Noah Petherbridge
1a8a5eb94b
- Fix a memory sharing bug in the Giant Screenshot feature. - Main Menu to eagerload chunks in the background to make scrolling less jittery. No time for a loadscreen! - Extra script debugging: names/IDs of doodads are shown when they send messages to one another. - Level Properties: you can edit the Bounded max width/height values for the level. Doodad changes: - Buttons: fix a timing bug and keep better track of who is stepping on it, only popping up when all colliders have left. The effect: they pop up immediately (not after 200ms) and are more reliable. - Keys: zero-qty keys will no longer put themselves into the inventory of characters who already have one except for the player character. So the Thief will not steal them if she already has the key. Added to the JavaScript API: * time.Hour, time.Minute, time.Second, time.Millisecond, time.Microsecond
67 lines
1.6 KiB
Go
67 lines
1.6 KiB
Go
package scripting
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import (
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"time"
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"git.kirsle.net/apps/doodle/pkg/log"
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"git.kirsle.net/apps/doodle/pkg/physics"
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"git.kirsle.net/apps/doodle/pkg/shmem"
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"git.kirsle.net/apps/doodle/pkg/sound"
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"git.kirsle.net/go/render"
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)
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// JSProxy offers a function API interface to expose to Doodad javascripts.
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// These methods safely give the JS access to important attributes and functions
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// without exposing unintended API surface area in the process.
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type JSProxy map[string]interface{}
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// NewJSProxy initializes the API structure for JavaScript binding.
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func NewJSProxy(vm *VM) JSProxy {
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return JSProxy{
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// Console logging.
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"console": map[string]interface{}{
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"log": log.Info,
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"debug": log.Debug,
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"warn": log.Warn,
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"error": log.Error,
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},
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// Audio API.
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"Sound": map[string]interface{}{
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"Play": sound.PlaySound,
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},
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// Type constructors.
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"RGBA": render.RGBA,
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"Point": render.NewPoint,
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"Vector": physics.NewVector,
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// Useful types and functions.
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"Flash": shmem.Flash,
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"GetTick": func() uint64 {
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return shmem.Tick
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},
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"time": map[string]interface{}{
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"Now": time.Now,
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"Add": func(t time.Time, ms int64) time.Time {
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return t.Add(time.Duration(ms) * time.Millisecond)
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},
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"Hour": time.Hour,
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"Minute": time.Minute,
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"Second": time.Second,
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"Millisecond": time.Millisecond,
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"Microsecond": time.Microsecond,
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},
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// Bindings into the VM.
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"Events": vm.Events,
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"setTimeout": vm.SetTimeout,
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"setInterval": vm.SetInterval,
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"clearTimeout": vm.ClearTimer,
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"clearInterval": vm.ClearTimer,
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// Self for an actor to inspect themselves.
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"Self": vm.Self,
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}
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}
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