Regenerate testdata

This commit is contained in:
Tamir Duberstein 2015-05-08 16:05:10 -04:00
parent 76a6418a0a
commit 476077970b
8 changed files with 343 additions and 20 deletions

3
Makefile Normal file
View File

@ -0,0 +1,3 @@
regen:
go install ./...
make -C testdata regen

6
testdata/Makefile vendored Normal file
View File

@ -0,0 +1,6 @@
regen:
go-bindata -o out/compress-memcopy.go in/...
go-bindata -nomemcopy -o out/compress-nomemcopy.go in/...
go-bindata -debug -o out/debug.go in/...
go-bindata -nocompress -o out/nocompress-memcopy.go in/...
go-bindata -nocompress -nomemcopy -o out/nocompress-nomemcopy.go in/...

View File

@ -76,7 +76,7 @@ func in_a_test_asset() (*asset, error) {
return nil, err return nil, err
} }
info := bindata_file_info{name: "in/a/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1418006091, 0)} info := bindata_file_info{name: "in/a/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1430781941, 0)}
a := &asset{bytes: bytes, info: info} a := &asset{bytes: bytes, info: info}
return a, nil return a, nil
} }
@ -96,7 +96,7 @@ func in_b_test_asset() (*asset, error) {
return nil, err return nil, err
} }
info := bindata_file_info{name: "in/b/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1418006091, 0)} info := bindata_file_info{name: "in/b/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1430781941, 0)}
a := &asset{bytes: bytes, info: info} a := &asset{bytes: bytes, info: info}
return a, nil return a, nil
} }
@ -116,7 +116,7 @@ func in_c_test_asset() (*asset, error) {
return nil, err return nil, err
} }
info := bindata_file_info{name: "in/c/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1418006091, 0)} info := bindata_file_info{name: "in/c/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1430781941, 0)}
a := &asset{bytes: bytes, info: info} a := &asset{bytes: bytes, info: info}
return a, nil return a, nil
} }
@ -136,7 +136,7 @@ func in_test_asset() (*asset, error) {
return nil, err return nil, err
} }
info := bindata_file_info{name: "in/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1418006091, 0)} info := bindata_file_info{name: "in/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1430781941, 0)}
a := &asset{bytes: bytes, info: info} a := &asset{bytes: bytes, info: info}
return a, nil return a, nil
} }
@ -156,6 +156,17 @@ func Asset(name string) ([]byte, error) {
return nil, fmt.Errorf("Asset %s not found", name) return nil, fmt.Errorf("Asset %s not found", name)
} }
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if (err != nil) {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name. // AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or // It returns an error if the asset could not be found or
// could not be loaded. // could not be loaded.

View File

@ -86,7 +86,7 @@ func in_a_test_asset() (*asset, error) {
return nil, err return nil, err
} }
info := bindata_file_info{name: "in/a/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1418006091, 0)} info := bindata_file_info{name: "in/a/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1430781941, 0)}
a := &asset{bytes: bytes, info: info} a := &asset{bytes: bytes, info: info}
return a, nil return a, nil
} }
@ -106,7 +106,7 @@ func in_b_test_asset() (*asset, error) {
return nil, err return nil, err
} }
info := bindata_file_info{name: "in/b/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1418006091, 0)} info := bindata_file_info{name: "in/b/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1430781941, 0)}
a := &asset{bytes: bytes, info: info} a := &asset{bytes: bytes, info: info}
return a, nil return a, nil
} }
@ -126,7 +126,7 @@ func in_c_test_asset() (*asset, error) {
return nil, err return nil, err
} }
info := bindata_file_info{name: "in/c/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1418006091, 0)} info := bindata_file_info{name: "in/c/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1430781941, 0)}
a := &asset{bytes: bytes, info: info} a := &asset{bytes: bytes, info: info}
return a, nil return a, nil
} }
@ -146,7 +146,7 @@ func in_test_asset() (*asset, error) {
return nil, err return nil, err
} }
info := bindata_file_info{name: "in/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1418006091, 0)} info := bindata_file_info{name: "in/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1430781941, 0)}
a := &asset{bytes: bytes, info: info} a := &asset{bytes: bytes, info: info}
return a, nil return a, nil
} }
@ -166,6 +166,17 @@ func Asset(name string) ([]byte, error) {
return nil, fmt.Errorf("Asset %s not found", name) return nil, fmt.Errorf("Asset %s not found", name)
} }
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if (err != nil) {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name. // AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or // It returns an error if the asset could not be found or
// could not be loaded. // could not be loaded.

19
testdata/out/debug.go vendored
View File

@ -25,7 +25,7 @@ type asset struct {
// in_a_test_asset reads file data from disk. It returns an error on failure. // in_a_test_asset reads file data from disk. It returns an error on failure.
func in_a_test_asset() (*asset, error) { func in_a_test_asset() (*asset, error) {
path := "/Users/iwanaga.ryosuke/golang/src/github.com/riywo/go-bindata/testdata/in/a/test.asset" path := "/Users/tamird/src/go/src/github.com/jteeuwen/go-bindata/testdata/in/a/test.asset"
name := "in/a/test.asset" name := "in/a/test.asset"
bytes, err := bindata_read(path, name) bytes, err := bindata_read(path, name)
if err != nil { if err != nil {
@ -43,7 +43,7 @@ func in_a_test_asset() (*asset, error) {
// in_b_test_asset reads file data from disk. It returns an error on failure. // in_b_test_asset reads file data from disk. It returns an error on failure.
func in_b_test_asset() (*asset, error) { func in_b_test_asset() (*asset, error) {
path := "/Users/iwanaga.ryosuke/golang/src/github.com/riywo/go-bindata/testdata/in/b/test.asset" path := "/Users/tamird/src/go/src/github.com/jteeuwen/go-bindata/testdata/in/b/test.asset"
name := "in/b/test.asset" name := "in/b/test.asset"
bytes, err := bindata_read(path, name) bytes, err := bindata_read(path, name)
if err != nil { if err != nil {
@ -61,7 +61,7 @@ func in_b_test_asset() (*asset, error) {
// in_c_test_asset reads file data from disk. It returns an error on failure. // in_c_test_asset reads file data from disk. It returns an error on failure.
func in_c_test_asset() (*asset, error) { func in_c_test_asset() (*asset, error) {
path := "/Users/iwanaga.ryosuke/golang/src/github.com/riywo/go-bindata/testdata/in/c/test.asset" path := "/Users/tamird/src/go/src/github.com/jteeuwen/go-bindata/testdata/in/c/test.asset"
name := "in/c/test.asset" name := "in/c/test.asset"
bytes, err := bindata_read(path, name) bytes, err := bindata_read(path, name)
if err != nil { if err != nil {
@ -79,7 +79,7 @@ func in_c_test_asset() (*asset, error) {
// in_test_asset reads file data from disk. It returns an error on failure. // in_test_asset reads file data from disk. It returns an error on failure.
func in_test_asset() (*asset, error) { func in_test_asset() (*asset, error) {
path := "/Users/iwanaga.ryosuke/golang/src/github.com/riywo/go-bindata/testdata/in/test.asset" path := "/Users/tamird/src/go/src/github.com/jteeuwen/go-bindata/testdata/in/test.asset"
name := "in/test.asset" name := "in/test.asset"
bytes, err := bindata_read(path, name) bytes, err := bindata_read(path, name)
if err != nil { if err != nil {
@ -110,6 +110,17 @@ func Asset(name string) ([]byte, error) {
return nil, fmt.Errorf("Asset %s not found", name) return nil, fmt.Errorf("Asset %s not found", name)
} }
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if (err != nil) {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name. // AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or // It returns an error if the asset could not be found or
// could not be loaded. // could not be loaded.

259
testdata/out/debug.go-bindata vendored Normal file
View File

@ -0,0 +1,259 @@
package main
import (
"fmt"
"io/ioutil"
"strings"
"os"
"path"
"path/filepath"
)
// bindata_read reads the given file from disk. It returns an error on failure.
func bindata_read(path, name string) ([]byte, error) {
buf, err := ioutil.ReadFile(path)
if err != nil {
err = fmt.Errorf("Error reading asset %s at %s: %v", name, path, err)
}
return buf, err
}
type asset struct {
bytes []byte
info os.FileInfo
}
// in_a_test_asset reads file data from disk. It returns an error on failure.
func in_a_test_asset() (*asset, error) {
path := "/Users/tamird/src/go/src/github.com/jteeuwen/go-bindata/testdata/in/a/test.asset"
name := "in/a/test.asset"
bytes, err := bindata_read(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// in_b_test_asset reads file data from disk. It returns an error on failure.
func in_b_test_asset() (*asset, error) {
path := "/Users/tamird/src/go/src/github.com/jteeuwen/go-bindata/testdata/in/b/test.asset"
name := "in/b/test.asset"
bytes, err := bindata_read(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// in_c_test_asset reads file data from disk. It returns an error on failure.
func in_c_test_asset() (*asset, error) {
path := "/Users/tamird/src/go/src/github.com/jteeuwen/go-bindata/testdata/in/c/test.asset"
name := "in/c/test.asset"
bytes, err := bindata_read(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// in_test_asset reads file data from disk. It returns an error on failure.
func in_test_asset() (*asset, error) {
path := "/Users/tamird/src/go/src/github.com/jteeuwen/go-bindata/testdata/in/test.asset"
name := "in/test.asset"
bytes, err := bindata_read(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if (err != nil) {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"in/a/test.asset": in_a_test_asset,
"in/b/test.asset": in_b_test_asset,
"in/c/test.asset": in_c_test_asset,
"in/test.asset": in_test_asset,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for name := range node.Children {
rv = append(rv, name)
}
return rv, nil
}
type _bintree_t struct {
Func func() (*asset, error)
Children map[string]*_bintree_t
}
var _bintree = &_bintree_t{nil, map[string]*_bintree_t{
"in": &_bintree_t{nil, map[string]*_bintree_t{
"a": &_bintree_t{nil, map[string]*_bintree_t{
"test.asset": &_bintree_t{in_a_test_asset, map[string]*_bintree_t{
}},
}},
"b": &_bintree_t{nil, map[string]*_bintree_t{
"test.asset": &_bintree_t{in_b_test_asset, map[string]*_bintree_t{
}},
}},
"c": &_bintree_t{nil, map[string]*_bintree_t{
"test.asset": &_bintree_t{in_c_test_asset, map[string]*_bintree_t{
}},
}},
"test.asset": &_bintree_t{in_test_asset, map[string]*_bintree_t{
}},
}},
}}
// Restore an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, path.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// Restore assets under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
if err != nil { // File
return RestoreAsset(dir, name)
} else { // Dir
for _, child := range children {
err = RestoreAssets(dir, path.Join(name, child))
if err != nil {
return err
}
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}

View File

@ -53,7 +53,7 @@ func in_a_test_asset() (*asset, error) {
return nil, err return nil, err
} }
info := bindata_file_info{name: "in/a/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1418006091, 0)} info := bindata_file_info{name: "in/a/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1430781941, 0)}
a := &asset{bytes: bytes, info: info} a := &asset{bytes: bytes, info: info}
return a, nil return a, nil
} }
@ -71,7 +71,7 @@ func in_b_test_asset() (*asset, error) {
return nil, err return nil, err
} }
info := bindata_file_info{name: "in/b/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1418006091, 0)} info := bindata_file_info{name: "in/b/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1430781941, 0)}
a := &asset{bytes: bytes, info: info} a := &asset{bytes: bytes, info: info}
return a, nil return a, nil
} }
@ -89,7 +89,7 @@ func in_c_test_asset() (*asset, error) {
return nil, err return nil, err
} }
info := bindata_file_info{name: "in/c/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1418006091, 0)} info := bindata_file_info{name: "in/c/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1430781941, 0)}
a := &asset{bytes: bytes, info: info} a := &asset{bytes: bytes, info: info}
return a, nil return a, nil
} }
@ -107,7 +107,7 @@ func in_test_asset() (*asset, error) {
return nil, err return nil, err
} }
info := bindata_file_info{name: "in/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1418006091, 0)} info := bindata_file_info{name: "in/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1430781941, 0)}
a := &asset{bytes: bytes, info: info} a := &asset{bytes: bytes, info: info}
return a, nil return a, nil
} }
@ -127,6 +127,17 @@ func Asset(name string) ([]byte, error) {
return nil, fmt.Errorf("Asset %s not found", name) return nil, fmt.Errorf("Asset %s not found", name)
} }
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if (err != nil) {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name. // AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or // It returns an error if the asset could not be found or
// could not be loaded. // could not be loaded.

View File

@ -69,7 +69,7 @@ func in_a_test_asset() (*asset, error) {
return nil, err return nil, err
} }
info := bindata_file_info{name: "in/a/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1418006091, 0)} info := bindata_file_info{name: "in/a/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1430781941, 0)}
a := &asset{bytes: bytes, info: info} a := &asset{bytes: bytes, info: info}
return a, nil return a, nil
} }
@ -89,7 +89,7 @@ func in_b_test_asset() (*asset, error) {
return nil, err return nil, err
} }
info := bindata_file_info{name: "in/b/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1418006091, 0)} info := bindata_file_info{name: "in/b/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1430781941, 0)}
a := &asset{bytes: bytes, info: info} a := &asset{bytes: bytes, info: info}
return a, nil return a, nil
} }
@ -109,7 +109,7 @@ func in_c_test_asset() (*asset, error) {
return nil, err return nil, err
} }
info := bindata_file_info{name: "in/c/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1418006091, 0)} info := bindata_file_info{name: "in/c/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1430781941, 0)}
a := &asset{bytes: bytes, info: info} a := &asset{bytes: bytes, info: info}
return a, nil return a, nil
} }
@ -129,7 +129,7 @@ func in_test_asset() (*asset, error) {
return nil, err return nil, err
} }
info := bindata_file_info{name: "in/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1418006091, 0)} info := bindata_file_info{name: "in/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1430781941, 0)}
a := &asset{bytes: bytes, info: info} a := &asset{bytes: bytes, info: info}
return a, nil return a, nil
} }
@ -149,6 +149,17 @@ func Asset(name string) ([]byte, error) {
return nil, fmt.Errorf("Asset %s not found", name) return nil, fmt.Errorf("Asset %s not found", name)
} }
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if (err != nil) {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name. // AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or // It returns an error if the asset could not be found or
// could not be loaded. // could not be loaded.