doodle/pkg/sound/preload.go
Noah Petherbridge 27896a9253 Add Initial Sound Effects
Adds support for sound effects in Doodle and configures some for various
doodads to start out with:

* Buttons and Switches: "Clicked down" and "clicked up" sounds.
* Colored Doors: an "unlocked" sound and a "door opened" sound.
* Electric Door: sci-fi sounds when opening and closing.
* Keys: sound effect for collecting keys.

JavaScript API for Doodads adds a global function `Sound.Play(filename)`
to play sounds. All sounds in the `rtp/sfx/` folder are pre-loaded on
startup for efficient use in the app. Otherwise sounds are lazy-loaded
on first playback.
2020-05-22 20:07:48 -07:00

26 lines
448 B
Go

package sound
import (
"io/ioutil"
"path/filepath"
)
// PreloadAll looks in the SoundRoot and MusicRoot folders and preloads all
// supported files into the caches.
func PreloadAll() {
if engine == nil || !Enabled {
return
}
// Preload sound effects.
if files, err := ioutil.ReadDir(SoundRoot); err == nil {
for _, file := range files {
if filepath.Ext(file.Name()) != ".wav" {
continue
}
LoadSound(file.Name())
}
}
}