Noah Petherbridge
ecaa8c6cef
* Add new pixel attributes: SemiSolid and Slippery (the latter is WIP) * SemiSolid pixels are only solid below the player character. You can walk on them and up and down SemiSolid slopes, but can freely pass through from the sides or jump through from below. * Update the Palette Editor UI to replace the Attributes buttons: instead of text labels they now have smaller icons (w/ tooltips) for the Solid, SemiSolid, Fire, Water and Slippery attributes. * Bugfix in Palette Editor: use cropped (24x24) images for the Tex buttons so that the large Bubbles texture stays within its designated space! * uix.Actor.SetGrounded() to also set the Y velocity to zero when an actor becomes grounded. This fixes a minor bug where the player's Y velocity (due to gravity) was not updated while they were grounded, which may eventually become useful to allow them to jump down thru a SemiSolid floor. Warp Doors needed a fix to work around the bug, to set the player's Grounded(false) or else they would hover a few pixels above the ground at their destination, since Grounded status paused gravity calculations. |
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magic-form | ||
actor_animation.go | ||
actor_collision.go | ||
actor_events.go | ||
actor.go | ||
canvas_actors.go | ||
canvas_cursor.go | ||
canvas_editable.go | ||
canvas_link_tool.go | ||
canvas_memory.go | ||
canvas_present.go | ||
canvas_scrolling.go | ||
canvas_strokes.go | ||
canvas_wallpaper.go | ||
canvas_zoom.go | ||
canvas.go | ||
crosshair.go | ||
scripting.go |