ident(w, nident)
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io.WriteString(w, "}}")
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if nident > 0 {
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io.WriteString(w, ",")
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}
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io.WriteString(w, "\n")
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}
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func (root *assetTree) WriteAsGoMap(w io.Writer) error {
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_, err := fmt.Fprint(w, `type _bintree_t struct {
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Func func() ([]byte, error)
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Children map[string]*_bintree_t
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}
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var _bintree = `)
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root.writeGoMap(w, 0)
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return err
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}
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func writeTOCTree(w io.Writer, toc []Asset) error {
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_, err := fmt.Fprintf(w, `// AssetDir returns the file names below a certain
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// directory embedded in the file by go-bindata.
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// For example if you run go-bindata on data/... and data contains the
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// following hierarchy:
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// data/
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// foo.txt
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// img/
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// a.png
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// b.png
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// then AssetDir("data") would return []string{"foo.txt", "img"}
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// AssetDir("data/img") would return []string{"a.png", "b.png"}
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// AssetDir("foo.txt") and AssetDir("notexist") would return an error
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func AssetDir(name string) ([]string, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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pathList := strings.Split(cannonicalName, "/")
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node := _bintree
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for _, p := range pathList {
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node = node.Children[p]
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if node == nil {
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return nil, fmt.Errorf("Asset %%s not found", name)
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}
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}
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if node.Func != nil {
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return nil, fmt.Errorf("Asset %%s not found", name)
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}
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rv := make([]string, 0, len(node.Children))
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for name := range node.Children {
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rv = append(rv, name)
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}
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return rv, nil
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}
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`)
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if err != nil {
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return err
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}
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tree := newAssetTree()
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for i := range toc {
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pathList := strings.Split(toc[i].Name, string(os.PathSeparator))
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tree.Add(pathList, toc[i])
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}
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return tree.WriteAsGoMap(w)
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}
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// writeTOC writes the table of contents file.
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func writeTOC(w io.Writer, toc []Asset) error {
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err := writeTOCHeader(w)
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