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@ -3,32 +3,36 @@ title: "About Sketchy Maze"
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---
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---
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_Sketchy Maze_ is a "drawing-based maze game" themed around hand-drawn mazes
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_Sketchy Maze_ is a "drawing-based maze game" themed around hand-drawn maps
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on paper.
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on paper.
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![Screenshot of the level editor](/images/about.png)
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![Screenshot of the level editor](/images/lava.png)
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You can draw your own custom maps, freehand or with some basic drawing tools,
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You can draw your own custom maps, freehand or with some basic drawing tools,
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and then drag and drop pre-made "[doodads](/guidebook/doodads.html)" into your level for
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and then drag and drop some "[doodads](/guidebook/doodads.html)" such as Buttons,
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interactive things like keys, doors and buttons.
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Keys and Doors onto your map to spice it up. You can use any colors you want,
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and say which colors should be solid and which are fire, and draw anything you
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want. Make your level a castle or a cave, your imagination is the limit!
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This is an **early alpha build** of the game. Longer term it will include a couple
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If the built-in doodads aren't enough, you can also make your own! There's
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built-in "single player campaigns" of multiple themed levels, but for now it
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[documentation in the Guidebook](/guidebook/custom-doodads/index.html) how to
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just includes a couple example levels and the editor itself.
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make a custom doodad, and there (will be) some example doodads you can build
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[here](https://code.sketchymaze.com/declassified/doodads).
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This game is still in **alpha release mode** and it has a few major features
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still to add.
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## Inspiration
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## Inspiration
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When I was a kid in the era of Sega Genesys and Super Nintendo, I liked to
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I'm a 90's kid, and when I was growing up in the era of Sega Genesys and Super
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draw my own levels with pen and paper and "play" them with my imagination. My
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Nintendo games, I used to like to draw my own maps on paper of a 2D platformer
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"mouse mazes" had all sorts of features borrowed from videogames I liked.
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style game. I'd borrow ideas from all sorts of videogames I liked, and draw
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There were buttons that the player had to push that would open a door far
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some buttons that open a door across the level when pressed (and I'd draw a
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across the level (and I'd draw a little dotted line showing the connection
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dotted line connecting the two so I don't forget), put in trapdoors and lava
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between the button and the door). Trapdoors would have the player fall through
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pits and slippery slopes and such, and then I'd "play" my level with my
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and then close behind them so they can't go back. Keys in different shapes
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imagination.
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could unlock doors in similar shapes (you'd just have to remember which keys
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you've got!)
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When you're drawing with a pen and paper, the level can be anything you want.
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When you're just drawing with a pen and paper, the maze can be anything you want.
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You can draw a castle or a cave, place little gizmos and traps throughout the
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You can draw a castle or a cave, place little gizmos and traps throughout the
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level (doors, keys, buttons and things) to create puzzles. Do you want the red
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level (doors, keys, buttons and things) to create puzzles. Do you want the red
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pixels to mean "fire" and burn the player? Or do you want to decorate the tops
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pixels to mean "fire" and burn the player? Or do you want to decorate the tops
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@ -10,7 +10,7 @@ toc: true
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## Windows
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## Windows
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The Microsoft™ Windows release of _Sketchy Maze_ currently comes as a ZIP
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The Microsoft™ Windows release of _Sketchy Maze_ currently comes as a ZIP
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file that you can extract anywhere and then run the `sketchymaze.exe` program to
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file that you can extract anywhere and then run the `doodle.exe` program to
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start the game.
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start the game.
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**Note:** I do not yet have a code signing certificate for the Windows release,
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**Note:** I do not yet have a code signing certificate for the Windows release,
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@ -24,7 +24,18 @@ so you may need to click through the "Unknown Publisher" warning.
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## Mac OS
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## Mac OS
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* **Intel 64-bit:** TBD.
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The macOS release of _Sketchy Maze_ comes in two varieties: a traditional
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"Sketchy Maze.app" in a .dmg file or a form similar to Windows and Linux with a
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ZIP file that you can extract anywhere and run the `doodle` program to start
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the game.
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**Note:** I do not yet have a code signing certificate for the macOS release;
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you're expected to know how to run apps from unverified developers. See
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[Apple's documentation](https://support.apple.com/guide/mac-help/open-a-mac-app-from-an-unidentified-developer-mh40616/11.0/mac/11.0)
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how to do this for your version of macOS.
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* **Intel 64-bit App:** [sketchy-maze-0.5.0-macOS-x64.dmg](https://download.sketchymaze.com/release/v0.5.0/sketchy-maze-0.5.0-macOS-x64.dmg) (23 MB)
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* **Zip file for Intel Macs:** [doodle-0.5.0-macOS-64bit.zip](https://download.sketchymaze.com/release/v0.5.0/doodle-0.5.0-macOS-64bit.zip) (21 MB)
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---
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---
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@ -66,6 +77,10 @@ should run as-is on other modern GNU/Linux systems, but sometimes shared library
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versions of SDL2 may not match your computer.
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versions of SDL2 may not match your computer.
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* **64-bit:** [sketchy-maze-0.5.0-linux-64bit.tar.gz](https://download.sketchymaze.com/release/v0.5.0/sketchy-maze-0.5.0-linux-64bit.tar.gz)
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* **64-bit:** [sketchy-maze-0.5.0-linux-64bit.tar.gz](https://download.sketchymaze.com/release/v0.5.0/sketchy-maze-0.5.0-linux-64bit.tar.gz)
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* **ARM aarch64:** [sketchy-maze-0.5.0-linux-aarch64.tar.gz](https://download.sketchymaze.com/release/v0.5.0/sketchy-maze-0.5.0-linux-aarch64.tar.gz)
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For the daring, Sketchy Maze _almost_ works on the Pinephone. Try the aarch64
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version of the tarball, built on Mobian on Pinephone.
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12
content/features.md
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@ -0,0 +1,12 @@
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---
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title: "Features"
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draft: false
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toc: true
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---
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The following are the game's **current** features and its **planned** features
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before the game leaves "alpha" status.
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![Screenshot of the level editor](/images/floor-is-lava.png)
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TBD.
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