Add Pinephone screenshots
|
@ -6,7 +6,9 @@ toc: true
|
|||
The [Guidebook](/guidebook/) site has lots of screenshots of the game sprinkled
|
||||
throughout, but here are a collection of interesting ones all in one place.
|
||||
|
||||
# Gameplay
|
||||
# Desktop
|
||||
|
||||
## Gameplay
|
||||
|
||||
![Zoo](/images/v0.11.0-zoo.png)
|
||||
|
||||
|
@ -26,7 +28,7 @@ _Screenshot from the "Castle" level in the First Quest._
|
|||
|
||||
-----
|
||||
|
||||
# Level Editor
|
||||
## Level Editor
|
||||
|
||||
![Level Editor UI](https://www.sketchymaze.com/guidebook/images/newlevel-2.png)
|
||||
|
||||
|
@ -42,7 +44,7 @@ _Customize your level's color palette and properties._
|
|||
|
||||
-----
|
||||
|
||||
# Doodad Editor
|
||||
## Doodad Editor
|
||||
|
||||
![Doodad Editor](https://www.sketchymaze.com/guidebook/images/doodad-editor.png)
|
||||
|
||||
|
@ -50,4 +52,55 @@ _Doodad sprites can be authored in-game._
|
|||
|
||||
![Doodad Properties](https://www.sketchymaze.com/guidebook/images/doodad-properties.png)
|
||||
|
||||
_JavaScript sources can be attached or exported in the Doodad Editor._
|
||||
_JavaScript sources can be attached or exported in the Doodad Editor._
|
||||
|
||||
-----
|
||||
|
||||
# Mobile GNU/Linux
|
||||
|
||||
Sketchy Maze supports ARM 64-bit mobile GNU/Linux devices such as the Pine64
|
||||
[Pinephone](https://www.pine64.org/pinephone/) ([Pro](https://www.pine64.org/pinephonepro/))
|
||||
and the Purism [Librem 5](https://puri.sm/products/librem-5/). The screenshots
|
||||
below were recorded on [Mobian](https://mobian-project.org) with its default
|
||||
[Phosh](https://puri.sm/posts/phosh-overview/) desktop shell. The game should
|
||||
run on any bog standard Linux distro running something like KDE Plasma Mobile,
|
||||
GNOME Shell, Xfce, and can run normal Linux apps.
|
||||
|
||||
I try and make the game generally functional, if only a little awkward, on mobile.
|
||||
The game's popup UI windows are kept under a certain size, it should run on
|
||||
screens with an effective resolution of 375x750 like the Pinephone.
|
||||
|
||||
## Title Screen
|
||||
|
||||
The title screen is adaptive for landscape and portrait oriented phones.
|
||||
|
||||
![Landscape Titlescreen](/images/landscape-title.png)
|
||||
|
||||
![Portrait Titlescreen](/images/mobile-title.png)
|
||||
|
||||
## Mobile Gameplay
|
||||
|
||||
The game adapts when you rotate your phone.
|
||||
|
||||
![Landscape Gameplay](/images/landscape-gameplay.png)
|
||||
|
||||
![Portrait Gameplay](/images/mobile-gameplay.png)
|
||||
|
||||
## Editor
|
||||
|
||||
The level editor is usable on mobile. If your screen is wide enough, the toolbar
|
||||
shows double-wide columns but will adapt to a single column to give you more
|
||||
screen real estate to edit your drawing.
|
||||
|
||||
![Landscape Editor](/images/landscape-editor.png)
|
||||
|
||||
![Doodads window in the editor](/images/landscape-doodads.png)
|
||||
|
||||
![Portrait Editor](/images/mobile-editor.png)
|
||||
|
||||
There's also a setting to make the toolbars go horizontal instead of vertical,
|
||||
it might or might not work for you:
|
||||
|
||||
![Landscape mode horizontal toolbars](/images/landscape-horizontal.png)
|
||||
|
||||
![Portrait mode horizontal toolbars](/images/mobile-horizontal.png)
|
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