BareRTC/client/handlers.go
Noah Petherbridge 9c77bdb62e New Op commands and fixes with blocking admin users
Add moderation rules:

* You can apply rules in the settings.toml to enforce moderator restrictions on
  certain users, e.g. to force their camera to always be NSFW or bar them from
  sharing their webcam at all anymore.

Chat UI improvements around users blocking admin accounts:

* When a main website block is in place, the DMs button in the Who List shows
  as greyed out with a cross through, as if that user had closed their DMs.
* Admin users are always able to watch the camera of people who have blocked
  them. The broadcaster is not notified about the watch.

New operator commands:

* /cut username: to tell a user to turn off their webcam.
* /unmute-all: to lift all mutes on your side, e.g. so your moderator chatbot
  can still see public messages from users who have blocked it.
* /help-advanced: moved the more dangerous admin command documentation here.

Miscellaneous fixes:

* The admin commands now tolerate an @ prefix in front of usernames.
* The /nsfw command won't fire unless the user's camera is actually active and
  not marked as explicit.
2024-05-17 17:15:48 -07:00

416 lines
12 KiB
Go

package client
import (
"fmt"
"math/rand"
"strings"
"sync"
"time"
"git.kirsle.net/apps/barertc/pkg/log"
"git.kirsle.net/apps/barertc/pkg/messages"
"github.com/aichaos/rivescript-go"
"github.com/aichaos/rivescript-go/lang/javascript"
)
const (
// Number of recent chat messages to hold onto.
ScrollbackBuffer = 500
// How long for the lobby room to be quiet before you'll greet the
// next person who joins the room.
LobbyDeadThreshold = 20 * time.Minute
// Minimum time between greeting users who enter chat, IF we will
// do so. When the rush hour picks up, don't spam too much and
// greet everybody who enters.
AutoGreetGlobalCooldown = 8 * time.Minute
// Minimum time between re-greeting the same user.
AutoGreetUserCooldown = 45 * time.Minute
// Default (lobby) channel.
LobbyChannel = "lobby"
)
// BotHandlers holds onto a set of handler functions for the BareBot.
type BotHandlers struct {
rs *rivescript.RiveScript
client *Client
// Cache for the Who's Online list.
whoList []messages.WhoList
whoMu sync.RWMutex
// Auto-greeter cooldowns
autoGreet map[string]time.Time
autoGreetCooldown time.Time // global cooldown between auto-greets
autoGreetMu sync.RWMutex
// MessageID history. Keep a buffer of recent messages sent in
// case the robot needs to report one (which should generally
// happen immediately, if it does).
messageBuf []messages.Message
messageBufMu sync.RWMutex
// Main (lobby) channel quiet detector. Record the time of the last
// message seen: if the lobby has been quiet for a long time, and
// someone new joins the room, greet them - overriding the global
// autoGreet cooldown or ignoring the number of chatters in the room.
lobbyChannelLastUpdated time.Time
// Store the reactions we have previously sent by messageID,
// so we don't accidentally take back our own reactions.
reactions map[int64]map[string]interface{}
reactionsMu sync.Mutex
// Deadlock detection (deadlock_watch.go): record time of last successful
// ping to self, to detect when the server is deadlocked.
deadlockLastOK time.Time
}
// SetupChatbot configures a sensible set of default handlers for the BareBot application.
//
// This function is very opinionated and is designed for the BareBot program. It will
// initialize a RiveScript bot using the brain found at the "./brain" folder, and register
// handlers for the various WebSocket messages on chat.
func (c *Client) SetupChatbot() error {
var handler = &BotHandlers{
client: c,
rs: rivescript.New(&rivescript.Config{
UTF8: true,
}),
autoGreet: map[string]time.Time{},
messageBuf: []messages.Message{},
reactions: map[int64]map[string]interface{}{},
}
// Add JavaScript support.
handler.rs.SetHandler("javascript", javascript.New(handler.rs))
// Attach RiveScript object macros.
handler.setObjectMacros()
log.Info("Initializing RiveScript brain")
if err := handler.rs.LoadDirectory("./brain"); err != nil {
return fmt.Errorf("RiveScript LoadDirectory: %s", err)
}
if err := handler.rs.SortReplies(); err != nil {
return fmt.Errorf("RiveScript SortReplies: %s", err)
}
// Set all the handler funcs.
c.OnWho = handler.OnWho
c.OnMe = handler.OnMe
c.OnMessage = handler.OnMessage
c.OnReact = handler.OnReact
c.OnPresence = handler.OnPresence
c.OnRing = handler.OnRing
c.OnOpen = handler.OnOpen
c.OnWatch = handler.OnWatch
c.OnUnwatch = handler.OnUnwatch
c.OnCut = handler.OnCut
c.OnError = handler.OnError
c.OnDisconnect = handler.OnDisconnect
c.OnPing = handler.OnPing
// Watch for deadlocks.
go handler.watchForDeadlock()
return nil
}
// OnWho handles Who List updates in chat.
func (h *BotHandlers) OnWho(msg messages.Message) {
log.Info("OnWho: %d people online", len(msg.WhoList))
h.whoMu.Lock()
defer h.whoMu.Unlock()
h.whoList = msg.WhoList
}
// OnMe handles user status updates pushed by the server (renamed username, nsfw flag added)
func (h *BotHandlers) OnMe(msg messages.Message) {
// Has the server changed our name?
if h.client.Username() != msg.Username {
log.Error("OnMe: the server has renamed us to '%s'", msg.Username)
h.client.claims.Subject = msg.Username
}
// Send the /unmute-all command to lift any mutes imposed by users blocking the chatbot.
h.client.Send(messages.Message{
Action: messages.ActionMessage,
Message: "/unmute-all",
})
}
// Buffer a message seen on chat for a while.
func (h *BotHandlers) cacheMessage(msg messages.Message) {
h.messageBufMu.Lock()
defer h.messageBufMu.Unlock()
h.messageBuf = append(h.messageBuf, msg)
if len(h.messageBuf) > ScrollbackBuffer {
h.messageBuf = h.messageBuf[len(h.messageBuf)-ScrollbackBuffer:]
}
}
// Get a message by ID from the recent message buffer.
func (h *BotHandlers) getMessageByID(msgID int64) (messages.Message, bool) {
h.messageBufMu.RLock()
defer h.messageBufMu.RUnlock()
for _, msg := range h.messageBuf {
if msg.MessageID == msgID {
return msg, true
}
}
return messages.Message{}, false
}
// OnMessage handles chat messages.
func (h *BotHandlers) OnMessage(msg messages.Message) {
// Strip HTML.
msg.Message = StripHTML(msg.Message)
// Ignore echoed message from ourself.
if msg.Username == h.client.Username() {
h.onMessageFromSelf(msg)
return
}
// Cache it in our message buffer.
h.cacheMessage(msg)
// Record the last seen if this is the lobby channel.
if msg.Channel == LobbyChannel {
h.lobbyChannelLastUpdated = time.Now()
}
// Do we send a reply to this?
var (
sendReply bool
replyPrefix string
// original topic the user was in, in case of PublicChannel match
// so we can put the user back in their original topic after.
userTopic string
)
if strings.HasPrefix(msg.Channel, "@") {
// Direct message: always reply.
sendReply = true
// Log message to console.
log.Info("DM [%s] %s", msg.Username, msg.Message)
} else {
// Log message to console.
log.Info("[%s to #%s] %s", msg.Username, msg.Channel, msg.Message)
// Public channel message. See if they at-mention the robot.
if ok, message := AtMentioned(h.client, msg.Message); ok {
msg.Message = message
sendReply = true
replyPrefix = fmt.Sprintf("**@%s:** ", msg.Username)
} else {
// We were not at mentioned: can reply anyway but put us
// into the PublicChannel topic.
log.Error("trying for PublicChannel")
if topic, err := h.rs.GetUservar(msg.Username, "topic"); err == nil {
userTopic = topic
} else {
log.Error("Couldn't get topic for %s: %s", msg.Username, err)
userTopic = "random"
}
h.rs.SetUservar(msg.Username, "topic", "PublicChannel")
sendReply = true
// Restore the user's original topic?
defer func() {
if userTopic != "" {
log.Error("Set user topic back to: %s", userTopic)
h.rs.SetUservar(msg.Username, "topic", userTopic)
}
}()
}
}
// Do we reply?
if sendReply {
// Set their user variables.
h.SetUserVariables(msg)
reply, err := h.rs.Reply(msg.Username, msg.Message)
if NoReply(reply) {
return
}
// Delay a moment before responding.
time.Sleep(500 * time.Millisecond)
if err != nil {
h.client.Send(messages.Message{
Action: messages.ActionMessage,
Channel: msg.Channel,
Username: msg.Username,
Message: fmt.Sprintf("[RiveScript Error] %s", err),
})
} else {
h.client.Send(messages.Message{
Action: messages.ActionMessage,
Channel: msg.Channel,
Username: msg.Username,
Message: replyPrefix + reply,
})
}
}
}
// OnTakeback handles users requesting to take back messages they had sent.
func (h *BotHandlers) OnTakeback(msg messages.Message) {
log.Info("Takeback: user %s takes back msgID %d", msg.Username, msg.MessageID)
}
// OnReact handles emoji reactions to messages.
func (h *BotHandlers) OnReact(msg messages.Message) {
log.Info("React: user %s reacts with %s on msgID %d", msg.Username, msg.Message, msg.MessageID)
// Ignore echoed message from ourself.
if msg.Username == h.client.Username() {
return
}
// Sanity check that we can actually see the message being reacted to: so we don't
// upvote reactions posted to messageIDs in other peoples' DM threads.
if _, ok := h.getMessageByID(msg.MessageID); !ok {
return
}
// If we have already reacted to it, don't react again.
h.reactionsMu.Lock()
defer h.reactionsMu.Unlock()
if _, ok := h.reactions[msg.MessageID]; !ok {
h.reactions[msg.MessageID] = map[string]interface{}{}
}
if _, ok := h.reactions[msg.MessageID][msg.Message]; ok {
log.Info("I already reacted %s on message %d", msg.Message, msg.MessageID)
return // already upvoted it
} else {
h.reactions[msg.MessageID][msg.Message] = nil
}
// Half the time, agree with the reaction.
if rand.Intn(100) > 50 {
go func() {
time.Sleep(2500 * time.Millisecond)
h.client.Send(messages.Message{
Action: messages.ActionReact,
MessageID: msg.MessageID,
Message: msg.Message,
})
}()
}
}
// OnPresence handles join/exit room events as well as kicked/banned messages.
func (h *BotHandlers) OnPresence(msg messages.Message) {
log.Info("Presence: [%s] %s", msg.Username, msg.Message)
// Ignore echoed message from ourself.
if msg.Username == h.client.Username() {
return
}
// A join message?
if strings.Contains(msg.Message, "has joined the room") {
// Do we force a greeting? (if lobby channel has been quiet)
var forceGreeting = time.Since(h.lobbyChannelLastUpdated) > LobbyDeadThreshold
// Global auto-greet cooldown.
if time.Now().Before(h.autoGreetCooldown) {
return
}
h.autoGreetCooldown = time.Now().Add(AutoGreetGlobalCooldown)
// Don't greet the same user too often in case of bouncing.
h.autoGreetMu.Lock()
if timeout, ok := h.autoGreet[msg.Username]; ok {
if time.Now().Before(timeout) && !forceGreeting {
// Do not greet again.
log.Info("Do not auto-greet again: too soon")
h.autoGreetMu.Unlock()
return
}
}
h.autoGreet[msg.Username] = time.Now().Add(AutoGreetUserCooldown)
h.autoGreetMu.Unlock()
// Send a message to the lobby. TODO: configurable channel name.
time.Sleep(5 * time.Second)
// Ensure they are still online.
if _, ok := h.GetUser(msg.Username); !ok {
log.Error("Wanted to auto-greet [%s] but they left the room!", msg.Username)
return
}
// Set their user variables.
h.SetUserVariables(msg)
if forceGreeting {
h.rs.SetGlobal("numUsersOnline", "0")
}
reply, err := h.rs.Reply(msg.Username, "/greet")
if err == nil && !NoReply(reply) {
h.client.Send(messages.Message{
Action: messages.ActionMessage,
Channel: LobbyChannel,
Username: msg.Username,
Message: reply,
})
}
}
}
// OnRing handles somebody requesting to open our webcam.
func (h *BotHandlers) OnRing(msg messages.Message) {
}
// OnOpen handles the server echo to us wanting to open another user's webcam.
func (h *BotHandlers) OnOpen(msg messages.Message) {
}
// OnWatch handles somebody adding themselves to our Watching list.
func (h *BotHandlers) OnWatch(msg messages.Message) {
}
// OnUnwatch handles somebody removing themselves from our Watching list.
func (h *BotHandlers) OnUnwatch(msg messages.Message) {
}
// OnCut handles an admin telling us to cut our camera.
func (h *BotHandlers) OnCut(msg messages.Message) {
}
// OnError handles ChatServer messages from the backend.
func (h *BotHandlers) OnError(msg messages.Message) {
log.Error("[%s] %s", msg.Username, msg.Message)
}
// OnDisconnect handles kick messages from the backend (told: do not reconnect).
func (h *BotHandlers) OnDisconnect(msg messages.Message) {
}
// OnPing handles server keepalive pings.
func (h *BotHandlers) OnPing(msg messages.Message) {
// Send the /unmute-all command to lift any mutes imposed by users blocking the chatbot.
h.client.Send(messages.Message{
Action: messages.ActionMessage,
Message: "/unmute-all",
})
}