doodle/pkg/windows/palette_editor.go
Noah Petherbridge af6b8625d6 Flood Tool, Survival Mode for Azulian Tag
New features:
* Flood Tool for the editor. It replaces pixels of one color with another,
  contiguously. Has limits on how far from the original pixel it will color,
  to avoid infinite loops in case the user clicked on wide open void. The
  limit when clicking an existing color is 1200px or only a 600px limit if
  clicking into the void.
* Cheat code: 'master key' to play locked Story Mode levels.

Level GameRules feature added:
* A new tab in the Level Properties dialog
* Difficulty has been moved to this tab
* Survival Mode: for silver high score, longest time alive is better than
  fastest time, for Azulian Tag maps. Gold high score is still based on
  fastest time - find the hidden level exit without dying!

Tweaks to the Azulians' jump heights:
* Blue Azulian:  12 -> 14
* Red Azulian:   14 -> 18
* White Azulian: 16 -> 20

Bugs fixed:
* When editing your Palette to rename a color or add a new color, it wasn't
  possible to draw with that color until the editor was completely unloaded
  and reloaded; this is now fixed.
* Minor bugfix in Difficulty.String() for Peaceful (-1) difficulty to avoid
  a negative array index.
* Try and prevent user giving the same name to multiple swatches on their
  palette. Replacing the whole palette can let duplication through still.
2022-03-26 13:55:06 -07:00

461 lines
10 KiB
Go

package windows
import (
"fmt"
"math"
"git.kirsle.net/apps/doodle/pkg/balance"
"git.kirsle.net/apps/doodle/pkg/level"
"git.kirsle.net/apps/doodle/pkg/log"
"git.kirsle.net/apps/doodle/pkg/modal"
"git.kirsle.net/apps/doodle/pkg/pattern"
"git.kirsle.net/apps/doodle/pkg/shmem"
"git.kirsle.net/apps/doodle/pkg/usercfg"
"git.kirsle.net/go/render"
"git.kirsle.net/go/ui"
"git.kirsle.net/go/ui/style"
)
// PaletteEditor lets you customize the level palette in Edit Mode.
type PaletteEditor struct {
Supervisor *ui.Supervisor
Engine render.Engine
IsDoodad bool // you're editing a doodad instead of a level?
// Pointer to the currently edited palette, be it
// from a level or a doodad.
EditPalette *level.Palette
// Callback functions.
OnChange func()
OnAddColor func()
OnCancel func()
}
// NewPaletteEditor initializes the window.
func NewPaletteEditor(config PaletteEditor) *ui.Window {
// Default options.
var (
title = "Level Palette"
buttonSize = balance.DoodadButtonSize
columns = balance.DoodadDropperCols
rows = []*ui.Frame{}
// size of the popup window
width = buttonSize * columns
height = (buttonSize * balance.DoodadDropperRows) + 64 // account for button borders :(
// Column sizes of the palette table.
col1 = 15 // ID no.
col2 = 24 // Color
col5 = 24 // Texture
col3 = 130 // Name
col4 = 140 // Attributes
// col5 = 150 // Delete
// pagination values
page = 1
perPage = 5
)
if config.IsDoodad {
title = "Doodad Palette"
}
window := ui.NewWindow(title)
window.SetButtons(ui.CloseButton)
window.Configure(ui.Config{
Width: width,
Height: height,
Background: render.Grey,
})
frame := ui.NewFrame("Window Body Frame")
window.Pack(frame, ui.Pack{
Side: ui.N,
Fill: true,
Expand: true,
})
// Draw the header row.
headers := []struct {
Name string
Size int
}{
{"ID", col1},
{"Col", col2},
{"Tex", col5},
{"Name", col3},
{"Attributes", col4},
// {"Delete", col5},
}
header := ui.NewFrame("Palette Header")
for _, col := range headers {
labelFrame := ui.NewFrame(col.Name)
labelFrame.Configure(ui.Config{
Width: col.Size,
Height: 24,
})
label := ui.NewLabel(ui.Label{
Text: col.Name,
Font: balance.MenuFontBold,
})
labelFrame.Pack(label, ui.Pack{
Side: ui.N,
})
header.Pack(labelFrame, ui.Pack{
Side: ui.W,
Padding: 2,
})
}
header.Compute(config.Engine)
frame.Pack(header, ui.Pack{
Side: ui.N,
})
// Draw the main table of Palette rows.
if pal := config.EditPalette; pal != nil {
for i, swatch := range pal.Swatches {
i := i
var idStr = fmt.Sprintf("%d", i)
swatch := swatch
row := ui.NewFrame("Swatch " + idStr)
rows = append(rows, row)
// Off the end of the first page?
if i >= perPage {
row.Hide()
}
//////////////
// ID label.
idLabel := ui.NewLabel(ui.Label{
Text: idStr + ".",
Font: balance.MenuFont,
})
idLabel.Configure(ui.Config{
Width: col1,
Height: 24,
})
//////////////
// Name button (click to rename the swatch)
btnName := ui.NewButton("Name", ui.NewLabel(ui.Label{
TextVariable: &swatch.Name,
}))
btnName.Configure(ui.Config{
Width: col3,
Height: 24,
})
btnName.Handle(ui.Click, func(ed ui.EventData) error {
shmem.Prompt("New swatch name ["+swatch.Name+"]: ", func(answer string) {
log.Warn("Answer: %s", answer)
if answer != "" {
// Confirm it is unique.
for j, exist := range pal.Swatches {
if exist.Name == answer && i != j {
modal.Alert("That name is already used by another color.")
return
}
}
swatch.Name = answer
if config.OnChange != nil {
config.OnChange()
}
}
})
return nil
})
config.Supervisor.Add(btnName)
//////////////
// Color Choice button.
btnColor := ui.NewButton("Color", ui.NewFrame("Color Frame"))
setPaletteButtonColor(btnColor, swatch.Color)
btnColor.Resize(render.NewRect(col2, 24))
btnColor.Handle(ui.Click, func(ed ui.EventData) error {
// Open a ColorPicker widget.
picker, err := ui.NewColorPicker(ui.ColorPicker{
Title: "Select a color",
Supervisor: config.Supervisor,
Engine: config.Engine,
Color: swatch.Color,
OnManualInput: func(callback func(render.Color)) {
// Prompt the user to enter a hex color using the developer shell.
shmem.Prompt(fmt.Sprintf(
"New color in hex notation [%s]: ", swatch.Color.ToHex()), func(answer string) {
if answer != "" {
// XXX: pure white renders as invisible, fudge it a bit.
if answer == "FFFFFF" {
answer = "FFFFFE"
}
color, err := render.HexColor(answer)
if err != nil {
shmem.Flash("Error with that color code: %s", err)
return
}
callback(color)
}
})
},
})
if err != nil {
log.Error("Couldn't open ColorPicker: %s", err)
return err
}
picker.Then(func(color render.Color) {
swatch.Color = color
setPaletteButtonColor(btnColor, color)
if config.OnChange != nil {
config.OnChange()
}
})
picker.Center(shmem.CurrentRenderEngine.WindowSize())
picker.Show()
return nil
})
config.Supervisor.Add(btnColor)
//////////////
// Texture (pattern) option.
selTexture := ui.NewSelectBox("Texture", ui.Label{
Font: balance.MenuFont,
})
selTexture.Resize(render.NewRect(col5, 24))
for _, t := range pattern.Builtins {
if t.Hidden && !usercfg.Current.ShowHiddenDoodads {
continue
}
selTexture.AddItem(t.Name, t.Filename, func() {})
}
selTexture.SetValue(swatch.Pattern)
setImageOnSelect(selTexture, swatch.Pattern)
selTexture.Handle(ui.Change, func(ed ui.EventData) error {
if val, ok := selTexture.GetValue(); ok {
filename, _ := val.Value.(string)
setImageOnSelect(selTexture, filename)
swatch.Pattern = filename
if config.OnChange != nil {
config.OnChange()
}
}
return nil
})
selTexture.Supervise(config.Supervisor)
config.Supervisor.Add(selTexture)
//////////////
// Attribute flags.
attrFrame := ui.NewFrame("Attributes")
attrFrame.Configure(ui.Config{
Width: col4,
Height: 24,
})
attributes := []struct {
Label string
Var *bool
}{
{
Label: "Solid",
Var: &swatch.Solid,
},
{
Label: "Fire",
Var: &swatch.Fire,
},
{
Label: "Water",
Var: &swatch.Water,
},
}
// Do not show in Doodad editing mode.
if !config.IsDoodad {
for _, attr := range attributes {
attr := attr
btn := ui.NewCheckButton(attr.Label, attr.Var, ui.NewLabel(ui.Label{
Text: attr.Label,
Font: balance.MenuFont,
}))
btn.Handle(ui.Click, func(ed ui.EventData) error {
if config.OnChange != nil {
config.OnChange()
}
return nil
})
config.Supervisor.Add(btn)
attrFrame.Pack(btn, ui.Pack{
Side: ui.W,
})
}
}
//////////////
// Pack all the widgets.
row.Pack(idLabel, ui.Pack{
Side: ui.W,
PadX: 2,
})
row.Pack(btnColor, ui.Pack{
Side: ui.W,
PadX: 2,
})
row.Pack(selTexture, ui.Pack{
Side: ui.W,
PadX: 2,
})
row.Pack(btnName, ui.Pack{
Side: ui.W,
PadX: 2,
})
row.Pack(attrFrame, ui.Pack{
Side: ui.W,
PadX: 2,
})
row.Compute(config.Engine)
frame.Pack(row, ui.Pack{
Side: ui.N,
PadY: 2,
})
}
}
{
/******************
* Confirm/cancel buttons.
******************/
bottomFrame := ui.NewFrame("Button Frame")
frame.Pack(bottomFrame, ui.Pack{
Side: ui.S,
FillX: true,
})
// Pager for the doodads.
pager := ui.NewPager(ui.Pager{
Name: "Palette Editor Pager",
Page: page,
Pages: int(math.Ceil(
float64(len(rows)) / float64(perPage),
)),
PerPage: perPage,
MaxPageButtons: 6,
Font: balance.MenuFont,
OnChange: func(newPage, perPage int) {
page = newPage
log.Info("Page: %d, %d", page, perPage)
// Re-evaluate which rows are shown/hidden for this page.
var (
minRow = (page - 1) * perPage
visible = 0
)
for i, row := range rows {
if visible >= perPage {
row.Hide()
continue
}
if i < minRow {
row.Hide()
} else {
row.Show()
visible++
}
}
},
})
pager.Compute(config.Engine)
pager.Supervise(config.Supervisor)
bottomFrame.Place(pager, ui.Place{
Top: 20,
Left: 20,
})
btnFrame := ui.NewFrame("Window Buttons")
var buttons = []struct {
Label string
F func(ui.EventData) error
}{
{"Add Color", func(ed ui.EventData) error {
if config.OnAddColor != nil {
config.OnAddColor()
}
if config.OnChange != nil {
config.OnChange()
}
return nil
}},
{"Close", func(ed ui.EventData) error {
if config.OnCancel != nil {
config.OnCancel()
}
return nil
}},
}
for _, t := range buttons {
btn := ui.NewButton(t.Label, ui.NewLabel(ui.Label{
Text: t.Label,
Font: balance.MenuFont,
}))
btn.Handle(ui.Click, t.F)
btn.Compute(config.Engine)
config.Supervisor.Add(btn)
btnFrame.Pack(btn, ui.Pack{
Side: ui.W,
PadX: 4,
})
}
bottomFrame.Place(btnFrame, ui.Place{
Top: 20,
Right: 20,
})
}
window.Hide()
return window
}
// Helper function to get the Tex (pattern) select box to
// show the image by its filename... for both onChange and
// initial render needs.
func setImageOnSelect(sel *ui.SelectBox, filename string) {
if image, err := pattern.GetImage(filename); err == nil {
sel.SetImage(image)
} else {
sel.SetImage(nil)
}
}
// Helper function to assign a palette "color button" color.
func setPaletteButtonColor(btn *ui.Button, color render.Color) {
btn.SetStyle(&style.Button{
Background: color,
HoverBackground: color.Lighten(40),
OutlineColor: render.Black,
OutlineSize: 1,
BorderStyle: style.BorderRaised,
BorderSize: 2,
})
}