doodle/dev-assets/doodads/objects
Noah Petherbridge 1205dc2cd3 Invulnerable Anvil and other fixes
* Add methods `Invulnerable() bool` and `SetInvulnerable(bool)` to the
  Actor API accessible in JavaScript (e.g. `Self.SetInvulnerable(true)`)
* The Anvil is invulnerable - when played as, it can crush other mobs by
  jumping on them but is not defeated by those mobs at the same time.
* Anvils don't destroy invulnerable mobs, such as other Anvils.
* Bugfix: the Electric Door is considered to be opened from the first
  frame of animation when the door begins opening, and remains opened
  until the final frame of animation when it is closing.
* New cheat code: `megaton weight` to play as the Anvil by default.
2022-02-20 11:48:36 -08:00
..
anvil.js Invulnerable Anvil and other fixes 2022-02-20 11:48:36 -08:00
anvil.png New Doodad: Anvil 2021-08-08 21:57:41 -07:00
checkpoint-active.png Checkpoint Flag & Retry from Checkpoint 2021-08-15 20:17:53 -07:00
checkpoint-flag.js Checkpoint Flag can Re-assign Player Character 2022-01-18 21:24:36 -08:00
checkpoint-inactive.png Checkpoint Flag & Retry from Checkpoint 2021-08-15 20:17:53 -07:00
exit-flag.js Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
exit-flag.png Level Exit Doodad 2019-07-02 15:24:46 -07:00
Makefile Checkpoint Flag & Retry from Checkpoint 2021-08-15 20:17:53 -07:00
start-flag.js Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
start-flag.png Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00