bindata/testdata/out/debug.go

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package main
import (
"bytes"
"io"
"log"
"os"
)
// bindata_read reads the given file from disk.
// It panics if anything went wrong.
func bindata_read(path, name string) []byte {
fd, err := os.Open(path)
if err != nil {
log.Fatalf("Read %s: %v", name, err)
}
defer fd.Close()
var buf bytes.Buffer
_, err = io.Copy(&buf, fd)
if err != nil {
log.Fatalf("Read %s: %v", name, err)
}
return buf.Bytes()
}
// in_b_test_asset reads file data from disk.
// It panics if something went wrong in the process.
func in_b_test_asset() []byte {
return bindata_read(
"/a/code/go/src/github.com/jteeuwen/go-bindata/testdata/in/b/test.asset",
"in/b/test.asset",
)
}
// in_test_asset reads file data from disk.
// It panics if something went wrong in the process.
func in_test_asset() []byte {
return bindata_read(
"/a/code/go/src/github.com/jteeuwen/go-bindata/testdata/in/test.asset",
"in/test.asset",
)
}
// in_a_test_asset reads file data from disk.
// It panics if something went wrong in the process.
func in_a_test_asset() []byte {
return bindata_read(
"/a/code/go/src/github.com/jteeuwen/go-bindata/testdata/in/a/test.asset",
"in/a/test.asset",
)
}
// in_c_test_asset reads file data from disk.
// It panics if something went wrong in the process.
func in_c_test_asset() []byte {
return bindata_read(
"/a/code/go/src/github.com/jteeuwen/go-bindata/testdata/in/c/test.asset",
"in/c/test.asset",
)
}
// Asset loads and returns the asset for the given name.
// This returns nil of the asset could not be found.
func Asset(name string) []byte {
if f, ok := _bindata[name]; ok {
return f()
}
return nil
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() []byte{
"in/b/test.asset": in_b_test_asset,
"in/test.asset": in_test_asset,
"in/a/test.asset": in_a_test_asset,
"in/c/test.asset": in_c_test_asset,
}