Noah Petherbridge
8624a28ea9
* Added `BoxSize()` to Widget that reports the full box size including borders and margin. * The Frame uses the `BoxSize()` of widgets to position them. Reintroduces some padding issues (boxes on the GUI Test stick out of bounds a bit) but is on the right track. * Renamed `Padding` to `Margin` on the Widget object, since the Margin is taken into consideration along with Outline and Border in computing the widget's BoxSize. * Restructured the Label widget to take a Text or TextVariable property and the font settings (render.Text) are in a new `Font` property.
99 lines
1.9 KiB
Go
99 lines
1.9 KiB
Go
package doodle
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import (
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"git.kirsle.net/apps/doodle/balance"
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"git.kirsle.net/apps/doodle/events"
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"git.kirsle.net/apps/doodle/render"
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"git.kirsle.net/apps/doodle/ui"
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)
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// MainScene implements the main menu of Doodle.
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type MainScene struct {
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Supervisor *ui.Supervisor
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frame *ui.Frame
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}
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// Name of the scene.
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func (s *MainScene) Name() string {
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return "Main"
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}
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// Setup the scene.
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func (s *MainScene) Setup(d *Doodle) error {
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s.Supervisor = ui.NewSupervisor()
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frame := ui.NewFrame("frame")
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s.frame = frame
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button1 := ui.NewButton("Button1", ui.NewLabel(ui.Label{
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Text: "New Map",
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Font: balance.StatusFont,
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}))
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button1.Handle("Click", func(p render.Point) {
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d.NewMap()
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})
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button2 := ui.NewButton("Button2", ui.NewLabel(ui.Label{
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Text: "New Map",
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Font: balance.StatusFont,
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}))
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button2.SetText("Load Map")
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frame.Pack(button1, ui.Pack{
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Anchor: ui.N,
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Fill: true,
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})
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frame.Pack(button2, ui.Pack{
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Anchor: ui.N,
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PadY: 12,
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Fill: true,
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})
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s.Supervisor.Add(button1)
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s.Supervisor.Add(button2)
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return nil
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}
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// Loop the editor scene.
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func (s *MainScene) Loop(d *Doodle, ev *events.State) error {
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s.Supervisor.Loop(ev)
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return nil
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}
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// Draw the pixels on this frame.
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func (s *MainScene) Draw(d *Doodle) error {
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// Clear the canvas and fill it with white.
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d.Engine.Clear(render.White)
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label := ui.NewLabel(ui.Label{
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Text: "Doodle v" + Version,
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Font: render.Text{
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Size: 26,
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Color: render.Pink,
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Stroke: render.SkyBlue,
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Shadow: render.Black,
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},
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})
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label.Compute(d.Engine)
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label.MoveTo(render.Point{
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X: (d.width / 2) - (label.Size().W / 2),
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Y: 120,
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})
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label.Present(d.Engine, label.Point())
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s.frame.Compute(d.Engine)
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s.frame.MoveTo(render.Point{
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X: (d.width / 2) - (s.frame.Size().W / 2),
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Y: 200,
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})
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s.frame.Present(d.Engine, s.frame.Point())
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return nil
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}
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// Destroy the scene.
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func (s *MainScene) Destroy() error {
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return nil
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}
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