guidebook/docs/custom-doodads/edit-in-game.md

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# Drawing a Doodad In-Game
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Project: Doodle has support for drawing your custom doodad sprites in-game,
although for now you may find it more comfortable to use an
[external image editor](edit-external.md) instead.
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To start a new doodad, open the game and enter the level editor. Select the
"File -> New Doodad" menu at the top of the screen. You will be prompted for
the square dimensions of your doodad (i.e. `100` for a 100x100 sprite) and
you can begin editing.
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![Screenshot of the Doodad editor](../images/doodad-editor.png)
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## Layers
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A key difference between Levels and Doodads are that Doodad drawings can have
multiple **layers**. For doodads these are used to store multiple frames of
animation or different states, such as an opened vs. closed door.
Clicking the **Lyr.** button on the left toolbar or the "Tools -> Layers"
menu will open the Layers window where you can switch your editor between
layers, add and rename them. Layers can be toggled by the doodad's
[JavaScript code](scripts.md) by index number or by name, so giving each layer
a descriptive name is useful.
Doodads saved in-game go in your [user config directory](../profile-directory.md)
on your system.
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## Future Planned Features
Creating doodads in-game is intended to be a fully supported feature. The
following features are planned to be supported:
* Implement some features only available on the `doodad` tool using in-game
UI, such as attaching JavaScripts to the doodad.