Download links and updates
This commit is contained in:
parent
bcc1597018
commit
31b6258225
|
@ -3,32 +3,36 @@ title: "About Sketchy Maze"
|
|||
draft: false
|
||||
---
|
||||
|
||||
_Sketchy Maze_ is a "drawing-based maze game" themed around hand-drawn mazes
|
||||
_Sketchy Maze_ is a "drawing-based maze game" themed around hand-drawn maps
|
||||
on paper.
|
||||
|
||||
![Screenshot of the level editor](/images/about.png)
|
||||
![Screenshot of the level editor](/images/lava.png)
|
||||
|
||||
You can draw your own custom maps, freehand or with some basic drawing tools,
|
||||
and then drag and drop pre-made "[doodads](/guidebook/doodads.html)" into your level for
|
||||
interactive things like keys, doors and buttons.
|
||||
and then drag and drop some "[doodads](/guidebook/doodads.html)" such as Buttons,
|
||||
Keys and Doors onto your map to spice it up. You can use any colors you want,
|
||||
and say which colors should be solid and which are fire, and draw anything you
|
||||
want. Make your level a castle or a cave, your imagination is the limit!
|
||||
|
||||
This is an **early alpha build** of the game. Longer term it will include a couple
|
||||
built-in "single player campaigns" of multiple themed levels, but for now it
|
||||
just includes a couple example levels and the editor itself.
|
||||
If the built-in doodads aren't enough, you can also make your own! There's
|
||||
[documentation in the Guidebook](/guidebook/custom-doodads/index.html) how to
|
||||
make a custom doodad, and there (will be) some example doodads you can build
|
||||
[here](https://code.sketchymaze.com/declassified/doodads).
|
||||
|
||||
This game is still in **alpha release mode** and it has a few major features
|
||||
still to add.
|
||||
|
||||
## Inspiration
|
||||
|
||||
When I was a kid in the era of Sega Genesys and Super Nintendo, I liked to
|
||||
draw my own levels with pen and paper and "play" them with my imagination. My
|
||||
"mouse mazes" had all sorts of features borrowed from videogames I liked.
|
||||
There were buttons that the player had to push that would open a door far
|
||||
across the level (and I'd draw a little dotted line showing the connection
|
||||
between the button and the door). Trapdoors would have the player fall through
|
||||
and then close behind them so they can't go back. Keys in different shapes
|
||||
could unlock doors in similar shapes (you'd just have to remember which keys
|
||||
you've got!)
|
||||
I'm a 90's kid, and when I was growing up in the era of Sega Genesys and Super
|
||||
Nintendo games, I used to like to draw my own maps on paper of a 2D platformer
|
||||
style game. I'd borrow ideas from all sorts of videogames I liked, and draw
|
||||
some buttons that open a door across the level when pressed (and I'd draw a
|
||||
dotted line connecting the two so I don't forget), put in trapdoors and lava
|
||||
pits and slippery slopes and such, and then I'd "play" my level with my
|
||||
imagination.
|
||||
|
||||
When you're drawing with a pen and paper, the level can be anything you want.
|
||||
When you're just drawing with a pen and paper, the maze can be anything you want.
|
||||
You can draw a castle or a cave, place little gizmos and traps throughout the
|
||||
level (doors, keys, buttons and things) to create puzzles. Do you want the red
|
||||
pixels to mean "fire" and burn the player? Or do you want to decorate the tops
|
||||
|
|
|
@ -10,7 +10,7 @@ toc: true
|
|||
## Windows
|
||||
|
||||
The Microsoft™ Windows release of _Sketchy Maze_ currently comes as a ZIP
|
||||
file that you can extract anywhere and then run the `sketchymaze.exe` program to
|
||||
file that you can extract anywhere and then run the `doodle.exe` program to
|
||||
start the game.
|
||||
|
||||
**Note:** I do not yet have a code signing certificate for the Windows release,
|
||||
|
@ -24,7 +24,18 @@ so you may need to click through the "Unknown Publisher" warning.
|
|||
|
||||
## Mac OS
|
||||
|
||||
* **Intel 64-bit:** TBD.
|
||||
The macOS release of _Sketchy Maze_ comes in two varieties: a traditional
|
||||
"Sketchy Maze.app" in a .dmg file or a form similar to Windows and Linux with a
|
||||
ZIP file that you can extract anywhere and run the `doodle` program to start
|
||||
the game.
|
||||
|
||||
**Note:** I do not yet have a code signing certificate for the macOS release;
|
||||
you're expected to know how to run apps from unverified developers. See
|
||||
[Apple's documentation](https://support.apple.com/guide/mac-help/open-a-mac-app-from-an-unidentified-developer-mh40616/11.0/mac/11.0)
|
||||
how to do this for your version of macOS.
|
||||
|
||||
* **Intel 64-bit App:** [sketchy-maze-0.5.0-macOS-x64.dmg](https://download.sketchymaze.com/release/v0.5.0/sketchy-maze-0.5.0-macOS-x64.dmg) (23 MB)
|
||||
* **Zip file for Intel Macs:** [doodle-0.5.0-macOS-64bit.zip](https://download.sketchymaze.com/release/v0.5.0/doodle-0.5.0-macOS-64bit.zip) (21 MB)
|
||||
|
||||
---
|
||||
|
||||
|
@ -66,6 +77,10 @@ should run as-is on other modern GNU/Linux systems, but sometimes shared library
|
|||
versions of SDL2 may not match your computer.
|
||||
|
||||
* **64-bit:** [sketchy-maze-0.5.0-linux-64bit.tar.gz](https://download.sketchymaze.com/release/v0.5.0/sketchy-maze-0.5.0-linux-64bit.tar.gz)
|
||||
* **ARM aarch64:** [sketchy-maze-0.5.0-linux-aarch64.tar.gz](https://download.sketchymaze.com/release/v0.5.0/sketchy-maze-0.5.0-linux-aarch64.tar.gz)
|
||||
|
||||
For the daring, Sketchy Maze _almost_ works on the Pinephone. Try the aarch64
|
||||
version of the tarball, built on Mobian on Pinephone.
|
||||
|
||||
---
|
||||
|
||||
|
|
12
content/features.md
Normal file
12
content/features.md
Normal file
|
@ -0,0 +1,12 @@
|
|||
---
|
||||
title: "Features"
|
||||
draft: false
|
||||
toc: true
|
||||
---
|
||||
|
||||
The following are the game's **current** features and its **planned** features
|
||||
before the game leaves "alpha" status.
|
||||
|
||||
![Screenshot of the level editor](/images/floor-is-lava.png)
|
||||
|
||||
TBD.
|
BIN
static/images/dont-fall.png
Normal file
BIN
static/images/dont-fall.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 45 KiB |
BIN
static/images/floor-is-lava.png
Normal file
BIN
static/images/floor-is-lava.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 49 KiB |
BIN
static/images/lava.png
Normal file
BIN
static/images/lava.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 59 KiB |
Binary file not shown.
Before Width: | Height: | Size: 76 KiB After Width: | Height: | Size: 75 KiB |
BIN
static/images/switches.png
Normal file
BIN
static/images/switches.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 42 KiB |
Loading…
Reference in New Issue
Block a user