Noah Petherbridge
0449737607
* New command-line tool: doodle-admin for signing license keys for users. Includes functions to initialize a keypair, sign license keys and validate existing keys. * The Main Menu screen shows a blue "Register Game" button in the bottom right corner of the screen, for unregistered users only. * In Edit Mode, there is a "Help -> Register" menu item that opens the License Window. * The License UI Window lets the user select the license.key file to register the game with. If registered, a copy of the key is placed in Doodle's profile directory and the licensee name/email is shown in the License UI window. * Unregistered games will show the word "(shareware)" next to the title screen version number and Edit Mode status bar. * No restrictions are yet placed on free versions of the game.
69 lines
1.1 KiB
Go
69 lines
1.1 KiB
Go
// doodad is the command line developer tool for Doodle.
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package main
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import (
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"fmt"
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"log"
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"os"
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"sort"
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"time"
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"git.kirsle.net/apps/doodle/cmd/doodad/commands"
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"git.kirsle.net/apps/doodle/pkg/branding"
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"git.kirsle.net/apps/doodle/pkg/license"
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"github.com/urfave/cli/v2"
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)
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// Build variables.
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var (
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Build = "N/A"
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BuildDate string
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)
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func init() {
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if BuildDate == "" {
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BuildDate = time.Now().Format(time.RFC3339)
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}
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}
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func main() {
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app := cli.NewApp()
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app.Name = "doodad"
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app.Usage = "command line interface for Doodle"
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var freeLabel string
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if !license.IsRegistered() {
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freeLabel = " (shareware)"
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}
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app.Version = fmt.Sprintf("%s build %s%s. Built on %s",
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branding.Version,
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Build,
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freeLabel,
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BuildDate,
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)
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app.Flags = []cli.Flag{
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&cli.BoolFlag{
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Name: "debug, d",
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Usage: "enable debug level logging",
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},
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}
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app.Commands = []*cli.Command{
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commands.Convert,
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commands.Show,
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commands.EditLevel,
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commands.EditDoodad,
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commands.InstallScript,
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}
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sort.Sort(cli.FlagsByName(app.Flags))
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sort.Sort(cli.CommandsByName(app.Commands))
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err := app.Run(os.Args)
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if err != nil {
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log.Fatal(err)
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}
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}
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