Noah Petherbridge
38a23f00b2
* Bird is not solid when colliding with other birds. * If the dev shell is used to run JavaScript during Play Mode, consider it cheating (so player can't `$ d.Scene.ResetTimer()` for example) * On Survival Mode levels, DieByFire immediately opens the End Level (silver score) modal rather than respawn from checkpoint, so levels don't need checkpoint contraptions to end the level. * During level loading screens, wait and call doodads' main() function until the very end.
39 lines
1.3 KiB
Makefile
39 lines
1.3 KiB
Makefile
ALL: build
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.PHONY: build
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build:
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# Goal Region
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doodad convert -t "Goal Region" goal-128.png reg-goal.doodad
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doodad install-script goal.js reg-goal.doodad
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# Checkpoint Region
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doodad convert -t "Checkpoint Region" checkpoint-128.png reg-checkpoint.doodad
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doodad install-script checkpoint.js reg-checkpoint.doodad
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# Fire Region
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doodad convert -t "Fire Region" fire-128.png reg-fire.doodad
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doodad install-script fire.js reg-fire.doodad
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# Stall Region
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doodad convert -t "Stall Player (250ms)" stall-128.png reg-stall-250.doodad
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doodad edit-doodad --tag "ms=250" reg-stall-250.doodad
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doodad install-script stall.js reg-stall-250.doodad
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# Power Source
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doodad convert -t "Power Source" power-64.png power-source.doodad
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doodad install-script power.js power-source.doodad
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# Warp Door
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doodad convert -t "Invisible Warp Door" warp-door-64.png reg-warp-door.doodad
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doodad edit-doodad --tag "color=invisible" reg-warp-door.doodad
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doodad install-script ../warp-door/warp-door.js reg-warp-door.doodad
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# Reset Level Timer
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doodad convert -t "Reset Level Timer" timer-64.png reg-reset-timer.doodad
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doodad install-script reset-timer.js reg-reset-timer.doodad
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for i in *.doodad; do\
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doodad edit-doodad --tag "category=technical" $${i};\
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done
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cp *.doodad ../../../assets/doodads/
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