Noah Petherbridge
4efa8d00fc
The gamepad mouse cursor has become THE mouse cursor. It is always visible and your real cursor is hidden, and this way the game can swap out other cursors for certain scenarios: * The Pencil Tool in the editor will use a pencil cursor over the level canvas. * The Flood Tool has a custom Flood cursor so you don't forget it's selected! Other improvements: * The Palette buttons in the editor now render using their swatch's pattern instead of only using its color. * If you have an ultra HD monitor and open a Bounded level in the editor which is too small to fill your screen, the editor canvas limits its size to fit the level (preferable over showing parts of the level you can't actually play as it's out of bounds). * The "brush size" box is only drawn around the cursor when a relevant tool is selected (Pencil, Line, Rect, Ellipse, Eraser)
308 lines
7.1 KiB
Go
308 lines
7.1 KiB
Go
package balance
|
|
|
|
import (
|
|
magicform "git.kirsle.net/apps/doodle/pkg/uix/magic-form"
|
|
"git.kirsle.net/go/render"
|
|
"git.kirsle.net/go/ui"
|
|
"git.kirsle.net/go/ui/style"
|
|
)
|
|
|
|
// Theme and appearance variables.
|
|
var (
|
|
// Sprite filenames.
|
|
WindowIcon = "assets/icons/96.png"
|
|
GoldCoin = "assets/sprites/gold.png"
|
|
SilverCoin = "assets/sprites/silver.png"
|
|
LockIcon = "assets/sprites/padlock.png"
|
|
|
|
// Cursors
|
|
CursorIcon = "assets/sprites/pointer.png"
|
|
PencilIcon = "assets/sprites/pencil.png"
|
|
FloodCursor = "assets/sprites/flood-cursor.png"
|
|
|
|
// Title Screen Font
|
|
TitleScreenFont = render.Text{
|
|
Size: 46,
|
|
Color: render.Pink,
|
|
Stroke: render.SkyBlue,
|
|
Shadow: render.Black,
|
|
}
|
|
TitleScreenSubtitleFont = render.Text{
|
|
FontFilename: SansSerifFont,
|
|
Size: 18,
|
|
Color: render.SkyBlue,
|
|
Shadow: render.SkyBlue.Darken(128),
|
|
// Color: render.RGBA(255, 153, 0, 255),
|
|
// Shadow: render.RGBA(200, 80, 0, 255),
|
|
}
|
|
TitleScreenVersionFont = render.Text{
|
|
Size: 14,
|
|
Color: render.Grey,
|
|
Shadow: render.Black,
|
|
}
|
|
|
|
// Loading Screen fonts.
|
|
LoadScreenFont = render.Text{
|
|
Size: 46,
|
|
Color: render.Pink,
|
|
Stroke: render.SkyBlue,
|
|
Shadow: render.Black,
|
|
}
|
|
LoadScreenSecondaryFont = render.Text{
|
|
FontFilename: SansSerifFont,
|
|
Size: 18,
|
|
Color: render.SkyBlue,
|
|
Shadow: render.SkyBlue.Darken(128),
|
|
// Color: render.RGBA(255, 153, 0, 255),
|
|
// Shadow: render.RGBA(200, 80, 0, 255),
|
|
}
|
|
|
|
// Play Mode Touch UI Hints Font
|
|
TouchHintsFont = render.Text{
|
|
FontFilename: SansSerifFont,
|
|
Size: 14,
|
|
Color: render.SkyBlue,
|
|
Shadow: render.SkyBlue.Darken(128),
|
|
Padding: 8,
|
|
PadY: 12,
|
|
}
|
|
|
|
// Window and panel styles.
|
|
TitleConfig = ui.Config{
|
|
Background: render.MustHexColor("#FF9900"),
|
|
OutlineSize: 1,
|
|
OutlineColor: render.Black,
|
|
}
|
|
TitleFont = render.Text{
|
|
FontFilename: SansBoldFont,
|
|
Size: 9,
|
|
Padding: 4,
|
|
Color: render.White,
|
|
Stroke: render.Red,
|
|
}
|
|
WindowBackground = render.MustHexColor("#cdb689")
|
|
WindowBorder = render.Grey
|
|
|
|
// Developer Shell and Flashed Messages styles.
|
|
FlashStrokeDarken = 60
|
|
FlashShadowDarken = 120
|
|
FlashFont = func(text string) render.Text {
|
|
return render.Text{
|
|
Text: text,
|
|
Size: 18,
|
|
Color: render.SkyBlue,
|
|
Stroke: render.SkyBlue.Darken(FlashStrokeDarken),
|
|
Shadow: render.SkyBlue.Darken(FlashShadowDarken),
|
|
}
|
|
}
|
|
FlashErrorColor = render.MustHexColor("#FF9900")
|
|
|
|
// Menu bar styles.
|
|
MenuBackground = render.Black
|
|
MenuFont = render.Text{
|
|
Size: 12,
|
|
PadX: 4,
|
|
}
|
|
MenuFontBold = render.Text{
|
|
FontFilename: SansBoldFont,
|
|
Size: 12,
|
|
PadX: 4,
|
|
}
|
|
|
|
// TabFrame styles.
|
|
TabFont = render.Text{
|
|
Size: 12,
|
|
PadX: 8,
|
|
PadY: 4,
|
|
}
|
|
|
|
// Modal backdrop color.
|
|
ModalBackdrop = render.RGBA(1, 1, 1, 42)
|
|
|
|
// StatusFont is the font for the status bar.
|
|
StatusFont = render.Text{
|
|
Size: 12,
|
|
Padding: 4,
|
|
Color: render.Black,
|
|
}
|
|
|
|
// UIFont is the main font for UI labels.
|
|
UIFont = render.Text{
|
|
Size: 12,
|
|
Padding: 4,
|
|
Color: render.Black,
|
|
}
|
|
|
|
// LabelFont is the font for strong labels in UI.
|
|
LabelFont = render.Text{
|
|
Size: 12,
|
|
FontFilename: SansBoldFont,
|
|
Padding: 4,
|
|
Color: render.Black,
|
|
}
|
|
|
|
// A New Record! Label (Gold/Perfect and Silver/Normal)
|
|
NewRecordPerfectFont = LabelFont.Update(render.Text{
|
|
Color: render.Yellow,
|
|
Stroke: render.Orange,
|
|
})
|
|
NewRecordFont = LabelFont.Update(render.Text{
|
|
Color: render.White,
|
|
Stroke: render.Grey,
|
|
})
|
|
|
|
LargeLabelFont = render.Text{
|
|
Size: 18,
|
|
FontFilename: SansBoldFont,
|
|
Padding: 4,
|
|
Color: render.Black,
|
|
}
|
|
|
|
// SmallMonoFont for cramped spaces like the +/- buttons on Toolbar.
|
|
SmallMonoFont = render.Text{
|
|
Size: 14,
|
|
PadX: 3,
|
|
FontFilename: MonospaceFont,
|
|
Color: render.Black,
|
|
}
|
|
|
|
// CodeLiteralFont for rendering <code>-like text.
|
|
CodeLiteralFont = render.Text{
|
|
Size: 11,
|
|
PadX: 3,
|
|
FontFilename: MonospaceFont,
|
|
Color: render.Magenta,
|
|
}
|
|
|
|
// Small font
|
|
SmallFont = render.Text{
|
|
Size: 10,
|
|
Padding: 2,
|
|
Color: render.Black,
|
|
}
|
|
|
|
// Color for draggable doodad.
|
|
DragColor = render.MustHexColor("#0099FF")
|
|
|
|
// Link lines drawn between connected doodads.
|
|
LinkLineColor = render.Magenta
|
|
LinkLighten = 128
|
|
LinkAnimSpeed uint64 = 30 // ticks
|
|
|
|
PlayButtonFont = render.Text{
|
|
FontFilename: SansBoldFont,
|
|
Size: 16,
|
|
Padding: 4,
|
|
Color: render.RGBA(255, 255, 0, 255),
|
|
Stroke: render.RGBA(100, 100, 0, 255),
|
|
}
|
|
|
|
// In-game level timer font.
|
|
TimerFont = render.Text{
|
|
FontFilename: MonospaceFont,
|
|
Size: 16,
|
|
Color: render.Cyan,
|
|
Stroke: render.DarkCyan,
|
|
}
|
|
|
|
// Doodad Dropper Window settings.
|
|
DoodadButtonBackground = render.RGBA(255, 255, 200, 255)
|
|
DoodadButtonSize = 64
|
|
DoodadDropperCols = 6 // rows/columns of buttons
|
|
DoodadDropperRows = 3
|
|
|
|
// Button styles, customized in init().
|
|
ButtonPrimary = style.DefaultButton
|
|
ButtonDanger = style.DefaultButton
|
|
ButtonBabyBlue = style.DefaultButton
|
|
ButtonPink = style.DefaultButton
|
|
ButtonLightRed = style.DefaultButton
|
|
|
|
DefaultCrosshairColor = render.RGBA(0, 153, 255, 255)
|
|
|
|
// Default built-in wallpapers.
|
|
Wallpapers = []magicform.Option{
|
|
{
|
|
Label: "Notebook",
|
|
Value: "notebook.png",
|
|
},
|
|
{
|
|
Label: "Legal Pad",
|
|
Value: "legal.png",
|
|
},
|
|
{
|
|
Label: "Graph paper",
|
|
Value: "graph.png",
|
|
},
|
|
{
|
|
Label: "Dotted paper",
|
|
Value: "dots.png",
|
|
},
|
|
{
|
|
Label: "Dotted paper (dark)",
|
|
Value: "dots-dark.png",
|
|
},
|
|
{
|
|
Label: "Blueprint",
|
|
Value: "blueprint.png",
|
|
},
|
|
{
|
|
Label: "Red parchment",
|
|
Value: "red-parchment.png",
|
|
},
|
|
{
|
|
Label: "Green parchment",
|
|
Value: "green-parchment.png",
|
|
},
|
|
{
|
|
Label: "Blue parchment",
|
|
Value: "blue-parchment.png",
|
|
},
|
|
{
|
|
Label: "Yellow parchment",
|
|
Value: "yellow-parchment.png",
|
|
},
|
|
{
|
|
Label: "White parchment",
|
|
Value: "white-parchment.png",
|
|
},
|
|
{
|
|
Label: "Pure white",
|
|
Value: "white.png",
|
|
},
|
|
{
|
|
Separator: true,
|
|
},
|
|
{
|
|
Label: "Custom wallpaper...",
|
|
Value: CustomWallpaperFilename,
|
|
},
|
|
}
|
|
)
|
|
|
|
// Customize the various button styles.
|
|
func init() {
|
|
// Primary: white on rich blue color
|
|
ButtonPrimary.Background = render.RGBA(0, 60, 153, 255)
|
|
ButtonPrimary.Foreground = render.RGBA(255, 255, 254, 255)
|
|
ButtonPrimary.HoverBackground = render.RGBA(0, 153, 255, 255)
|
|
ButtonPrimary.HoverForeground = ButtonPrimary.Foreground
|
|
|
|
// Danger: white on red
|
|
ButtonDanger.Background = render.RGBA(153, 30, 30, 255)
|
|
ButtonDanger.Foreground = render.RGBA(255, 255, 254, 255)
|
|
ButtonDanger.HoverBackground = render.RGBA(255, 30, 30, 255)
|
|
ButtonDanger.HoverForeground = ButtonPrimary.Foreground
|
|
|
|
ButtonBabyBlue.Background = render.RGBA(40, 200, 255, 255)
|
|
ButtonBabyBlue.Foreground = render.Black
|
|
ButtonBabyBlue.HoverBackground = render.RGBA(0, 220, 255, 255)
|
|
ButtonBabyBlue.HoverForeground = render.Black
|
|
|
|
ButtonPink.Background = render.RGBA(255, 153, 255, 255)
|
|
ButtonPink.HoverBackground = render.RGBA(255, 220, 255, 255)
|
|
|
|
ButtonLightRed.Background = render.RGBA(255, 90, 90, 255)
|
|
ButtonLightRed.HoverBackground = render.RGBA(255, 128, 128, 255)
|
|
}
|