* Add a Red Azulian as a test for mobile enemies. * Its A.I. has it walk back and forth, changing directions when it comes up against an obstacle for a few moments. * It plays walking animations and can trigger collision events with other Doodads, such as the Electric Door and Trapdoor. * Move Gravity responsibility to the doodad scripts themselves. * Call `Self.SetGravity(true)` to opt the Doodad in to gravity. * The canvas.Loop() adds gravity to any doodad that has it enabled.
816 B
32x32px
816 B
32x32px
![](/SketchyMaze/doodle/raw/commit/f0101ba0489891befc52de450bb9bbe044218e36/dev-assets/doodads/azulian/red-wl2.png)