doodle/pkg/balance/workarounds.go
Noah Petherbridge c5c85330de WASM Event Queue
* Refactor the event system in the WASM render engine to serialize the
  async JavaScript events into a channel, so that queued events are read
  off serially in the main loop similar to SDL. This fixes keyboard
  input issues, altho if you type really fast some input keys get lost.
2019-06-26 20:33:24 -07:00

7 lines
101 B
Go

package balance
var (
// Disable chunk texture caching (SLOW!)
DisableChunkTextureCache = false
)