doodle/pkg/native
Noah Petherbridge 6def8f7625 Walk up slopes smoothly, texture freeing improvement
* Fix collision detection to allow actors to walk up slopes smoothly, without
  losing any horizontal velocity.
* Fix scrolling a level canvas so that chunks near the right or bottom edge
  of the viewpoint were getting culled prematurely.
* Centralize JavaScript exception catching logic to attach Go and JS stack
  traces where possible to be more useful for debugging.
* Performance: flush all SDL2 textures from memory between scene transitions
  in the app. Also add a `flush-textures` dev console command to flush the
  textures at any time - they all should regenerate if still needed based on
  underlying go.Images which can be garbage collected.
2024-02-07 22:14:48 -08:00
..
browser_wasm.go Level Thumbnails on Story Mode Select 2023-12-09 14:59:31 -08:00
browser.go Level Thumbnails on Story Mode Select 2023-12-09 14:59:31 -08:00
doc.go Add app version/update check to the Main Scene 2020-01-01 17:50:15 -08:00
engine_sdl.go Walk up slopes smoothly, texture freeing improvement 2024-02-07 22:14:48 -08:00
engine_wasm.go Walk up slopes smoothly, texture freeing improvement 2024-02-07 22:14:48 -08:00
file_dialog_fallback.go Level Thumbnails on Story Mode Select 2023-12-09 14:59:31 -08:00
file_dialog_native.go Level Thumbnails on Story Mode Select 2023-12-09 14:59:31 -08:00
file_dialogs.go Level Thumbnails on Story Mode Select 2023-12-09 14:59:31 -08:00
username.go Finalize Non-square Doodads 2023-02-17 21:09:11 -08:00