60 lines
3.3 KiB
Markdown
60 lines
3.3 KiB
Markdown
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---
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title: "Sketchy Maze v0.7.0 Released"
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date: 2021-06-20T15:34:51-07:00
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draft: false
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summary: A new alpha version of Sketchy Maze has been released.
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tags: ["release", "announcement"]
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---
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A new **alpha** version of _Sketchy Maze_ has been released, which brings
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several improvements to the game. This is also the first release in which the
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"free version" drifts meaningfully away from the "full version" in terms of
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features. The full version includes the ability to
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[publish](/guidebook/custom-levels/publishing.html) your level, bundling all of its
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custom doodads _inside_ the level file for easy sharing. The free version can
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still use custom doodads, but they must be managed manually.
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* **Brush Patterns** for your level palette. Instead of your colors drawing on as
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plain, solid pixels, a color swatch can _sample_ with a Pattern to create a
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textured appearance when plotted on your level. Several patterns are built in
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including Noise, Marker, Ink, and others. The idea is that your brush strokes can
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look as though they were drawn in pencil graphite or similar.
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![Screenshot of Brush Patterns feature](/images/patterns.png)
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* **Title Screen:** the demo level shown on the title screen will leisurely scroll
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around the page. The arrow keys may still manually scroll the level any direction.
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* **Attach Doodads to Level Files:** this is the first release that supports _truly_
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portable custom levels! By attaching your custom doodads _with_ your custom level
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file, it will "just play" on someone else's computer, and they don't need to copy
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all your custom doodads for it to work! But, free versions of the game will not
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get to enjoy this feature.
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* **Settings UI**: a "Settings" button on the home screen (or the Edit->Settings
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menu in the editor) will open a settings window. Check it out!
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* **Horizontal Toolbars option:** if enabled in the Settings window, the toolbar
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and palette in the Editor will be horizontal instead of vertical, along the top
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and bottom of the screen. This may be better optimized for smartphone-sized
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screens like the Pinephone. If the program is started with `-w mobile` the first
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time, it will use horizontal toolbars by default.
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Some small bits of polish in the game's user interface:
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* Some buttons are more colorful! The "Ok" button in alert boxes is blue and pressing
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Enter will select the blue button.
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* When opening a drawing to play or edit, a blue **Browse...** button is
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added so you can more easily find downloaded custom levels and play them.
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* In the Level Editor, the "Level -> **Attached Files**" menu will let you see
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and manage files attached to your level, such as its custom wallpaper image or
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any custom doodads that were published with the level.
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* The keyboard shortcut to open the developer console is now the tilde/grave key
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(`) instead of Enter.
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Bugs fixed:
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* The WASD keys to move the player character (as an alternative to the arrow keys)
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now works more reliably. Previously, they were affected by key-repeat so Boy would
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do a quick hop followed by a longer one when pressing W to jump. Also, his
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animation would not update correctly when moving via the WASD keys. Both bugs
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are fixed in this release.
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* Shortcut keys advertised in the menu, such as Ctrl-N and Ctrl-S, now actually work.
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Get the new version on the [Download](/download/) page!
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