Noah Petherbridge
79996ccd34
* Overhaul the clunky old alpha Edit Level/Doodad menu with a modernized version featuring the new ListBox widget. * The new level loader is a Window that can be spawned from anywhere instead of on a dedicated MenuScene. Updates to doodad scripts: * Actor.IsOnScreen() checks whether an actor's visual sprite box is on-screen in the level viewport. `Self.IsOnScreen()` will check for the current actor. Other changes * PlaySound() to deduplicate the same sound effect from playing at once. |
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.. | ||
about.go | ||
add_edit_level.go | ||
cheats_menu.go | ||
doodad_config.go | ||
doodad_dropper.go | ||
doodad_properties.go | ||
filesystem_window.go | ||
layers_window.go | ||
levelpack_open.go | ||
license_key.go | ||
open_drawing.go | ||
open_level_editor.go | ||
palette_editor.go | ||
pip_canvas.go | ||
publish_level.go | ||
settings.go | ||
text_tool.go |