Noah Petherbridge
d8de60c990
* Added a top panel to put your video controls in. * Broadcaster can mute or unmute their own audio input. * When viewing others' cams, buttons appear to control their video: * Their username is displayed in the corner. * Mute/unmute button to silence their audio. * "X" button to close their camera. * Button to show what viewers are currently watching your camera. * Add an "About" page and config for app branding. * Add dark theme CSS for prefers-dark browsers.
231 lines
5.7 KiB
Go
231 lines
5.7 KiB
Go
package barertc
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import (
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"fmt"
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"strings"
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"time"
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"git.kirsle.net/apps/barertc/pkg/config"
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"git.kirsle.net/apps/barertc/pkg/jwt"
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"git.kirsle.net/apps/barertc/pkg/log"
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"git.kirsle.net/apps/barertc/pkg/util"
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)
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// OnLogin handles "login" actions from the client.
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func (s *Server) OnLogin(sub *Subscriber, msg Message) {
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// Using a JWT token for authentication?
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var claims = &jwt.Claims{}
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if msg.JWTToken != "" || (config.Current.JWT.Enabled && config.Current.JWT.Strict) {
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parsed, ok, err := jwt.ParseAndValidate(msg.JWTToken)
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if err != nil {
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log.Error("Error parsing JWT token in WebSocket login: %s", err)
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sub.ChatServer("Your authentication has expired. Please go back and launch the chat room again.")
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return
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}
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// Sanity check the username.
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if msg.Username != parsed.Subject {
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log.Error("JWT login had a different username: %s vs %s", parsed.Subject, msg.Username)
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sub.ChatServer("Your authentication username did not match the expected username. Please go back and launch the chat room again.")
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return
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}
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// Strict enforcement?
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if config.Current.JWT.Strict && !ok {
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log.Error("JWT enforcement is strict and user did not pass JWT checks")
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sub.ChatServer("Server side authentication is required. Please go back and launch the chat room from your logged-in account.")
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return
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}
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claims = parsed
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msg.Username = claims.Subject
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sub.JWTClaims = claims
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}
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log.Info("JWT claims: %+v", claims)
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// Ensure the username is unique, or rename it.
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var duplicate bool
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for _, other := range s.IterSubscribers() {
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if other.ID != sub.ID && other.Username == msg.Username {
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duplicate = true
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break
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}
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}
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if duplicate {
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// Give them one that is unique.
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msg.Username = fmt.Sprintf("%s %d",
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msg.Username,
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time.Now().Nanosecond(),
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)
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}
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// Use their username.
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sub.Username = msg.Username
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sub.authenticated = true
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log.Debug("OnLogin: %s joins the room", sub.Username)
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// Tell everyone they joined.
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s.Broadcast(Message{
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Action: ActionPresence,
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Username: msg.Username,
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Message: "has joined the room!",
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})
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// Send the user back their settings.
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sub.SendMe()
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// Send the WhoList to everybody.
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s.SendWhoList()
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// Send the initial ChatServer messages to the public channels.
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for _, channel := range config.Current.PublicChannels {
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for _, msg := range channel.WelcomeMessages {
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sub.SendJSON(Message{
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Channel: channel.ID,
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Action: ActionError,
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Username: "ChatServer",
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Message: RenderMarkdown(msg),
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})
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}
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}
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}
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// OnMessage handles a chat message posted by the user.
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func (s *Server) OnMessage(sub *Subscriber, msg Message) {
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log.Info("[%s] %s", sub.Username, msg.Message)
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if sub.Username == "" {
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sub.ChatServer("You must log in first.")
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return
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}
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// Translate their message as Markdown syntax.
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markdown := RenderMarkdown(msg.Message)
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if markdown == "" {
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return
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}
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// Message to be echoed to the channel.
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var message = Message{
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Action: ActionMessage,
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Channel: msg.Channel,
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Username: sub.Username,
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Message: markdown,
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}
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// Is this a DM?
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if strings.HasPrefix(msg.Channel, "@") {
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// Echo the message only to both parties.
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s.SendTo(sub.Username, message)
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message.Channel = "@" + sub.Username
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s.SendTo(msg.Channel, message)
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return
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}
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// Broadcast a chat message to the room.
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s.Broadcast(message)
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}
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// OnMe handles current user state updates.
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func (s *Server) OnMe(sub *Subscriber, msg Message) {
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if msg.VideoActive {
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log.Debug("User %s turns on their video feed", sub.Username)
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}
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sub.VideoActive = msg.VideoActive
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// Sync the WhoList to everybody.
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s.SendWhoList()
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}
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// OnOpen is a client wanting to start WebRTC with another, e.g. to see their camera.
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func (s *Server) OnOpen(sub *Subscriber, msg Message) {
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// Look up the other subscriber.
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other, err := s.GetSubscriber(msg.Username)
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if err != nil {
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sub.ChatServer(err.Error())
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return
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}
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// Make up a WebRTC shared secret and send it to both of them.
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secret := util.RandomString(16)
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log.Info("WebRTC: %s opens %s with secret %s", sub.Username, other.Username, secret)
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// Ring the target of this request and give them the secret.
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other.SendJSON(Message{
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Action: ActionRing,
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Username: sub.Username,
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OpenSecret: secret,
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})
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// To the caller, echo back the Open along with the secret.
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sub.SendJSON(Message{
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Action: ActionOpen,
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Username: other.Username,
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OpenSecret: secret,
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})
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}
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// OnCandidate handles WebRTC candidate signaling.
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func (s *Server) OnCandidate(sub *Subscriber, msg Message) {
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// Look up the other subscriber.
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other, err := s.GetSubscriber(msg.Username)
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if err != nil {
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sub.ChatServer(err.Error())
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return
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}
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other.SendJSON(Message{
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Action: ActionCandidate,
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Username: sub.Username,
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Candidate: msg.Candidate,
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})
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}
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// OnSDP handles WebRTC sdp signaling.
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func (s *Server) OnSDP(sub *Subscriber, msg Message) {
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// Look up the other subscriber.
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other, err := s.GetSubscriber(msg.Username)
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if err != nil {
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sub.ChatServer(err.Error())
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return
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}
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other.SendJSON(Message{
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Action: ActionSDP,
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Username: sub.Username,
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Description: msg.Description,
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})
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}
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// OnWatch communicates video watching status between users.
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func (s *Server) OnWatch(sub *Subscriber, msg Message) {
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// Look up the other subscriber.
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other, err := s.GetSubscriber(msg.Username)
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if err != nil {
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sub.ChatServer(err.Error())
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return
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}
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other.SendJSON(Message{
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Action: ActionWatch,
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Username: sub.Username,
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})
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}
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// OnUnwatch communicates video Unwatching status between users.
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func (s *Server) OnUnwatch(sub *Subscriber, msg Message) {
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// Look up the other subscriber.
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other, err := s.GetSubscriber(msg.Username)
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if err != nil {
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sub.ChatServer(err.Error())
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return
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}
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other.SendJSON(Message{
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Action: ActionUnwatch,
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Username: sub.Username,
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})
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}
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