* Free (shareware) versions of the game will not be able to Publish Levels (attach custom doodads to the level file) and they will not be able to load a level which relies on embedded doodads. * The UI for the Publish Level window is still available, but clicking on the confirm button will just open the Register (License) window. * When loading a level containing embedded doodads: if some can't load because they're embedded and you're using the free version of the game, the error message is customized to reflect that.
109 lines
2.6 KiB
Go
109 lines
2.6 KiB
Go
// Package license holds functions related to paid product activation.
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package license
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import (
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"crypto/ecdsa"
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"crypto/x509"
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"encoding/pem"
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"errors"
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"io/ioutil"
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"path/filepath"
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"git.kirsle.net/apps/doodle/pkg/userdir"
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"github.com/dgrijalva/jwt-go"
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)
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// Errors
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var (
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ErrRegisteredFeature = errors.New("feature not available")
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)
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// Registration object encoded into a license key file.
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type Registration struct {
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Name string `json:"name"`
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Email string `json:"email"`
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jwt.StandardClaims
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}
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// IsRegistered returns a boolean answer: is the product registered?
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func IsRegistered() bool {
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if _, err := GetRegistration(); err == nil {
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return true
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}
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return false
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}
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// GetRegistration returns the currently registered user, by checking
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// for the license.key file in the profile folder.
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func GetRegistration() (Registration, error) {
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if Signer == nil {
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return Registration{}, errors.New("signer not ready")
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}
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filename := filepath.Join(userdir.ProfileDirectory, "license.key")
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jwt, err := ioutil.ReadFile(filename)
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if err != nil {
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return Registration{}, err
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}
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// Check if the JWT is valid.
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reg, err := Validate(Signer, string(jwt))
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if err != nil {
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return Registration{}, err
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}
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return reg, err
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}
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// UploadLicenseFile handles the user selecting the license key file, and it is
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// validated and ingested.
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func UploadLicenseFile(filename string) (Registration, error) {
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if Signer == nil {
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return Registration{}, errors.New("signer not ready")
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}
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jwt, err := ioutil.ReadFile(filename)
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if err != nil {
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return Registration{}, err
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}
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// Check if the JWT is valid.
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reg, err := Validate(Signer, string(jwt))
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if err != nil {
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return Registration{}, err
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}
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// Upload the license to Doodle's profile directory.
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outfile := filepath.Join(userdir.ProfileDirectory, "license.key")
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if err := ioutil.WriteFile(outfile, jwt, 0644); err != nil {
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return Registration{}, err
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}
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return reg, nil
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}
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// Validate the registration is signed by the appropriate public key.
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func Validate(publicKey *ecdsa.PublicKey, tokenString string) (Registration, error) {
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var reg Registration
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token, err := jwt.ParseWithClaims(tokenString, ®, func(token *jwt.Token) (interface{}, error) {
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return publicKey, nil
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})
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if err != nil {
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return reg, err
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}
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if !token.Valid {
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return reg, errors.New("token not valid")
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}
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return reg, nil
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}
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// ParsePublicKeyPEM loads a public key from PEM format.
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func ParsePublicKeyPEM(keytext string) (*ecdsa.PublicKey, error) {
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blockPub, _ := pem.Decode([]byte(keytext))
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x509EncodedPub := blockPub.Bytes
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genericPublicKey, _ := x509.ParsePKIXPublicKey(x509EncodedPub)
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publicKey := genericPublicKey.(*ecdsa.PublicKey)
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return publicKey, nil
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}
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