Noah Petherbridge
fc736abd5f
Adds several new doodads to the game and 5 new wallpapers (parchment paper in blue, green, red, white and yellow). New doodads: * Crusher: A purple block-headed mob wearing an iron helmet. It tries to crush the player when you get underneath. Its flat helmet can be ridden on like an elevator back up. * Snake: A green stationary mob that always faces toward the player. If the player is nearby and jumps, the Snake will jump too and hope to catch the player in mid-air. * Gems and Totems: A new key & lock collectible. Gems have quantity so you can collect multiple, and place them into matching Totems. A Totem gives off a power signal when its gem is placed and all other Totems it is linked to have also been activated. A single Totem may link to an Electric Door and require only one gem to open it, or it can link to other Totems and they all require gems before the power signal is sent out.
115 lines
1.1 KiB
Bash
Executable File
115 lines
1.1 KiB
Bash
Executable File
#!/bin/bash
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# Build all the doodads from their source files.
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if [[ ! -d "./azulian" ]]; then
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echo Run this script from the dev-assets/doodads/ working directory.
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exit 1
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fi
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mkdir -p ../../assets/doodads
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boy() {
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cd boy/
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make
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cd ..
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cd thief/
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make
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cd ..
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}
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buttons() {
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cd buttons/
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make
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cd ..
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}
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switches() {
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cd switches/
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make
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cd ..
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}
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doors() {
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cd doors/
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make
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cd ..
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cd gems/
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make
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cd ..
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}
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trapdoors() {
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cd trapdoors/
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make
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cd ..
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}
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azulians() {
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cd azulian/
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make
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cd ..
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}
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mobs() {
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cd bird/
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make
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cd ..
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}
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objects() {
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cd objects/
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make
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cd ..
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cd box/
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make
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cd ..
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cd crumbly-floor/
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make
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cd ..
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cd regions/
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make
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cd ..
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}
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onoff() {
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cd on-off/
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make
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cd ..
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}
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warpdoor() {
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cd warp-door/
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make
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cd ..
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}
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creatures() {
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cd snake/
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make
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cd ..
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cd crusher/
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make
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cd ..
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}
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boy
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buttons
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switches
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doors
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trapdoors
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azulians
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mobs
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objects
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onoff
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warpdoor
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creatures
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doodad edit-doodad -quiet -lock -author "Noah" ../../assets/doodads/*.doodad
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doodad edit-doodad ../../assets/doodads/azu-blu.doodad
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doodad edit-doodad -hide ../../assets/doodads/boy.doodad
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