Noah Petherbridge
6def8f7625
* Fix collision detection to allow actors to walk up slopes smoothly, without losing any horizontal velocity. * Fix scrolling a level canvas so that chunks near the right or bottom edge of the viewpoint were getting culled prematurely. * Centralize JavaScript exception catching logic to attach Go and JS stack traces where possible to be more useful for debugging. * Performance: flush all SDL2 textures from memory between scene transitions in the app. Also add a `flush-textures` dev console command to flush the textures at any time - they all should regenerate if still needed based on underlying go.Images which can be garbage collected. |
||
---|---|---|
.. | ||
exceptions | ||
events.go | ||
js_api.go | ||
pubsub.go | ||
scripting.go | ||
supervisor_events.go | ||
timers.go | ||
vm.go |