doodle/pkg
Noah Petherbridge dc2695cfc9 Add More Trapdoor Doodads
* Add the other trapdoor directions: Left, Right and Up.
* UI: Show a color square in each Palette Swatch button in Edit Mode.
  * Instead of just the label like "solid", "fire", "decoration" it also
    shows a square box colored as the swatch color. The label and box
    are left-aligned in the button.
* Minor Play Mode physics update:
  * The player jump is now limited: they may only continue to move
    upwards for 20 ticks, after which they must touch ground before
    jumping again.
  * Remove the "press Down to move down" button. Only gravity moves you
    down.
* Fix a crash in the Editor Mode when you dragged doodads on top of each
  other. Source of bug was the loopActorCollision() function, which only
  should be useful to Play Mode, and it expected the scripting engine to
  be attached to the Canvas. In EditorMode there is no scripting engine.
2019-07-05 15:02:22 -07:00
..
balance Drawing Strokes and Undo/Redo Functionality 2019-07-03 16:25:23 -07:00
branding Add Branding Module for Centralized Game Info 2019-06-23 17:52:48 -07:00
collision Return False: Solid Collision Between Actors 2019-05-28 21:43:30 -07:00
doodads Add Scrolling in the Doodad Palette Window 2019-07-03 21:55:15 -07:00
drawtool Editor Mode: Line Tool and Rectangle Tool 2019-07-03 17:19:25 -07:00
enum Code Layout Refactor 2019-04-09 17:35:44 -07:00
filesystem WASM: Store User Files in localStorage 2019-06-27 15:59:18 -07:00
level Drawing Strokes and Undo/Redo Functionality 2019-07-03 16:25:23 -07:00
log Makefile Love and Windows Bugfixes 2019-06-27 20:24:13 -07:00
scripting Draw Lines Visualizing Doodad Links in Edit Mode 2019-07-03 16:51:23 -07:00
shmem Bindata: Embedding Doodads and Levels (for WASM) 2019-06-27 15:07:34 -07:00
sprites Add Tool Bar to Editor Mode 2019-07-03 20:24:04 -07:00
uix Add More Trapdoor Doodads 2019-07-05 15:02:22 -07:00
userdir Makefile Love and Windows Bugfixes 2019-06-27 20:24:13 -07:00
wallpaper Demo Running Level as Title Screen Wallpaper 2019-06-27 22:59:36 -07:00
wasm WASM: Store User Files in localStorage 2019-06-27 15:59:18 -07:00
commands.go Add MenuScene with New Level UI 2019-06-25 15:01:37 -07:00
config.go WASM: Store User Files in localStorage 2019-06-27 15:59:18 -07:00
doodle.go Level Exit Doodad 2019-07-02 15:24:46 -07:00
editor_scene_debug.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
editor_scene.go Add Scrolling in the Doodad Palette Window 2019-07-03 21:55:15 -07:00
editor_ui_doodad.go Add Scrolling in the Doodad Palette Window 2019-07-03 21:55:15 -07:00
editor_ui_palette.go Add More Trapdoor Doodads 2019-07-05 15:02:22 -07:00
editor_ui_toolbar.go Add Scrolling in the Doodad Palette Window 2019-07-03 21:55:15 -07:00
editor_ui.go Add More Trapdoor Doodads 2019-07-05 15:02:22 -07:00
fps.go Add MenuScene with New Level UI 2019-06-25 15:01:37 -07:00
guitest_scene.go Add Branding Module for Centralized Game Info 2019-06-23 17:52:48 -07:00
main_scene.go Demo Running Level as Title Screen Wallpaper 2019-06-27 22:59:36 -07:00
menu_scene.go Bindata: Embedding Doodads and Levels (for WASM) 2019-06-27 15:07:34 -07:00
play_scene.go Add More Trapdoor Doodads 2019-07-05 15:02:22 -07:00
scene.go Port over code from old collision dev PR 2019-04-09 19:17:56 -07:00
shell.go Add Tool Bar to Editor Mode 2019-07-03 20:24:04 -07:00