doodle/dev-assets/doodads
Noah Petherbridge 1523deeb9c Return False: Solid Collision Between Actors
* Implement the handler code for `return false` when actors are
  colliding with each other and wish to act like solid walls.
* The locked doors will `return false` when they're closed and the
  colliding actor does not have the matching key.
* Add arbitrary key/value storage to Actors. The colored keys will set
  an actor value "key:%TITLE%" on the one who touched the key before
  destroying itself. The colored doors check that key when touched to
  decide whether to open.
* The trapdoor now only opens if you're touching it from the top (your
  overlap box Y value is 0), but if you touch it from below and the door
  is closed, it acts like a solid object.
2019-05-28 21:43:30 -07:00
..
azulian Return False: Solid Collision Between Actors 2019-05-28 21:43:30 -07:00
buttons Improve OnCollide Doodad Script Handling 2019-05-06 22:58:09 -07:00
doors Return False: Solid Collision Between Actors 2019-05-28 21:43:30 -07:00
test Initial Doodad JavaScript System 2019-04-15 23:07:40 -07:00
trapdoors Return False: Solid Collision Between Actors 2019-05-28 21:43:30 -07:00
build.sh Doodad Animations Managed In-Engine 2019-05-06 15:30:43 -07:00
mischievous.js Add JavaScript panic catcher to doodads 2019-04-18 22:02:59 -07:00
palette.json 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00