doodle/lib/ui/label.go
Noah Petherbridge a316bafb12 Reorganize the package layout
Move all Doodle source code into the src/ subpackage and move the
publicly shareable stuff into lib/, for example lib/ui and lib/render.

This cleans up the git root and helps make the Doodle UI library more
easily publishable as a separate open source project. Currently both
lib/ui and lib/render import one or two things from doodle/src that need
to be broken apart.
2018-12-30 14:22:50 -08:00

126 lines
2.5 KiB
Go

package ui
import (
"fmt"
"strings"
"git.kirsle.net/apps/doodle/lib/render"
)
// DefaultFont is the default font settings used for a Label.
var DefaultFont = render.Text{
Size: 12,
Color: render.Black,
}
// Label is a simple text label widget.
type Label struct {
BaseWidget
// Configurable fields for the constructor.
Text string
TextVariable *string
Font render.Text
width int32
height int32
lineHeight int
}
// NewLabel creates a new label.
func NewLabel(c Label) *Label {
w := &Label{
Text: c.Text,
TextVariable: c.TextVariable,
Font: DefaultFont,
}
if !c.Font.IsZero() {
w.Font = c.Font
}
w.IDFunc(func() string {
return fmt.Sprintf(`Label<"%s">`, w.text().Text)
})
return w
}
// text returns the label's displayed text, coming from the TextVariable if
// available or else the Text attribute instead.
func (w *Label) text() render.Text {
if w.TextVariable != nil {
w.Font.Text = *w.TextVariable
return w.Font
}
w.Font.Text = w.Text
return w.Font
}
// Value returns the current text value displayed in the widget, whether it was
// the hardcoded value or a TextVariable.
func (w *Label) Value() string {
return w.text().Text
}
// Compute the size of the label widget.
func (w *Label) Compute(e render.Engine) {
text := w.text()
lines := strings.Split(text.Text, "\n")
// Max rect to encompass all lines of text.
var maxRect = render.Rect{}
for _, line := range lines {
text.Text = line // only this line at this time.
rect, err := e.ComputeTextRect(text)
if err != nil {
log.Error("%s: failed to compute text rect: %s", w, err)
return
}
if rect.W > maxRect.W {
maxRect.W = rect.W
}
maxRect.H += rect.H
w.lineHeight = int(rect.H)
}
var (
padX = w.Font.Padding + w.Font.PadX
padY = w.Font.Padding + w.Font.PadY
)
if !w.FixedSize() {
w.resizeAuto(render.Rect{
W: maxRect.W + (padX * 2),
H: maxRect.H + (padY * 2),
})
}
w.MoveTo(render.Point{
X: maxRect.X + w.BoxThickness(1),
Y: maxRect.Y + w.BoxThickness(1),
})
}
// Present the label widget.
func (w *Label) Present(e render.Engine, P render.Point) {
if w.Hidden() {
return
}
border := w.BoxThickness(1)
var (
text = w.text()
padX = w.Font.Padding + w.Font.PadX
padY = w.Font.Padding + w.Font.PadY
)
w.DrawBox(e, P)
for i, line := range strings.Split(text.Text, "\n") {
text.Text = line
e.DrawText(text, render.Point{
X: P.X + border + padX,
Y: P.Y + border + padY + int32(i*w.lineHeight),
})
}
}