75 lines
2.9 KiB
Markdown
75 lines
2.9 KiB
Markdown
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---
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title: "Sketchy Maze v0.8.0 Released"
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date: 2021-09-04T13:11:14-07:00
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draft: false
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---
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A new version of _Sketchy Maze_ is released today that brings several
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new features, new doodads and new levels!
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Grab the latest version on the [Download](/download) page!
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Some highlights of the new release include:
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## Doodad Editor Improvements
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Using only in-game tools, it is now fully possible to create custom
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doodads (including multiple frames of animation), attach and manage
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their JavaScript sources, and there are a few built-in "generic scripts"
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to give simple behaviors to your custom doodads all without _you_
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needing to worry at all about writing any JavaScript code!
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For example, you can create your own "hazard doodad" that kills the
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player on contact (acting like fire pixels) by selecting the
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"Generic Fire" script.
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![](/images/v0.8.0-scripts.png)
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## All Characters are Playable!
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In this release you can set up a custom level so that you play as a
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different character instead of the Boy!
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To set this up, drag a Start Flag and another doodad of your choice
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into your level, and connect them together using the Link Tool. When
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the level starts, you will play _as_ that doodad!
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All of the built-in creatures are fully supported (including the Bird,
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Azulians, and the Thief). The Bird can travel freely without being
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affected by gravity. You can play as non-creature doodads, too,
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sometimes with strange effects. Play as the Anvil and you can kill
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mobile doodads by "jumping" onto them!
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Only mobile doodads tend to collide with most things such as Doors
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and Trapdoors, and only mobile doodads can activate Buttons and
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Switches.
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## New Doodads & Levels
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The new doodads in this release include:
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* The **Thief** is a character which can steal items out of the inventory
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of other characters. She does not steal items from other Thieves,
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except if she is the player character.
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* The **Anvil** is affected by gravity and becomes dangerous to all
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mobile doodads when it is falling. When _not_ falling, the doodad
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is completely harmless and has no solid collision hitbox.
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* The **Electric Trapdoor** is a horizontal version of the Electric Door
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which can open and close when activated by a Button or Switch.
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* The **Checkpoint Flag** remembers your position in a level. When you
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die to fire pixels or Anvils, instead of restarting the level from the
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beginning you can teleport back to your last checkpoint and carry on!
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See the [full list of built-in doodads](/guidebook/doodads.html) in the
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Guidebook!
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Two new built-in levels are added:
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* **Castle.level:** introduces the Thief and other new doodads.
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* **Thief 1.level:** play _as_ the Thief and steal Small Keys from
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the Azulians to complete the level.
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## More Changes & Download Link
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See the [changelog](/guidebook/changes.html) for complete details and
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head over to the [Download](/download) page to grab the latest release
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for Linux, macOS and Windows.
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