Noah Petherbridge
e25869644c
* Edit Mode now uses the Level object itself to keep the drawing data rather than pull its Palette and Chunks out, so it can hang on to more information. The Canvas widget is given references to the Level.Palette and Level.Chunker via Canvas.LoadLevel() * Fix the handoff between Edit Mode and Play Mode. They pass the Level object back and forth and the Filename, because it's not part of the Level. You can save the map with its original settings after returning from Play Mode. * Fix the collision detection in Play Mode. It broke previously when palettes were added because of the difference between a render.Point and a level.Pixel and it couldn't easily look up coordinates. The new Chunker system provides a render.Point lookup API. * All pixels are solid for collision right now, TODO is to return Swatch information from the pixels touching the player character and react accordingly (non-solid, fire flag, etc.) * Remove the level.Grid type as it has been replaced by the Chunker. * Clean up some unused variables and functions.
13 lines
289 B
Go
13 lines
289 B
Go
// Package enum defines all the little enum types used throughout Doodle.
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package enum
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// DrawingType tells the EditorScene whether the currently open drawing is
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// a Level or a Doodad.
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type DrawingType int
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// EditorType values.
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const (
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LevelDrawing DrawingType = iota
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DoodadDrawing
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)
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