Noah Petherbridge
866e5e7fd8
* Remove several unused functions in doodad.Drawing (velocity, acceleration, grounded, etc.) - uix.Actor is where these are actually managed. * In the JavaScript API, setTimeout() and setInterval() will translate the milliseconds from wallclock time into a fixed number of game ticks to match the target frame rate for better deterministic timing. |
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.. | ||
exceptions | ||
events.go | ||
js_api.go | ||
pubsub.go | ||
scripting.go | ||
supervisor_events.go | ||
timers.go | ||
vm.go |